[Fix] (MG_Backend/DirectGLES): make format caveats probe-driven

This commit is contained in:
2026-06-26 14:12:24 +08:00
parent 9cca0a8753
commit 76acae9889
7 changed files with 330 additions and 60 deletions
@@ -136,6 +136,122 @@ namespace MobileGL::MG_Backend::DirectGLES {
FormatCapability::MultisampleRenderbuffer;
}
struct GLESProbeFormatInfo {
GLenum InternalFormat = GL_UNKNOWN_MGL;
GLenum ImageFormat = GL_RGBA;
GLenum ImageType = GL_UNSIGNED_BYTE;
};
constexpr FormatCapability kGLESProbeCapabilities[] = {
FormatCapability::Creatable,
FormatCapability::Sampled,
FormatCapability::LinearFilter,
FormatCapability::GenerateMipmap,
FormatCapability::TextureGather,
FormatCapability::TextureShadow,
FormatCapability::FramebufferRenderable,
FormatCapability::FramebufferLayered,
FormatCapability::MultisampleTexture,
FormatCapability::MultisampleRenderbuffer,
FormatCapability::ColorAttachment,
FormatCapability::DepthAttachment,
FormatCapability::StencilAttachment,
FormatCapability::TextureBuffer,
};
GLESProbeFormatInfo BuildNativeProbeFormatInfo(GLenum requestedInternalFormat) {
GLESProbeFormatInfo info;
info.InternalFormat = requestedInternalFormat;
MG_Util::TextureFormatProcessor::NormalizePixelFormat(
requestedInternalFormat, PixelFormatNormalizeOptionBit::None, nullptr, &info.ImageFormat,
&info.ImageType);
return info;
}
Flags<PixelFormatNormalizeOptionBit> GetForcedPixelFormatNormalizeOptions() {
Flags<PixelFormatNormalizeOptionBit> options;
if (g_GLESCapabilities.GLESRendererString.find("ANGLE") != String::npos) {
options |= PixelFormatNormalizeOptionBit::NoRgb16;
options |= PixelFormatNormalizeOptionBit::NoSnorm16;
options |= PixelFormatNormalizeOptionBit::NoSnorm8;
}
return options;
}
Flags<PixelFormatNormalizeOptionBit> GetDriverPixelFormatNormalizeOptions() {
Flags<PixelFormatNormalizeOptionBit> options = PixelFormatNormalizeOptionBit::NoDepthComponent32;
if (!g_GLESCapabilities.SupportsNorm16Texture) {
options |= PixelFormatNormalizeOptionBit::NoNorm16;
}
return options;
}
Bool BuildFallbackProbeFormatInfo(GLenum requestedInternalFormat,
Flags<PixelFormatNormalizeOptionBit> options,
GLESProbeFormatInfo& outInfo) {
const Flags<PixelFormatNormalizeOptionBit> applicableOptions =
MG_Util::TextureFormatProcessor::GetApplicablePixelFormatNormalizeOptions(requestedInternalFormat,
options);
if (!applicableOptions) {
return false;
}
MG_Util::TextureFormatProcessor::NormalizePixelFormat(requestedInternalFormat, applicableOptions,
&outInfo.InternalFormat, &outInfo.ImageFormat,
&outInfo.ImageType);
return outInfo.InternalFormat != GL_UNKNOWN_MGL;
}
FormatCapabilityFlags BuildTextureCapsFromProbe(TextureInternalFormat logicalFormat,
TextureTarget target,
Bool renderable) {
FormatCapabilityFlags caps = GetTextureFeatureCaps(logicalFormat, target);
if (renderable) {
caps |= GetAttachmentCaps(logicalFormat);
if (target == TextureTarget::Texture3D || target == TextureTarget::Texture2DArray ||
target == TextureTarget::TextureCubeMapArray ||
target == TextureTarget::Texture2DMultisampleArray) {
caps |= FormatCapability::FramebufferLayered;
}
}
return caps;
}
void AddFullFormatCaps(FormatCapabilityCache& cache,
SizeT targetIndex,
SizeT formatIndex,
FormatCapabilityFlags caps) {
cache.FullCaps[targetIndex][formatIndex] |= caps;
}
void AddCaveatFormatCaps(FormatCapabilityCache& cache,
SizeT targetIndex,
SizeT formatIndex,
FormatCapabilityFlags caps) {
for (FormatCapability capability : kGLESProbeCapabilities) {
if (HasFormatCapability(caps, capability) &&
!HasFormatCapability(cache.FullCaps[targetIndex][formatIndex], capability)) {
cache.CaveatCaps[targetIndex][formatIndex] |= capability;
}
}
}
Int GetGLESFormatMaxSamples(const DynamicBackendParameters& dynamicParameters,
TextureInternalFormat logicalFormat,
GLenum imageFormat) {
const Bool isDepth = MG_Util::IsDepthFormatInternalFormat(logicalFormat);
const Bool isStencil = MG_Util::IsStencilFormatInternalFormat(logicalFormat);
const Bool isInteger = imageFormat == GL_RED_INTEGER || imageFormat == GL_RG_INTEGER ||
imageFormat == GL_RGB_INTEGER || imageFormat == GL_RGBA_INTEGER;
if (isDepth || isStencil) {
return dynamicParameters.MaxDepthTextureSamples;
}
if (isInteger) {
return dynamicParameters.MaxIntegerSamples;
}
return dynamicParameters.MaxColorTextureSamples;
}
Bool ProbeFramebufferCompletenessForTexture(const MG_External::GLESFunctionsTable& gl,
TextureTarget target,
GLuint texture,
@@ -335,6 +451,9 @@ namespace MobileGL::MG_Backend::DirectGLES {
FormatCapabilityCache& cache,
const DynamicBackendParameters& dynamicParameters) {
cache.Clear();
const Flags<PixelFormatNormalizeOptionBit> forcedOptions = GetForcedPixelFormatNormalizeOptions();
const Flags<PixelFormatNormalizeOptionBit> driverOptions = GetDriverPixelFormatNormalizeOptions();
for (SizeT formatIndex = 0; formatIndex < kFormatCapabilityFormatCount; ++formatIndex) {
const auto logicalFormat = static_cast<TextureInternalFormat>(formatIndex);
GLenum requestedInternalFormat = MG_Util::ConvertTextureInternalFormatToGLEnum(logicalFormat);
@@ -342,55 +461,71 @@ namespace MobileGL::MG_Backend::DirectGLES {
continue;
}
GLenum backendInternalFormat = requestedInternalFormat;
GLenum imageFormat = GL_RGBA;
GLenum imageType = GL_UNSIGNED_BYTE;
TextureImpl::GenerateTextureFormatInfo(logicalFormat, &backendInternalFormat, &imageFormat,
&imageType);
const Bool isCaveat = backendInternalFormat != requestedInternalFormat;
const GLESProbeFormatInfo nativeInfo = BuildNativeProbeFormatInfo(requestedInternalFormat);
GLESProbeFormatInfo fallbackInfo;
const Bool hasForcedFallback =
BuildFallbackProbeFormatInfo(requestedInternalFormat, forcedOptions, fallbackInfo);
if (!hasForcedFallback) {
BuildFallbackProbeFormatInfo(requestedInternalFormat, driverOptions, fallbackInfo);
}
for (SizeT targetIndex = 0; targetIndex < kFormatCapabilityTextureTargetCount; ++targetIndex) {
const auto target = static_cast<TextureTarget>(targetIndex);
Bool renderable = false;
if (!ProbeTexture(gl, target, backendInternalFormat, imageFormat, imageType, logicalFormat,
&renderable)) {
continue;
}
FormatCapabilityFlags caps = GetTextureFeatureCaps(logicalFormat, target);
if (renderable) {
caps |= GetAttachmentCaps(logicalFormat);
if (target == TextureTarget::Texture3D || target == TextureTarget::Texture2DArray ||
target == TextureTarget::TextureCubeMapArray ||
target == TextureTarget::Texture2DMultisampleArray) {
caps |= FormatCapability::FramebufferLayered;
Bool shouldProbeFallback = hasForcedFallback;
if (!hasForcedFallback) {
Bool nativeRenderable = false;
const Bool nativeCreated =
ProbeTexture(gl, target, nativeInfo.InternalFormat, nativeInfo.ImageFormat,
nativeInfo.ImageType, logicalFormat, &nativeRenderable);
if (nativeCreated) {
AddFullFormatCaps(cache, targetIndex, formatIndex,
BuildTextureCapsFromProbe(logicalFormat, target, nativeRenderable));
if (IsGLESProbeMultisampleTarget(target)) {
cache.SampleCounts[targetIndex][formatIndex] = {1};
}
}
shouldProbeFallback = !nativeCreated || !nativeRenderable;
}
auto& table = isCaveat ? cache.CaveatCaps : cache.FullCaps;
table[targetIndex][formatIndex] |= caps;
if (IsGLESProbeMultisampleTarget(target)) {
cache.SampleCounts[targetIndex][formatIndex] = {1};
if (shouldProbeFallback && fallbackInfo.InternalFormat != GL_UNKNOWN_MGL) {
Bool fallbackRenderable = false;
const Bool fallbackCreated =
ProbeTexture(gl, target, fallbackInfo.InternalFormat, fallbackInfo.ImageFormat,
fallbackInfo.ImageType, logicalFormat, &fallbackRenderable);
if (fallbackCreated) {
AddCaveatFormatCaps(cache, targetIndex, formatIndex,
BuildTextureCapsFromProbe(logicalFormat, target, fallbackRenderable));
if (IsGLESProbeMultisampleTarget(target)) {
cache.SampleCounts[targetIndex][formatIndex] = {1};
}
}
}
}
const SizeT renderbufferTargetIndex = GetRenderbufferFormatCapabilityTargetIndex();
if (ProbeRenderbuffer(gl, backendInternalFormat, logicalFormat, false, 1)) {
auto& table = isCaveat ? cache.CaveatCaps : cache.FullCaps;
table[renderbufferTargetIndex][formatIndex] |= GetRenderbufferFeatureCaps(logicalFormat);
const Bool isDepth = MG_Util::IsDepthFormatInternalFormat(logicalFormat);
const Bool isStencil = MG_Util::IsStencilFormatInternalFormat(logicalFormat);
const Bool isInteger = imageFormat == GL_RED_INTEGER || imageFormat == GL_RG_INTEGER ||
imageFormat == GL_RGB_INTEGER || imageFormat == GL_RGBA_INTEGER;
Int maxSamples = dynamicParameters.MaxColorTextureSamples;
if (isDepth || isStencil) {
maxSamples = dynamicParameters.MaxDepthTextureSamples;
} else if (isInteger) {
maxSamples = dynamicParameters.MaxIntegerSamples;
Bool shouldProbeFallbackRenderbuffer = hasForcedFallback;
if (!hasForcedFallback) {
const Bool nativeRenderbufferComplete =
ProbeRenderbuffer(gl, nativeInfo.InternalFormat, logicalFormat, false, 1);
if (nativeRenderbufferComplete) {
AddFullFormatCaps(cache, renderbufferTargetIndex, formatIndex,
GetRenderbufferFeatureCaps(logicalFormat));
const Int maxSamples =
GetGLESFormatMaxSamples(dynamicParameters, logicalFormat, nativeInfo.ImageFormat);
cache.SampleCounts[renderbufferTargetIndex][formatIndex] =
ProbeRenderbufferSampleCounts(gl, nativeInfo.InternalFormat, logicalFormat, maxSamples);
} else {
shouldProbeFallbackRenderbuffer = true;
}
}
if (shouldProbeFallbackRenderbuffer && fallbackInfo.InternalFormat != GL_UNKNOWN_MGL &&
ProbeRenderbuffer(gl, fallbackInfo.InternalFormat, logicalFormat, false, 1)) {
AddCaveatFormatCaps(cache, renderbufferTargetIndex, formatIndex,
GetRenderbufferFeatureCaps(logicalFormat));
const Int maxSamples =
GetGLESFormatMaxSamples(dynamicParameters, logicalFormat, fallbackInfo.ImageFormat);
cache.SampleCounts[renderbufferTargetIndex][formatIndex] =
ProbeRenderbufferSampleCounts(gl, backendInternalFormat, logicalFormat, maxSamples);
ProbeRenderbufferSampleCounts(gl, fallbackInfo.InternalFormat, logicalFormat, maxSamples);
}
}
}
@@ -2041,7 +2041,8 @@ namespace MobileGL::MG_Backend::DirectGLES {
auto mgInternalFormat = textureObject->GetFormat();
GLenum format = GL_DEPTH_COMPONENT;
GLenum type = GL_UNSIGNED_INT;
TextureImpl::GenerateTextureFormatInfo(mgInternalFormat, &internalformat, &format, &type);
TextureImpl::GenerateTextureFormatInfo(mgInternalFormat, &internalformat, &format, &type,
MG_Util::ConvertGLEnumToTextureTarget(target));
MOBILEGL_ASSERT(format != GL_NONE && type != GL_NONE,
"%s: cannot GenerateTextureFormatInfo(%s): out internalformat=%s, format=%s, type=%s",
MG_Util::ConvertTextureInternalFormatToString(mgInternalFormat).c_str(),
@@ -2269,9 +2270,6 @@ namespace MobileGL::MG_Backend::DirectGLES {
if (copyImageError == GL_NO_ERROR) {
return;
}
MOBILEGL_ASSERT(copyImageError == GL_INVALID_ENUM,
"glCopyImageSubData failed: %s",
MG_Util::ConvertGLEnumToString(copyImageError).c_str());
MOBILEGL_ASSERT(IsColorOnlyFormat(srcTexture->GetFormat()) && IsColorOnlyFormat(dstTexture->GetFormat()),
"DirectGLES CopyImageSubData only supports color-only or depth-only copies.");
MOBILEGL_ASSERT(srcTarget == GL_TEXTURE_2D && dstTarget == GL_TEXTURE_2D,
+5 -5
View File
@@ -708,7 +708,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
GLenum glInternalFormat, glType, glFormat;
TextureImpl::GenerateTextureFormatInfo(textureMipmapObject->GetFormat(), &glInternalFormat,
&glFormat, &glType);
&glFormat, &glType, targetInternal);
const auto& uploadTargets = textureMipmapObject->GetUploadTargets();
ScopedDefaultUnpackState unpackState;
@@ -771,7 +771,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
// Regenerate all mipmap levels
GLenum glInternalFormat, glType, glFormat;
TextureImpl::GenerateTextureFormatInfo(textureMipmapObject->GetFormat(), &glInternalFormat,
&glFormat, &glType);
&glFormat, &glType, targetInternal);
const auto& uploadTargets = textureMipmapObject->GetUploadTargets();
if (TextureImpl::IsMultisampleTextureTarget(targetInternal)) {
@@ -884,7 +884,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
const auto mipmapCount = textureMipmapObject->GetMipmapLevelCount();
GLenum glInternalFormat, glType, glFormat;
TextureImpl::GenerateTextureFormatInfo(textureMipmapObject->GetFormat(), &glInternalFormat,
&glFormat, &glType);
&glFormat, &glType, targetInternal);
const auto& uploadTargets = textureMipmapObject->GetUploadTargets();
ScopedDefaultUnpackState unpackState;
for (auto& uploadTarget : uploadTargets) {
@@ -980,7 +980,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
GLenum glInternalFormat, glType, glFormat;
TextureImpl::GenerateTextureFormatInfo(textureBufferObject->GetFormat(), &glInternalFormat, &glFormat,
&glType);
&glType, TextureTarget::TextureBuffer);
if (needsRegeneration) {
MGLOG_D("Texture state changed significantly or not initialized, regenerating texture buffer with "
@@ -1832,7 +1832,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
Int height = static_cast<Int>(stateRBOObject->GetHeight());
Int samples = static_cast<Int>(stateRBOObject->GetSamples());
GLenum glInternalFormat, glType, glFormat;
TextureImpl::GenerateTextureFormatInfo(internalFormat, &glInternalFormat, &glFormat, &glType);
TextureImpl::GenerateRenderbufferFormatInfo(internalFormat, &glInternalFormat, &glFormat, &glType);
if (samples > 0) {
g_GLESFuncs.glRenderbufferStorageMultisample(
+102 -12
View File
@@ -9,6 +9,7 @@
#include "DirectGLES.h"
#include "Utils.h"
#include "Managers.h"
#include "MG_Backend/BackendObjects.h"
#include "MG_Util/Converters/GLToMG/FramebufferEnumConverter.h"
#include "MG_Util/Texture/TextureFormatProcessor.h"
@@ -19,23 +20,112 @@
#include <MG_Util/Converters/MGToGL/FramebufferEnumConverter.h>
namespace MobileGL::MG_Backend::DirectGLES {
namespace TextureImpl {
void GenerateTextureFormatInfo(TextureInternalFormat internalFormat, GLenum* outInternalFormat,
GLenum* outFormat, GLenum* outType) {
#ifdef TRACY_ENABLE
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
#endif
using namespace MobileGL::MG_Util::TextureFormatProcessor;
Flags<PixelFormatNormalizeOptionBit> options =
(g_GLESCapabilities.SupportsNorm16Texture) ? PixelFormatNormalizeOptionBit::None
: PixelFormatNormalizeOptionBit::NoNorm16;
namespace {
Flags<PixelFormatNormalizeOptionBit> GetForcedPixelFormatNormalizeOptions() {
Flags<PixelFormatNormalizeOptionBit> options;
if (g_GLESCapabilities.GLESRendererString.find("ANGLE") != String::npos) {
options |= PixelFormatNormalizeOptionBit::NoRgb16;
options |= PixelFormatNormalizeOptionBit::NoSnorm16;
options |= PixelFormatNormalizeOptionBit::NoSnorm8;
}
NormalizePixelFormat(MG_Util::ConvertTextureInternalFormatToGLEnum(internalFormat), options,
outInternalFormat, outFormat, outType);
return options;
}
Flags<PixelFormatNormalizeOptionBit> GetDriverPixelFormatNormalizeOptions() {
Flags<PixelFormatNormalizeOptionBit> options = PixelFormatNormalizeOptionBit::NoDepthComponent32;
if (!g_GLESCapabilities.SupportsNorm16Texture) {
options |= PixelFormatNormalizeOptionBit::NoNorm16;
}
return options;
}
Flags<PixelFormatNormalizeOptionBit> GetRuntimeFallbackNormalizeOptions(GLenum requestedInternalFormat) {
using namespace MG_Util::TextureFormatProcessor;
const Flags<PixelFormatNormalizeOptionBit> forcedOptions =
GetApplicablePixelFormatNormalizeOptions(requestedInternalFormat, GetForcedPixelFormatNormalizeOptions());
if (forcedOptions) {
return forcedOptions;
}
return GetApplicablePixelFormatNormalizeOptions(requestedInternalFormat,
GetDriverPixelFormatNormalizeOptions());
}
Bool HasCachedFormatCapability(TextureInternalFormat internalFormat,
SizeT targetIndex,
Bool caveat,
FormatCapability capability) {
if (!pActiveBackendObject || targetIndex >= kFormatCapabilityTargetCount) {
return false;
}
const SizeT formatIndex = static_cast<SizeT>(internalFormat);
if (formatIndex >= kFormatCapabilityFormatCount) {
return false;
}
const FormatCapabilityCache& cache = pActiveBackendObject->GetFormatCapabilities();
const FormatCapabilityFlags caps =
caveat ? cache.CaveatCaps[targetIndex][formatIndex] : cache.FullCaps[targetIndex][formatIndex];
return HasFormatCapability(caps, capability);
}
Bool HasAnyCachedFormatCapability(TextureInternalFormat internalFormat,
Bool caveat,
FormatCapability capability) {
for (SizeT targetIndex = 0; targetIndex < kFormatCapabilityTargetCount; ++targetIndex) {
if (HasCachedFormatCapability(internalFormat, targetIndex, caveat, capability)) {
return true;
}
}
return false;
}
Bool ShouldUseCaveatFormat(TextureInternalFormat internalFormat, SizeT targetIndex) {
if (targetIndex < kFormatCapabilityTargetCount) {
if (HasCachedFormatCapability(internalFormat, targetIndex, false, FormatCapability::Creatable)) {
return false;
}
return HasCachedFormatCapability(internalFormat, targetIndex, true, FormatCapability::Creatable);
}
if (HasAnyCachedFormatCapability(internalFormat, false, FormatCapability::Creatable)) {
return false;
}
return HasAnyCachedFormatCapability(internalFormat, true, FormatCapability::Creatable);
}
void GenerateFormatInfo(TextureInternalFormat internalFormat,
SizeT targetIndex,
GLenum* outInternalFormat,
GLenum* outFormat,
GLenum* outType) {
using namespace MobileGL::MG_Util::TextureFormatProcessor;
const GLenum requestedInternalFormat = MG_Util::ConvertTextureInternalFormatToGLEnum(internalFormat);
Flags<PixelFormatNormalizeOptionBit> options;
if (!pActiveBackendObject || ShouldUseCaveatFormat(internalFormat, targetIndex)) {
options = GetRuntimeFallbackNormalizeOptions(requestedInternalFormat);
}
NormalizePixelFormat(requestedInternalFormat, options, outInternalFormat, outFormat, outType);
}
} // namespace
namespace TextureImpl {
void GenerateTextureFormatInfo(TextureInternalFormat internalFormat, GLenum* outInternalFormat,
GLenum* outFormat, GLenum* outType, TextureTarget target) {
#ifdef TRACY_ENABLE
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
#endif
const SizeT targetIndex =
target == TextureTarget::Unknown ? kFormatCapabilityTargetCount : GetFormatCapabilityTargetIndex(target);
GenerateFormatInfo(internalFormat, targetIndex, outInternalFormat, outFormat, outType);
}
void GenerateRenderbufferFormatInfo(TextureInternalFormat internalFormat, GLenum* outInternalFormat,
GLenum* outFormat, GLenum* outType) {
#ifdef TRACY_ENABLE
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
#endif
GenerateFormatInfo(internalFormat, GetRenderbufferFormatCapabilityTargetIndex(), outInternalFormat,
outFormat, outType);
}
} // namespace TextureImpl
namespace PrgramImpl {
+4 -1
View File
@@ -35,7 +35,10 @@ namespace MobileGL::MG_Backend::DirectGLES {
namespace TextureImpl {
void GenerateTextureFormatInfo(TextureInternalFormat internalFormat, GLenum* outInternalFormat,
GLenum* outFormat, GLenum* outType);
GLenum* outFormat, GLenum* outType,
TextureTarget target = TextureTarget::Unknown);
void GenerateRenderbufferFormatInfo(TextureInternalFormat internalFormat, GLenum* outInternalFormat,
GLenum* outFormat, GLenum* outType);
} // namespace TextureImpl
namespace FramebufferImpl {} // namespace FramebufferImpl
@@ -10,6 +10,42 @@
#include "MG_Util/Converters/GLToStr/GLEnumConverter.h"
namespace MobileGL::MG_Util::TextureFormatProcessor {
Flags<PixelFormatNormalizeOptionBit>
GetApplicablePixelFormatNormalizeOptions(GLenum internalFormat,
Flags<PixelFormatNormalizeOptionBit> options) {
Flags<PixelFormatNormalizeOptionBit> applicableOptions;
switch (internalFormat) {
case GL_DEPTH_COMPONENT32:
applicableOptions |= options & PixelFormatNormalizeOptionBit::NoDepthComponent32;
break;
case GL_RGBA16:
case GL_RG16:
case GL_R16:
applicableOptions |= options & PixelFormatNormalizeOptionBit::NoNorm16;
break;
case GL_RGB16:
applicableOptions |= options & PixelFormatNormalizeOptionBit::NoNorm16;
applicableOptions |= options & PixelFormatNormalizeOptionBit::NoRgb16;
break;
case GL_RGBA16_SNORM:
case GL_RGB16_SNORM:
case GL_RG16_SNORM:
case GL_R16_SNORM:
applicableOptions |= options & PixelFormatNormalizeOptionBit::NoNorm16;
applicableOptions |= options & PixelFormatNormalizeOptionBit::NoSnorm16;
break;
case GL_RGBA8_SNORM:
case GL_RGB8_SNORM:
case GL_RG8_SNORM:
case GL_R8_SNORM:
applicableOptions |= options & PixelFormatNormalizeOptionBit::NoSnorm8;
break;
default:
break;
}
return applicableOptions;
}
void NormalizePixelFormat(GLenum internalFormat, Flags<PixelFormatNormalizeOptionBit> options,
GLenum* outInternalFormat, GLenum* outFormat, GLenum* outType) {
#ifdef TRACY_ENABLE
@@ -19,7 +55,11 @@ namespace MobileGL::MG_Util::TextureFormatProcessor {
if (outInternalFormat) {
switch (internalFormat) {
case GL_DEPTH_COMPONENT32:
*outInternalFormat = GL_DEPTH_COMPONENT;
if (options & PixelFormatNormalizeOptionBit::NoDepthComponent32) {
*outInternalFormat = GL_DEPTH_COMPONENT;
break;
}
*outInternalFormat = internalFormat;
break;
case GL_RGBA16:
if (options & PixelFormatNormalizeOptionBit::NoNorm16) {
@@ -15,9 +15,13 @@ namespace MobileGL {
NoSnorm16 = 1 << 1,
NoRgb16 = 1 << 2,
NoSnorm8 = 1 << 3,
NoDepthComponent32 = 1 << 4,
None = 0,
};
namespace MG_Util::TextureFormatProcessor {
Flags<PixelFormatNormalizeOptionBit>
GetApplicablePixelFormatNormalizeOptions(GLenum internalFormat,
Flags<PixelFormatNormalizeOptionBit> options);
void NormalizePixelFormat(GLenum internalFormat, Flags<PixelFormatNormalizeOptionBit> options,
GLenum* outInternalFormat, GLenum* outFormat, GLenum* outType);
} // namespace MG_Util::TextureFormatProcessor