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https://github.com/MobileGL-Dev/MobileGL
synced 2026-09-10 13:18:31 +09:00
[Feat] implement renaming for buffer
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@@ -160,12 +160,16 @@ namespace MG_State {
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return MG_State_T::bufferState->ReleaseBufferMemory(target);
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}
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GLenum CreateBuffer(GLuint* buffer) {
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GLenum CreateBuffer(GLuint buffer) {
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return MG_State_T::bufferState->Create(buffer);
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}
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GLenum CreateBuffers(GLsizei n, GLuint* buffers) {
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return MG_State_T::bufferState->CreateN(n, buffers);
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// GLenum CreateBuffers(GLsizei n, GLuint* buffers) {
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// return MG_State_T::bufferState->CreateN(n, buffers);
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// }
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GLenum GenBufferNames(GLsizei n, GLuint* buffers) {
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return MG_State_T::bufferState->GenNameN(n, buffers);
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}
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GLenum BindBuffer(GLenum target, GLuint buffer) {
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@@ -181,8 +185,12 @@ namespace MG_State {
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return MG_State_T::bufferState->CommitStorage(target, size, data, usage);
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}
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bool ValidateBufferHandle(GLuint buffer) {
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return MG_State_T::bufferState->ValidateHandle(buffer);
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bool ValidateAllocatedBufferHandle(GLuint buffer) {
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return MG_State_T::bufferState->ValidateAllocatedHandle(buffer);
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}
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bool ValidateGeneratedName(GLuint buffer) {
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return MG_State_T::bufferState->ValidateGeneratedName(buffer);
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}
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void DeleteBuffer(GLuint buffer) {
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