mirror of
https://github.com/MobileGL-Dev/MobileGL
synced 2026-09-10 21:28:32 +09:00
[Chore] (MG_Config, MG_State, MG_Util): gate SPIR-V validation at startup
This commit is contained in:
+3
-5
@@ -66,14 +66,12 @@ namespace MobileGL::MG_Config {
|
||||
// - DISPLAY: X11 session variable, not MobileGL configuration.
|
||||
// - MOBILEGL_LOG_FILE_PATH: log-file init runs before MG_ConfigLoader::Init
|
||||
// (see MG_Util/Debug/Log.cpp).
|
||||
// - MOBILEGL_VALIDATE_SPIRV: test suites like SpirvPassTest exercise
|
||||
// ShaderCompiler without ever running MobileGL::Initialize(), and every
|
||||
// Initialize() re-runs MG_ConfigLoader::Init, which would clobber a
|
||||
// programmatic override stored here (see ShaderCompiler.cpp,
|
||||
// SpirvValidationEnabled).
|
||||
struct FeaturesTable {
|
||||
// MOBILEGL_DISABLE_TIMERQUERY: do not advertise or use GPU timer queries.
|
||||
Bool DisableTimerQuery = false;
|
||||
// MOBILEGL_ENABLE_SPIRV_VALIDATION: validate generated and transformed SPIR-V.
|
||||
// Disabled by default because validation is a diagnostics-only cost.
|
||||
Bool EnableSpirvValidation = false;
|
||||
// MOBILEGL_USE_ANGLE: load ANGLE EGL/GLES libraries.
|
||||
Bool UseAngle = false;
|
||||
#if defined(MOBILEGL_TRACE_ANGLE_VARIANTS)
|
||||
|
||||
Reference in New Issue
Block a user