[Fix] (MG_State/GLState): allow combined texture unit bindings

This commit is contained in:
2026-07-03 00:19:03 +08:00
parent fb1da4bbd0
commit 75e5fe1dd3
@@ -37,7 +37,7 @@ namespace MobileGL::MG_State::GLState {
class TextureState {
public:
static constexpr int MAX_TEXTURE_IMAGE_UNITS = 32;
static constexpr int MAX_TEXTURE_IMAGE_UNITS = 192;
TextureState();
void GenerateNames(Uint number, Vector<Uint>& textures);