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https://github.com/MobileGL-Dev/MobileGL
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[Feat] (MG_State/TextureState): Stubs for unimplemented texture types.
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@@ -83,7 +83,7 @@ namespace MobileGL {
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UintVec2 m_levelRange = {0, 1000};
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};
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class TextureObjectWithOneMipmap: public TextureObjectBase {
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class TextureObjectWithOneMipmap : public TextureObjectBase {
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public:
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TextureObjectWithOneMipmap(TextureTarget target, Uint externalIndex): TextureObjectBase(target, externalIndex) {}
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virtual ~TextureObjectWithOneMipmap() = default;
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@@ -99,6 +99,7 @@ namespace MobileGL {
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IntVec3 GetBaseSize() const override;
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Bool IsComplete() const override;
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protected:
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TextureStorage<1> m_textureStorage;
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};
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