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https://github.com/MobileGL-Dev/MobileGL
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[Fix] (MG_State): keep GlslangToSpv ahead of buildReflection - reflection-first drops a vertex input's Location decoration and Adreno rejects the pipeline
This commit is contained in:
@@ -376,33 +376,43 @@ namespace MobileGL::MG_State::GLState {
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}
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}
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// ---- everything below this line up to GenerateSpirv() is the GL query surface ----
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// ================== DO NOT REORDER WITHOUT A DEVICE GATE ==================
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//
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// ORDERING NOTE (rewritten 2026-08-10; the constraint it records was RETESTED, not
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// dropped on a hunch). This block used to insist that SPIR-V be generated BEFORE
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// buildReflection touches artifacts.program, on the grounds that reflection's
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// live-variable analysis mutates the shared intermediates in ways that change
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// subsequent GlslangToSpv output - "observed: catastrophic uniform misbinding on
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// DirectVulkan for UBO-heavy content", recorded with commit 0d052719.
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// SPIR-V MUST be generated here - after link + mapIO, BEFORE buildReflection touches
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// artifacts.program. buildReflection's live-variable analysis perturbs the shared
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// intermediates in ways that change subsequent GlslangToSpv output. The full history,
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// because this constraint has now been doubted once and cost a release cycle:
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//
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// Re-measured on the glslang pin this tree vendors, with the same method 0d052719
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// used (per-module SPIR-V hashes, both orders, byte-compared): 636 modules across
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// 320 programs - the whole extracted trace corpus (BSL, Complementary Reimagined,
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// IterationRP, Create/Flywheel) plus adversarial synthetics - came out BYTE-IDENTICAL
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// in both orders, pre-optimize and post-optimize alike. glslang's code structure
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// agrees: reflection.cpp performs no AST write (no getWritableType, no const_cast, no
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// qualifier assignment) and GlslangToSpv takes a const TIntermediate&.
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// * 0d052719 recorded it originally - "observed: catastrophic uniform misbinding on
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// DirectVulkan for UBO-heavy content" - validated by per-module SPIR-V hashes over
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// a full DirectVulkan replay.
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// * 2026-08-10, it was re-measured with that same method and came back GREEN:
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// 636 modules / 320 programs (BSL, Complementary Reimagined, IterationRP,
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// Create/Flywheel, plus adversarial synthetics) byte-identical in both orders, pre-
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// and post-optimize. On that evidence the order was inverted.
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// * 2026-08-11, the device said otherwise. Complementary Reimagined on an Adreno 830
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// (Magma/DirectVulkan) failed 100% reproducibly at the first world draws with
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// VK_ERROR_UNKNOWN out of vkCreateGraphicsPipelines, programHash
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// 0x4a7e9a37fb49caa1. The dumped vertex module fails spirv-val with
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// VUID-StandaloneSpirv-Location-04916: "Variable must be decorated with a location:
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// %mc_midTexCoord = OpVariable %_ptr_Input_v2float Input". Reflection-first had
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// dropped the mapIO-assigned Location decoration off a vertex INPUT. Adreno
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// enforces the VUID; lavapipe tolerates it, which is why every desktop gate -
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// retrace corpus included - stayed green.
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//
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// So the order is now the other way round, and deliberately: reflection, fragment
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// output validation and transform-feedback resolution are what the GL query surface
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// is made of, and they are also the only remaining ways a link can FAIL, so running
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// them first is what lets LINK_STATUS and every query behind it become final without
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// waiting for SPIR-V (and stops a program that fails validation from paying for
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// ~68 s/pack-load of SPIR-V generation it is about to throw away).
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// Why the 636-module A/B missed it: the corpus replayed captured shader SOURCES, so it
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// never reproduced Iris's glBindAttribLocation-before-link flow. The victim decoration
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// is assigned by the io-resolver those bindings drive (TMglGlslIoResolver), so the
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// triggering shape was simply not in the sample. A byte-identity result is only as
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// strong as the flows the corpus contains - it is not a proof about the linker.
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//
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// What has NOT changed: the routing tables are sized and keyed by reflection results
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// AND read the OPTIMIZED SPIR-V, so BuildGlobalUboRouting still runs strictly after
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// both DoReflection and GenerateSpirv.
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// The corollary for the two-phase split: only work that does NOT touch the
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// intermediates may move off this critical path. spirv-opt and the global-UBO routing
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// tables operate on the finished module words, so they live in ProgramSpirvTask;
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// GlslangToSpv stays here, in front of reflection, where it has always belonged.
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MGLOG_D("ProgramObject %u: Starting SPIR-V generation", in.externalIndex);
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GenerateSpirv();
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MGLOG_D("ProgramObject %u: Starting reflection", in.externalIndex);
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// TEMP-STAGE-PROBE: "reflection" - buildReflection + the GL location assignment.
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const bool tempStageProbeReflectionOk = [&] {
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@@ -428,20 +438,22 @@ namespace MobileGL::MG_State::GLState {
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}
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// ---- past this point the link cannot fail any more ----
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// Everything left is SPIR-V work, and it belongs to phase B. Hand it what it needs
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// and stop: from the join's point of view this program is now fully linked.
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// What is left is spirv-opt and the routing tables, and neither touches a glslang
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// intermediate - they work on the finished module words. Hand them over and stop:
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// from the join's point of view this program is now fully linked.
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//
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// The TShaders move rather than copy - `attrib` borrowed them into the TProgram as
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// raw pointers and this node is now their owner of record, for as long as phase B
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// (which holds this node) needs the intermediates hanging off them.
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spirvHandoff.shaders = Move(attrib.shaders);
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// Note what is NOT in the handoff any more: the TShaders. GlslangToSpv ran above, in
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// this body, so the parsed ASTs die with `attrib` when this function returns, exactly
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// as they did before the split. That erases both the borrowed-intermediate lifetime
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// question and the peak-RSS arena backlog the earlier cut had to reason about.
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// (spirvHandoff.rawSpirv was filled by GenerateSpirv() above.)
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spirvHandoff.shaderTypes.resize(in.shaders.size());
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for (SizeT i = 0; i < in.shaders.size(); i++) {
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spirvHandoff.shaderTypes[i] = MG_Util::ConvertShaderStageToGLEnum(in.shaders[i].stage);
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}
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// Copied, not referenced: `artifacts` is MOVED out of this node by the join, and
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// phase B runs after that. Measured at ~20 us per program, which is noise against the
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// ~450 ms phase B spends on the same program.
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// ~400 ms phase B spends on the same program.
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spirvHandoff.reflection.program = artifacts.program;
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spirvHandoff.reflection.uniformLocations = artifacts.uniformLocations;
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spirvHandoff.reflection.uniformIndexInTProgram = artifacts.uniformIndexInTProgram;
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@@ -452,6 +464,48 @@ namespace MobileGL::MG_State::GLState {
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spirvHandoff.shaderTypes.size());
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}
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// Raw GlslangToSpv only - one module per attached stage, unoptimized. Runs on the phase-A
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// critical path by necessity (see the ordering note in RunBody); everything downstream of
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// it that does not touch a glslang intermediate belongs to ProgramSpirvTask.
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void ProgramLinkTask::GenerateSpirv() {
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/* As we passed first stage compilation/linking,
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* we'll assume all the operations here should
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* pass. We may be able to employ some optimizations
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* here without the burden of error reporting.
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*/
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using namespace MG_Util::ShaderTranspiler;
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MGLOG_D("ProgramObject %u: GenerateSpirv - start", in.externalIndex);
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// The shaders were parsed once, in the link-compatible (relaxed Vulkan-rules)
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// configuration, and artifacts.program linked those parses - so artifacts.program IS
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// the program the backends consume. Generate SPIR-V straight from its intermediates.
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Vector<GLenum> shaderTypes(in.shaders.size());
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for (SizeT i = 0; i < in.shaders.size(); i++) {
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shaderTypes[i] = MG_Util::ConvertShaderStageToGLEnum(in.shaders[i].stage);
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}
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ProgramBinaryAttrib binaryAttrib{
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.shaderTypes = shaderTypes,
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.program = *artifacts.program,
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};
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MGLOG_D("ProgramObject %u: GenerateSpirv - requesting SPIR-V binary from program", in.externalIndex);
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// TEMP-STAGE-PROBE: "spirv-gen" - GlslangToSpv for every stage of this program.
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auto binaryResult = [&] {
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const MG_Util::Debug::TempStageProbeScope tempStageProbeSpirvGen(
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MG_Util::Debug::kTempStageProbeSpirvGen);
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return ShaderCompiler::GetSpirvBinaryFromProgram(binaryAttrib);
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}();
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if (!binaryResult) {
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DeferLog(std::format("ProgramObject {}: GenerateSpirv - GetSpirvBinaryFromProgram failed",
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in.externalIndex));
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}
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MOBILEGL_ASSERT(binaryResult, "GetSpirvBinaryFromProgram failed");
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if (!binaryResult) return;
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spirvHandoff.rawSpirv = Move(binaryResult.value());
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MGLOG_D("ProgramObject %u: GenerateSpirv - generated %zu SPIR-V modules", in.externalIndex,
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spirvHandoff.rawSpirv.size());
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}
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Bool ProgramLinkTask::ConsumeShaders(Vector<SharedPtr<glslang::TShader>>& outShaders) {
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outShaders.assign(in.shaders.size(), nullptr);
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@@ -36,9 +36,13 @@ namespace MobileGL::MG_State::GLState {
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//
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// Every one of the eight ways a link can fail lives here, so once this node has published
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// through EnsureLinkJoined() the program's LINK_STATUS, info log and entire query surface
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// are FINAL and truthful. SPIR-V generation, spirv-opt and the global-UBO routing tables
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// moved to ProgramSpirvTask, which chains behind this node and is joined by only five
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// getters (see ProgramObject::EnsureSpirvJoined).
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// are FINAL and truthful. spirv-opt and the global-UBO routing tables moved to
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// ProgramSpirvTask, which chains behind this node and is joined by only five getters (see
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// ProgramObject::EnsureSpirvJoined).
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//
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// GlslangToSpv itself does NOT move: it has to run before buildReflection, and the reason
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// is a device-confirmed correctness constraint rather than a preference. Read the ordering
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// note in RunBody before touching the sequence.
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//
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// Same ownership rule as ShaderCompileTask: the body reads nothing but `in` (all of it
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// owned or immutable) and writes nothing but `artifacts`. No GL call, no
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@@ -85,24 +89,17 @@ namespace MobileGL::MG_State::GLState {
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// and this node's JobState, and nothing else on it. Reading `artifacts` or
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// `diagnostics` from phase B would race the publish.
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struct SpirvHandoff {
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// MANDATORY, and the reason this struct exists at all: TProgram::addShader stores
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// a RAW TShader*, and for the one-shader-per-stage case getIntermediate() returns
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// the TShader's own intermediate rather than a copy. These used to die when
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// RunBody() returned, which was safe only because nothing called getIntermediate()
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// afterwards. GlslangToSpv does exactly that, so phase B has to own them.
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// The RAW GlslangToSpv output, one module per attached stage. Phase A generates it
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// (it has to - see the ordering note in RunBody) and hands over the words; phase B
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// optimizes them in place and reflects the result.
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//
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// MEMORY NOTE: this is the one thing the split makes live LONGER than it used to -
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// a glslang arena per stage, megabytes for a shaderpack, now alive from the end of
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// phase A until phase B runs instead of dying with the link body, so a deep
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// phase-B backlog holds one arena per queued program. Phase B clears this vector
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// as soon as GlslangToSpv returns, but read that call site's comment before
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// relying on it: for the COMMON case (a shader linked into exactly one program)
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// the compile node co-owns the same TShader and phase A pins that node, so the
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// clear frees nothing and only the re-parsed CAS-loser shaders are actually
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// released. If peak RSS ever becomes the binding constraint on a pack load, THIS
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// is the field to attack - by bounding the backlog, by releasing the compile
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// node's own reference at claim time, or by moving GlslangToSpv back into phase A.
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Vector<SharedPtr<glslang::TShader>> shaders;
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// Deliberately the module WORDS and not the parsed ASTs. An earlier cut passed the
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// Vector<SharedPtr<glslang::TShader>> instead, because TProgram::addShader stores
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// raw TShader* and borrows their intermediates - which meant the glslang arenas
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// (megabytes per shaderpack program) had to stay alive across the whole phase-B
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// backlog. Generating in phase A means they die with the link body exactly as they
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// always did, and phase B holds nothing but words.
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Vector<Vector<unsigned>> rawSpirv;
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// GL enum per entry of `in.shaders`, in the same order (GetSpirvBinaryFromProgram
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// walks it to pick the intermediates).
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Vector<GLenum> shaderTypes;
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@@ -145,6 +142,8 @@ namespace MobileGL::MG_State::GLState {
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Bool ValidateFragmentOutputLocations();
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Bool ResolveTransformFeedbackVaryings();
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void ResolveGsTriangleStripCapture(const glslang::TIntermediate* captureIntermediate);
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// Raw GlslangToSpv, into spirvHandoff.rawSpirv. Must run before DoReflection.
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void GenerateSpirv();
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// Worker-side MGLOG replacement: appended to diagnostics.logLines and replayed by the
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// join, on the GL thread, where a serial implementation would have printed it.
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@@ -74,16 +74,14 @@ namespace MobileGL::MG_State::GLState {
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// ProgramLinkTask::RunBody - no GL/EGL call, no pActiveBackendObject read, no
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// pGLContext->RecordError().
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void ProgramSpirvTask::RunBody() {
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// glslang leaves this worker's TLS pool allocator pointing at the last arena it
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// touched; reset it on the way out so an unrelated later job cannot allocate out of a
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// pool that has since been freed. Declared FIRST so it is destroyed LAST - the phase-A
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// release below drops the TShaders (and their pools) and must happen inside it.
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// spirv-tools and SPIRV-Cross do not use glslang's pool allocator, but the guard is
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// kept: it is cheap, and it keeps the "a body never leaves this thread's allocator
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// pointing at someone else's arena" rule uniform across both task bodies.
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const GlslangThreadAllocatorGuard glslangGuard;
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using namespace MG_Util::ShaderTranspiler;
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// Drop phase A - and with it the TShaders, the TProgram reference and phase A's whole
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// input snapshot - the moment this body is done, rather than at some later join. For a
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// pack load that is the difference between W glslang arenas alive and all of them.
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// Drop phase A - the module words are moved out below, and phase A's input snapshot
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// (its compile nodes, its sources) has no reader here - the moment this body is done.
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struct PhaseAReleaser {
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SharedPtr<ProgramLinkTask>& node;
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~PhaseAReleaser() { node.reset(); }
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@@ -107,35 +105,12 @@ namespace MobileGL::MG_State::GLState {
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const MG_Util::Debug::TempStageProbeScope tempStageProbeSpirvTask(
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MG_Util::Debug::kTempStageProbeSpirvTaskTotal);
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MGLOG_D("ProgramObject %u: Starting SPIR-V generation", externalIndex);
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GenerateSpirv(handoff, externalIndex);
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// GlslangToSpv was the only consumer of the parsed ASTs; everything after this point
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// works on the SPIR-V and on the TProgram's own self-contained reflection pool. Drop
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// them here rather than at the end of the body, which is ~87% of this node's runtime
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// earlier (spirv-opt plus routing).
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//
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// WHAT THIS ACTUALLY FREES, precisely - it is LESS than "the glslang arenas", and the
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// difference matters for the peak-RSS story:
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// * CAS-LOSER shaders (the re-parse in ShaderCompileTask::ClaimParsedShader, i.e.
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// the 2nd..Nth link of a shared shader): freed here in full. The handoff is their
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// ONLY owner.
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// * CAS-WINNER shaders (the common case - one shader object linked into one
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// program, which is every program of an Iris pack load): NOT freed here. The
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// winner branch returns a COPY of ShaderCompileTask::artifacts.shader
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// (ShaderCompileTask.cpp:320) and the node never releases its own reference, while
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// phase A holds that node through in.shaders[i].compiled for its whole life - and
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// phase A lives until PhaseAReleaser fires at the end of this body. So the
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// refcount goes 2 -> 1 here and the arena dies where it would have died anyway.
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//
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// Making it free the winner's arena too means releasing whatever pins the TShader
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// inside the compile node, and neither obvious route is safe as a drive-by: moving out
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// of artifacts.shader at claim time races ShaderObject::GetCompiledShader() on the GL
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// thread and breaks JobNode's "a terminal node is immutable" invariant, and dropping
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// phase A's in.shaders[i].compiled reference only helps when nothing else holds the
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// node (the adoption map is a WeakPtr index, so it would also change which nodes stay
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// adoptable). Both belong in a change that can be reviewed against the consume-once
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// and adoption semantics on their own terms.
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handoff.shaders.clear();
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// Phase A already produced these (it must - GlslangToSpv has to run ahead of
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// buildReflection; see ProgramLinkTask::RunBody's ordering note). Take the words.
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artifacts.generatedSpirv = Move(handoff.rawSpirv);
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MGLOG_D("ProgramObject %u: optimizing %zu SPIR-V module(s)", externalIndex,
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artifacts.generatedSpirv.size());
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OptimizeSpirv(externalIndex);
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MGLOG_D("ProgramObject %u: Building global-UBO routing tables", externalIndex);
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{
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@@ -148,38 +123,8 @@ namespace MobileGL::MG_State::GLState {
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artifacts.generatedSpirv.size());
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}
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void ProgramSpirvTask::GenerateSpirv(const ProgramLinkTask::SpirvHandoff& handoff, const Uint externalIndex) {
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/* As we passed first stage compilation/linking,
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* we'll assume all the operations here should
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* pass. We may be able to employ some optimizations
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* here without the burden of error reporting.
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*/
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void ProgramSpirvTask::OptimizeSpirv(const Uint externalIndex) {
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using namespace MG_Util::ShaderTranspiler;
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MGLOG_D("ProgramObject %u: GenerateSpirv - start", externalIndex);
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// The shaders were parsed once, in the link-compatible (relaxed Vulkan-rules)
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// configuration, and the handoff's program linked those parses - so it IS the program
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// the backends consume. Generate SPIR-V straight from its intermediates, which the
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// handoff's TShaders keep alive.
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ProgramBinaryAttrib binaryAttrib{
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.shaderTypes = handoff.shaderTypes,
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.program = *handoff.reflection.program,
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};
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MGLOG_D("ProgramObject %u: GenerateSpirv - requesting SPIR-V binary from program", externalIndex);
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// TEMP-STAGE-PROBE: "spirv-gen" - GlslangToSpv for every stage of this program.
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auto binaryResult = [&] {
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const MG_Util::Debug::TempStageProbeScope tempStageProbeSpirvGen(
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MG_Util::Debug::kTempStageProbeSpirvGen);
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return ShaderCompiler::GetSpirvBinaryFromProgram(binaryAttrib);
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}();
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if (!binaryResult) {
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DeferLog(std::format("ProgramObject {}: GenerateSpirv - GetSpirvBinaryFromProgram failed", externalIndex));
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MOBILEGL_ASSERT(binaryResult, "GetSpirvBinaryFromProgram failed");
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return; // spirvStatus stays false: linked, but not drawable.
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}
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artifacts.generatedSpirv = Move(binaryResult.value());
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MGLOG_D("ProgramObject %u: GenerateSpirv - generated %zu SPIR-V modules", externalIndex,
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artifacts.generatedSpirv.size());
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// Linked SPIR-V generated, sanitize and optimize it
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{
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@@ -12,8 +12,8 @@
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#include <MG_Util/Async/JobNode.h>
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namespace MobileGL::MG_State::GLState {
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// PHASE B of one glLinkProgram: GlslangToSpv, spirv-opt, and the SPIRV-Cross pass that
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// builds the glUniform*-to-scratch routing tables. Chained behind exactly one
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// PHASE B of one glLinkProgram: spirv-opt and the SPIRV-Cross pass that builds the
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// glUniform*-to-scratch routing tables. Chained behind exactly one
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// ProgramLinkTask and joined by exactly five ProgramObject getters (GetGeneratedSpirv,
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// GetUniformOffset, MapUBO, GetUBOData, GetUBOSize), so ~120 other getters and the whole
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// GL query surface stay on the phase-A gate and answer without waiting for any of this.
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@@ -28,11 +28,14 @@ namespace MobileGL::MG_State::GLState {
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// synchronization - covers everything except the two members the join consumes.)
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//
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// ---- lifetime ----
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// The handoff owns the Vector<SharedPtr<glslang::TShader>>, and that is mandatory rather
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// than tidy: glslang::TProgram stores raw TShader* and, for the one-shader-per-stage case,
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// BORROWS each stage's TIntermediate from its TShader. GlslangToSpv reads exactly those
|
||||
// intermediates. Before the split the shaders died when ProgramLinkTask::RunBody returned,
|
||||
// which was safe only because nothing called getIntermediate() afterwards.
|
||||
// This node touches no glslang intermediate at all. GlslangToSpv runs in PHASE A, because
|
||||
// it has to precede buildReflection (a device-confirmed constraint - see the ordering note
|
||||
// in ProgramLinkTask::RunBody), so the handoff carries finished module WORDS and the parsed
|
||||
// ASTs die with the link body exactly as they always did. The only glslang object reachable
|
||||
// from here is the TProgram, held by SharedPtr for the reflection the routing pass reads -
|
||||
// and that reflection is a deep clone in the TProgram's own pool (TObjectReflection's ctor
|
||||
// does type(pType.clone()) with the allocator pointed at that pool), so it is independent
|
||||
// of the TShaders' lifetime.
|
||||
//
|
||||
// ---- failure ----
|
||||
// A cancel (relink, teardown, program destruction) or an optimizer failure publishes
|
||||
@@ -65,7 +68,7 @@ namespace MobileGL::MG_State::GLState {
|
||||
private:
|
||||
void RunBody() override;
|
||||
|
||||
void GenerateSpirv(const ProgramLinkTask::SpirvHandoff& handoff, Uint externalIndex);
|
||||
void OptimizeSpirv(Uint externalIndex);
|
||||
void BuildGlobalUboRouting(const ProgramLinkTask::SpirvHandoff& handoff, Uint externalIndex);
|
||||
|
||||
// Worker-side MGLOG replacement, replayed by the join on the GL thread. Same reason as
|
||||
|
||||
Reference in New Issue
Block a user