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[Fix] (MG_State/GLState): allow combined texture unit bindings
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@@ -37,7 +37,7 @@ namespace MobileGL::MG_State::GLState {
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class TextureState {
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public:
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static constexpr int MAX_TEXTURE_IMAGE_UNITS = 32;
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static constexpr int MAX_TEXTURE_IMAGE_UNITS = 192;
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TextureState();
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void GenerateNames(Uint number, Vector<Uint>& textures);
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