[Chore] (MG_Config, MG_State, MG_Util): gate SPIR-V validation at startup

This commit is contained in:
2026-08-15 22:35:39 -04:00
parent 9d1b280375
commit 72dc7aa6aa
7 changed files with 39 additions and 65 deletions
+3 -5
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@@ -66,14 +66,12 @@ namespace MobileGL::MG_Config {
// - DISPLAY: X11 session variable, not MobileGL configuration.
// - MOBILEGL_LOG_FILE_PATH: log-file init runs before MG_ConfigLoader::Init
// (see MG_Util/Debug/Log.cpp).
// - MOBILEGL_VALIDATE_SPIRV: test suites like SpirvPassTest exercise
// ShaderCompiler without ever running MobileGL::Initialize(), and every
// Initialize() re-runs MG_ConfigLoader::Init, which would clobber a
// programmatic override stored here (see ShaderCompiler.cpp,
// SpirvValidationEnabled).
struct FeaturesTable {
// MOBILEGL_DISABLE_TIMERQUERY: do not advertise or use GPU timer queries.
Bool DisableTimerQuery = false;
// MOBILEGL_ENABLE_SPIRV_VALIDATION: validate generated and transformed SPIR-V.
// Disabled by default because validation is a diagnostics-only cost.
Bool EnableSpirvValidation = false;
// MOBILEGL_USE_ANGLE: load ANGLE EGL/GLES libraries.
Bool UseAngle = false;
#if defined(MOBILEGL_TRACE_ANGLE_VARIANTS)
+1
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@@ -162,6 +162,7 @@ namespace MobileGL::MG_ConfigLoader {
inline void InitFeatures() {
auto& features = MG_Config::Features;
features.DisableTimerQuery = QueryEnvFlag("MOBILEGL_DISABLE_TIMERQUERY");
features.EnableSpirvValidation = QueryEnvFlag("MOBILEGL_ENABLE_SPIRV_VALIDATION");
features.UseAngle = QueryEnvFlag("MOBILEGL_USE_ANGLE");
#if defined(MOBILEGL_TRACE_ANGLE_VARIANTS)
QueryEnvVariable("MOBILEGL_TRACE_ANGLE_VARIANT", features.TraceAngleVariant, "");
+2
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@@ -85,6 +85,8 @@ namespace MobileGL {
MG_Util::Debug::InitFile();
MGLOG_I("Initializing MobileGL...");
MG_ConfigLoader::Init();
MG_Util::ShaderTranspiler::ShaderCompiler::SetSpirvValidationEnabled(
MG_Config::Features.EnableSpirvValidation);
MGLOG_I("Config loaded");
MG_State::Init();
MGLOG_D("MG_State initialized");
@@ -102,7 +102,9 @@ namespace MobileGL::MG_State::GLState {
}
MGLOG_D("ProgramObject %u: Starting SPIR-V generation", externalIndex);
GenerateSpirv(handoff, externalIndex);
const Bool deferOutputValidationForDirectVulkan =
m_phaseA->in.env != nullptr && m_phaseA->in.env->backend == BackendType::DirectVulkan;
GenerateSpirv(handoff, externalIndex, deferOutputValidationForDirectVulkan);
// GlslangToSpv was the only consumer of the parsed ASTs; everything after this point
// works on the SPIR-V and on the TProgram's own self-contained reflection pool. Drop
// them here rather than at the end of the body, which is ~87% of this node's runtime
@@ -137,7 +139,8 @@ namespace MobileGL::MG_State::GLState {
artifacts.generatedSpirv.size());
}
void ProgramSpirvTask::GenerateSpirv(const ProgramLinkTask::SpirvHandoff& handoff, const Uint externalIndex) {
void ProgramSpirvTask::GenerateSpirv(const ProgramLinkTask::SpirvHandoff& handoff, const Uint externalIndex,
const Bool deferOutputValidationForDirectVulkan) {
/* As we passed first stage compilation/linking,
* we'll assume all the operations here should
* pass. We may be able to employ some optimizations
@@ -169,7 +172,8 @@ namespace MobileGL::MG_State::GLState {
Bool allOptimized = true;
{
for (auto& spv : artifacts.generatedSpirv) {
auto success = ShaderCompiler::SanitizeAndOptimizeBinary(spv, spv);
auto success = ShaderCompiler::SanitizeAndOptimizeBinary(
spv, spv, !deferOutputValidationForDirectVulkan);
if (!success) {
// The one genuine phase-B failure mode: one of the seven optimizer passes
// reported failure, so `spv` is whatever the run left behind. A fordebug
@@ -65,7 +65,8 @@ namespace MobileGL::MG_State::GLState {
private:
void RunBody() override;
void GenerateSpirv(const ProgramLinkTask::SpirvHandoff& handoff, Uint externalIndex);
void GenerateSpirv(const ProgramLinkTask::SpirvHandoff& handoff, Uint externalIndex,
Bool deferOutputValidationForDirectVulkan);
void BuildGlobalUboRouting(const ProgramLinkTask::SpirvHandoff& handoff, Uint externalIndex);
// Worker-side MGLOG replacement, replayed by the join on the GL thread. Same reason as
@@ -369,12 +369,10 @@ namespace MobileGL {
return allSpirv;
}
// -1 unresolved, 0 off, 1 on. Resolved once from MOBILEGL_VALIDATE_SPIRV on first
// use. A live getenv rather than an MG_Config::Features field, for the same reason
// Config.h already exempts MOBILEGL_LOG_FILE_PATH: suites like SpirvPassTest never
// run MobileGL::Initialize(), and every Initialize() re-runs MG_ConfigLoader::Init,
// which would clobber a programmatic override stored in the feature table.
static std::atomic<int> g_validateSpirv{-1};
// Published by MobileGL::Initialize() before shader workers are created. Standalone
// compiler users and tests start with validation disabled and can opt in through the
// setter without reading process environment from parallel work.
static std::atomic<int> g_validateSpirv{0};
// Total validation failures observed this process. This latch - not the wrappers'
// return values - is the test-lane signal: validation must never change what a
// wrapper returns, or the validating lanes would render differently from the
@@ -383,28 +381,6 @@ namespace MobileGL {
static std::atomic<Uint64> g_spirvValidationFailures{0};
namespace {
// Test lanes (desktop/CI/WSL) validate by default; device builds do not -
// validation costs real time per module, and on device the driver is the
// final validator anyway. MOBILEGL_VALIDATE_SPIRV overrides in either
// direction, using the ConfigLoader truthy rule.
constexpr bool kValidateSpirvDefault =
#if defined(__ANDROID__)
false;
#else
true;
#endif
bool IsTruthySpirvEnvValue(const char* value) {
if (value == nullptr || value[0] == '\0') {
return false;
}
String lowered(value);
for (auto& c : lowered) {
c = static_cast<char>(std::tolower(static_cast<unsigned char>(c)));
}
return lowered != "0" && lowered != "false";
}
// spirv-tools' validator lazily constructs function-local static tables on
// its first run, which on this codebase happens on a ShaderCompilePool
// worker. Function-local statics are destroyed in reverse construction
@@ -502,32 +478,23 @@ namespace MobileGL {
// spirv-tools drops pass diagnostics on the floor.
bool RunOptimizerChecked(const char* site, spvtools::Optimizer& optimizer,
const Vector<Uint32>& inputBinary,
Vector<uint32_t>& outputBinary) {
Vector<uint32_t>& outputBinary,
bool validateOutput = true) {
spvtools::OptimizerOptions options;
options.set_run_validator(false);
optimizer.SetMessageConsumer(MakeSpirvMessageConsumer(site));
if (!optimizer.Run(inputBinary.data(), inputBinary.size(), &outputBinary, options)) {
return false;
}
ValidateOrLatch(site, outputBinary);
if (validateOutput) {
ValidateOrLatch(site, outputBinary);
}
return true;
}
} // namespace
bool ShaderCompiler::SpirvValidationEnabled() {
int state = g_validateSpirv.load(std::memory_order_acquire);
if (state < 0) {
const char* env = std::getenv("MOBILEGL_VALIDATE_SPIRV");
const bool resolved = env != nullptr ? IsTruthySpirvEnvValue(env) : kValidateSpirvDefault;
int expected = -1;
g_validateSpirv.compare_exchange_strong(expected, resolved ? 1 : 0,
std::memory_order_acq_rel);
state = g_validateSpirv.load(std::memory_order_acquire);
if (state == 1) {
PinValidatorTablesForProcessExit();
}
}
return state == 1;
return g_validateSpirv.load(std::memory_order_acquire) == 1;
}
void ShaderCompiler::SetSpirvValidationEnabled(bool enabled) {
@@ -613,7 +580,8 @@ namespace MobileGL {
}
bool ShaderCompiler::SanitizeAndOptimizeBinary(const Vector<Uint32>& inputBinary,
Vector<uint32_t>& outputBinary) {
Vector<uint32_t>& outputBinary,
bool validateOutput) {
using namespace spvtools;
Optimizer optimizer(SPV_ENV_VULKAN_1_1);
@@ -663,7 +631,7 @@ namespace MobileGL {
optimizer.RegisterPass(DemoteFloat64Pass::CreateDemoteFloat64Pass());
return RunOptimizerChecked("SanitizeAndOptimizeBinary", optimizer, inputBinary,
outputBinary);
outputBinary, validateOutput);
}
bool ShaderCompiler::LowerDrawParametersForEssl(const Vector<Uint32>& inputBinary,
@@ -23,7 +23,8 @@ namespace MobileGL {
static Result<SharedPtr<glslang::TProgram>> LinkProgram(const ProgramAttrib& attrib);
static Result<Vector<Vector<unsigned>>> GetSpirvBinaryFromProgram(const ProgramBinaryAttrib& attrib);
static bool SanitizeAndOptimizeBinary(const Vector<Uint32>& inputBinary,
Vector<uint32_t>& outputBinary);
Vector<uint32_t>& outputBinary,
bool validateOutput = true);
// Demotes DrawIndex/BaseInstance/BaseVertex builtins to plain Private globals
// (mg_DrawID/mg_BaseInstance/mg_BaseVertex) so SPIRV-Cross can emit ESSL.
// Only for backends without native draw-parameter support (DirectGLES).
@@ -185,16 +186,15 @@ namespace MobileGL {
// no way left to warm it.
static void ResetPrewarmLatch();
// Test-environment SPIR-V validation. When enabled, every Optimizer wrapper
// in this file validates its OUTPUT binary - the bytes a driver can actually
// receive - and a failure logs the VUID (via MGLOG_I; see the consumer for
// why not MGLOG_E) and bumps the failure latch below WITHOUT changing the
// wrapper's return value: control flow must stay identical between the
// validating and shipping configurations, or fail-open call sites would make
// the two render differently. Resolved lazily from MOBILEGL_VALIDATE_SPIRV;
// defaults on for desktop/CI/WSL builds and off for device (__ANDROID__)
// builds. The setter wins over the environment and is safe to call from test
// fixtures at any time.
// SPIR-V validation is disabled by default because it is diagnostics-only
// overhead. MOBILEGL_ENABLE_SPIRV_VALIDATION is parsed once during
// MobileGL::Initialize() and published before workers are started. When enabled,
// every Optimizer wrapper in this file validates its OUTPUT binary - the bytes a
// driver can actually receive - and a failure logs the VUID and bumps the failure
// latch below WITHOUT changing the wrapper's return value: control flow must stay
// identical between validating and shipping configurations, or fail-open call
// sites would make the two render differently. The setter is safe for test
// fixtures and other standalone compiler users.
static bool SpirvValidationEnabled();
static void SetSpirvValidationEnabled(bool enabled);