[Feat] (MG_State): Integration with RenderbufferState.

This commit is contained in:
BZLZHH
2025-12-14 09:49:55 +08:00
parent 5bb9faaaa5
commit 711e427b76
4 changed files with 57 additions and 33 deletions
+26
View File
@@ -1,4 +1,5 @@
#include "Core.h"
#include "MG_State/GLState/RenderbufferState/RenderbufferObject.h"
namespace MobileGL {
namespace MG_State {
@@ -368,6 +369,31 @@ namespace MobileGL {
Bool GLContext::ValidateSamplerObject(Uint index) const {
return m_samplerState.ValidateSamplerObject(index);
}
// Renderbuffer
Vector<Uint> GLContext::GenRenderbufferNames(Uint number) {
return m_renderbufferState.GenerateNames(number);
}
SharedPtr<RenderbufferObject> GLContext::GetRenderbufferObject(Uint index) {
return m_renderbufferState.GetRenderbufferObject(index);
}
BindingSlot<RenderbufferObject>& GLContext::GetRenderbufferBindingSlot(RenderbufferTarget target) {
return m_renderbufferState.GetBindingSlot(target);
}
SharedPtr<RenderbufferObject> GLContext::CreateRenderbufferObject(Uint index) {
return m_renderbufferState.CreateRenderbufferObject(index);
}
void GLContext::MarkRenderbufferObjectForDeletion(Uint index) {
m_renderbufferState.MarkRenderbufferObjectForDeletion(index);
}
Bool GLContext::ValidateRenderbufferName(Uint index) const {
return m_renderbufferState.ValidateName(index);
}
} // namespace GLState
GLState::GLContext* pGLContext;