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https://github.com/MobileGL-Dev/MobileGL
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[Feat] implement renaming for buffer
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@@ -58,11 +58,13 @@ namespace MG_State {
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// Buffer
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GLenum AcquireBufferMemory(GLenum target, GLenum access, void** mappedPtr);
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GLenum ReleaseBufferMemory(GLenum target);
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GLenum CreateBuffer(GLuint* buffer);
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GLenum CreateBuffers(GLsizei n, GLuint* buffers);
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GLenum CreateBuffer(GLuint buffer);
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// GLenum CreateBuffers(GLsizei n, GLuint* buffers);
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GLenum GenBufferNames(GLsizei n, GLuint* buffers);
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GLenum BindBuffer(GLenum target, GLuint buffer);
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GLenum CommitBufferStorage(GLenum target, GLsizeiptr size, const void* data, GLenum usage);
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bool ValidateBufferHandle(GLuint buffer);
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bool ValidateAllocatedBufferHandle(GLuint buffer);
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bool ValidateGeneratedName(GLuint buffer);
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void DeleteBuffer(GLuint buffer);
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GLenum QueryBufferPropertyIntVector(GLenum target, GLenum pname, GLint* params);
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