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https://github.com/MobileGL-Dev/MobileGL
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[Refactor] (MG_Backend, MG_Backend/DirectVulkan, MG_Pipe, MG_Remote/Client, MG_State/GLState, MG_Test/Pipe, MG_Util/SelfTest, MG_Util/ShaderTranspiler, MobileGL, scripts): move the backend capability types into BackendCaps.h
- Config.h includes only BackendCaps.h, no longer both backends; pActiveBackendObject is declared with the interface
This commit is contained in:
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// MobileGL - MobileGL/BackendCaps.h
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// Copyright (c) 2025-2026 MobileGL-Dev
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// Licensed under the GNU Lesser General Public License v3.0:
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// https://www.gnu.org/licenses/gpl-3.0.txt
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// https://www.gnu.org/licenses/lgpl-3.0.txt
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// SPDX-License-Identifier: LGPL-3.0-only
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// End of Source File Header
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#pragma once
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#include <Includes.h>
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#include <MG_State/GLState/TextureState/TextureEnum.h>
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// The vocabulary every layer uses to talk about a backend's capabilities: which backend it is,
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// what each texture format supports, and the probed limits and features. It holds values only;
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// the backend itself is MG_Backend/BackendObject.h.
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namespace MobileGL {
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enum class BackendType {
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DirectGLES,
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DirectVulkan,
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BackendTypeCount,
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Unknown = -1
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};
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namespace MG_Backend {
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enum class FormatCapability : Uint64 {
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Creatable = 1ull << 0,
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Sampled = 1ull << 1,
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LinearFilter = 1ull << 2,
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GenerateMipmap = 1ull << 3,
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TextureGather = 1ull << 4,
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TextureShadow = 1ull << 5,
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FramebufferRenderable = 1ull << 6,
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FramebufferLayered = 1ull << 7,
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MultisampleTexture = 1ull << 8,
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MultisampleRenderbuffer = 1ull << 9,
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ColorAttachment = 1ull << 10,
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DepthAttachment = 1ull << 11,
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StencilAttachment = 1ull << 12,
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TextureBuffer = 1ull << 13
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};
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using FormatCapabilityFlags = Flags<FormatCapability>;
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inline constexpr Array<FormatCapability, 14> kReportedFormatCapabilities = {
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FormatCapability::Creatable,
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FormatCapability::Sampled,
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FormatCapability::LinearFilter,
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FormatCapability::GenerateMipmap,
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FormatCapability::TextureGather,
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FormatCapability::TextureShadow,
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FormatCapability::FramebufferRenderable,
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FormatCapability::FramebufferLayered,
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FormatCapability::MultisampleTexture,
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FormatCapability::MultisampleRenderbuffer,
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FormatCapability::ColorAttachment,
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FormatCapability::DepthAttachment,
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FormatCapability::StencilAttachment,
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FormatCapability::TextureBuffer,
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};
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inline constexpr SizeT kFormatCapabilityTextureTargetCount =
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static_cast<SizeT>(TextureTarget::TextureTargetCount);
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inline constexpr SizeT kFormatCapabilityRenderbufferTargetIndex = kFormatCapabilityTextureTargetCount;
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inline constexpr SizeT kFormatCapabilityTargetCount = kFormatCapabilityTextureTargetCount + 1;
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inline constexpr SizeT kFormatCapabilityFormatCount =
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static_cast<SizeT>(TextureInternalFormat::TextureInternalFormatCount);
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using FormatCapabilityTable =
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Array<Array<FormatCapabilityFlags, kFormatCapabilityFormatCount>, kFormatCapabilityTargetCount>;
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using FormatSampleCountTable =
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Array<Array<Vector<Int>, kFormatCapabilityFormatCount>, kFormatCapabilityTargetCount>;
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struct FormatCapabilityCache {
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FormatCapabilityTable FullCaps{};
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FormatCapabilityTable CaveatCaps{};
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FormatSampleCountTable SampleCounts{};
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void Clear();
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};
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Bool HasFormatCapability(FormatCapabilityFlags caps, FormatCapability capability);
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SizeT GetFormatCapabilityTargetIndex(TextureTarget target);
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SizeT GetRenderbufferFormatCapabilityTargetIndex();
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const char* GetFormatCapabilityName(FormatCapability capability);
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String GetFormatCapabilityTargetName(SizeT targetIndex);
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void PrintFormatCapabilities(const FormatCapabilityCache& cache);
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// Device features that decide whether an extension string may be advertised, beyond the
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// per-backend positional flags of BuildAdvertisedExtensions. Each is the PROBED driver
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// capability (an ES version / extension on DirectGLES, a VkPhysicalDeviceFeatures bit on
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// DirectVulkan), never a vendor guess. Defaults describe the no-device case.
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struct AdvertisedFeatureSupport {
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// ES 3.2 or GL_EXT_tessellation_shader; VkPhysicalDeviceFeatures::tessellationShader.
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Bool TessellationShader = false;
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// At least one cull distance: GL_EXT_clip_cull_distance with a non-zero
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// GL_MAX_CULL_DISTANCES; VkPhysicalDeviceFeatures::shaderCullDistance with a non-zero
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// maxCullDistances.
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Bool CullDistance = false;
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// GL_EXT_clip_control on DirectGLES. DirectVulkan applies clip control in its own
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// position fixup and does not read this.
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Bool ClipControl = false;
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};
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// Coarse GPU vendor identity for gating device-specific quirks. Detected from the
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// Vulkan physical-device vendorID or the GLES GL_VENDOR/GL_RENDERER strings; stays
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// Unknown when detection is inconclusive, in which case auto-gated quirks stay off.
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enum class GpuVendorKind : Uint8 {
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Unknown = 0,
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Qualcomm,
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Arm,
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Nvidia,
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Amd,
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Intel,
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ImgTec,
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// Software rasterizers (llvmpipe/lavapipe, SwiftShader).
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Software,
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};
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struct DynamicBackendParameters {
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Uint64 UniformBufferOffsetAlignment = 256;
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// GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT, which is a SEPARATE limit from the
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// uniform one and is routinely larger: Adreno 830 reports 32 for uniform buffers and
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// 64 for storage buffers. Answering the storage query with the uniform value let an
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// application bind a storage range at an offset the driver cannot address, which it
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// accepted without error and then wrote somewhere else entirely.
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Uint64 ShaderStorageBufferOffsetAlignment = 256;
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// GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT. 1.0 means the backend cannot filter anisotropically,
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// which is also why the extension is not advertised in that case.
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Float MaxTextureMaxAnisotropy = 1.0f;
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Float AliasedLineWidthRangeMin = 1.0f;
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Float AliasedLineWidthRangeMax = 1.0f;
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Float SmoothLineWidthRangeMin = 1.0f;
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Float SmoothLineWidthRangeMax = 1.0f;
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Float SmoothLineWidthGranularity = 1.0f;
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Float PointSizeRangeMin = 1.0f;
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Float PointSizeRangeMax = 1.0f;
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Float PointSizeGranularity = 1.0f;
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Int Max3DTextureSize = 16384;
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Int MaxArrayTextureLayers = 2048;
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Int MaxCubeMapTextureSize = 16384;
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Int MaxFramebufferWidth = 16384;
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Int MaxFramebufferHeight = 16384;
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Int MaxFramebufferLayers = 2048;
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Int MaxRenderbufferSize = 16384;
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Int MaxTextureSize = 16384;
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Int MaxColorTextureSamples = 1;
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Int MaxDepthTextureSamples = 1;
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Int MaxFramebufferSamples = 1;
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Int MaxIntegerSamples = 1;
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Int MaxSamples = 1;
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Int MaxSampleMaskWords = 1;
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// Tessellation limits; defaults are the GL 4.0 core minimums.
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Int MaxPatchVertices = 32;
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Int MaxTessGenLevel = 64;
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// GL_MIN/MAX_PROGRAM_TEXTURE_GATHER_OFFSET. Defaults are the GL 4.0 core
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// minimums, which every ES 3.1 driver also guarantees.
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Int MinProgramTextureGatherOffset = -8;
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Int MaxProgramTextureGatherOffset = 7;
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Int MaxTextureImageUnits = 32;
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Int MaxVertexTextureImageUnits = 32;
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Int MaxComputeTextureImageUnits = 32;
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Int MaxCombinedTextureImageUnits = 192;
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Int MaxVertexAttribs = 16;
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Int MaxComputeShaderStorageBlocks = 8;
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Int MaxCombinedShaderStorageBlocks = 32;
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// Per-stage GL_MAX_*_SHADER_STORAGE_BLOCKS. Zero is a legal answer for the four
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// non-compute, non-fragment stages and these defaults are the spec minimums, not
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// placeholders: GL 4.6 table 23.64 and ES 3.2 table 21.44 both set the minimum for
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// vertex, tessellation control, tessellation evaluation and geometry at 0, and only
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// fragment (8 in GL, 4 in ES) and compute are guaranteed to have any. Every real ARM
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// GLES driver takes that allowance - a Mali-G925 reports 0 for all four - so a
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// backend that cannot honour a graphics-stage storage block MUST report 0 here
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// rather than a hopeful number. Advertising a non-zero count the driver will refuse
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// does not make the block work; it only moves the failure from an honest
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// "unsupported" at query time to a backend link error the frontend never surfaces,
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// after which every draw with that program silently renders nothing.
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Int MaxVertexShaderStorageBlocks = 0;
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Int MaxTessControlShaderStorageBlocks = 0;
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Int MaxTessEvaluationShaderStorageBlocks = 0;
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Int MaxGeometryShaderStorageBlocks = 0;
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Int MaxFragmentShaderStorageBlocks = 8;
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Int MaxComputeUniformBlocks = 12;
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Int MaxComputeWorkGroupInvocations = 128;
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// GL_MAX_COMPUTE_WORK_GROUP_COUNT / GL_MAX_COMPUTE_WORK_GROUP_SIZE, one value per
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// axis. These six, with the invocations limit above, are the only indexed limits a
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// backend genuinely OWNS - the device answers them (glGetIntegeri_v on DirectGLES,
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// VkPhysicalDeviceLimits::maxComputeWorkGroupCount/Size on DirectVulkan) - and so
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// the only ones that survive the retirement of the GetIntegeri_v table entry: they
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// cross the MGPipe boundary inside MGPCaps, by inclusion of this struct (plan B
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// section 4.4.1). Every other indexed pname names frontend state. RAW driver
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// answers, like the invocations limit: GL_Getter and the compile environment floor
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// them at the shared MIN_COMPUTE_WORK_GROUP_* minimums themselves. The defaults are
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// the GL 4.3 core minimums (table 23.60) and describe the no-backend case, as
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// MaxClipDistances' does.
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Int MaxComputeWorkGroupCount[3] = {65535, 65535, 65535};
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Int MaxComputeWorkGroupSize[3] = {1024, 1024, 64};
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Int MaxShaderStorageBufferBindings = 8;
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Int MaxTextureBufferSize = 65536;
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// GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT; 1 means the offset is unconstrained.
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Int TextureBufferOffsetAlignment = 1;
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Int MaxUniformBufferBindings = 24;
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Int MaxUniformBlockSize = 16384;
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Int MaxImageUnits = 8;
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Int MaxCombinedImageUniforms = 8;
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Int MaxVertexImageUniforms = 0;
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Int MaxTessControlImageUniforms = 0;
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Int MaxTessEvaluationImageUniforms = 0;
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Int MaxGeometryImageUniforms = 0;
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Int MaxFragmentImageUniforms = 8;
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Int MaxComputeImageUniforms = 8;
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Int MaxDrawBuffers = 8;
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Int MaxColorAttachments = 8;
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// GL_MAX_CLIP_DISTANCES. Zero is a legal answer here, not a placeholder, and a
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// backend that cannot host a clip distance MUST report it: advertising eight the
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// backend will refuse does not make gl_ClipDistance work, it only moves the failure
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// from an honest "unsupported" at query time to a backend shader-compile error the
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// frontend never surfaces, after which every draw with that program silently renders
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// nothing. DirectGLES fills it from GL_EXT_clip_cull_distance, DirectVulkan from the
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// shaderClipDistance device feature. The DEFAULT stays at the GL 4.3 core minimum
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// because it describes the no-backend case (standalone shader compiles, unit tests),
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// where there is no device to be honest about and BuildTBuiltInResource still has to
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// hand glslang a workable gl_MaxClipDistances.
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Int MaxClipDistances = 8;
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// GL_MAX_CULL_DISTANCES and GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES, under exactly
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// the contract stated for MaxClipDistances above: ZERO IS A LEGAL ANSWER and a
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// backend that cannot host a cull distance MUST report it. The failure this prevents
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// is worse than the clip one, because cull distance discards the whole primitive:
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// glslang bounds gl_CullDistance[i] against maxCullDistances and expands
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// gl_MaxCullDistances from it, SPIRV-Cross then emits
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// `#extension GL_EXT_clip_cull_distance : require` into the ESSL, and a host driver
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// without that extension rejects the program in an info log nobody surfaces. These
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// used to be bare 8s inside BuildTBuiltInResource with no backend consulted at all.
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// The DEFAULTS are the GL 4.5 core minimums for the same reason MaxClipDistances'
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// is: they describe the no-backend case (standalone compiles, unit tests).
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Int MaxCullDistances = 8;
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Int MaxCombinedClipAndCullDistances = 8;
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Int MaxViewports = 16;
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// GL_LAYER_PROVOKING_VERTEX / GL_VIEWPORT_INDEX_PROVOKING_VERTEX: which vertex of a
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// primitive supplies gl_Layer and gl_ViewportIndex. GL 4.6 table 23.65 makes
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// GL_UNDEFINED_VERTEX a legal answer for both, and it is the honest default - naming
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// a convention is a statement about behaviour, so a backend that does not pin one
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// must not claim it does. DirectGLES fills the layer one from the ES 3.2 query and
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// the viewport one from GL_OES_viewport_array, and leaves UNDEFINED where the
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// capability is absent: without the viewport array extension only viewport 0 is ever
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// rasterized, so no convention selects anything. DirectVulkan keeps UNDEFINED for
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// both - which vertex provokes is decided per pipeline by
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// VulkanRenderer::SelectProvokingVertexMode out of VK_EXT_provoking_vertex,
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// provokingVertexModePerPipeline and the topology, so no single convention is true
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// of the backend.
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Uint32 LayerProvokingVertex = GL_UNDEFINED_VERTEX;
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Uint32 ViewportIndexProvokingVertex = GL_UNDEFINED_VERTEX;
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Int MaxViewportWidth = 16384;
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Int MaxViewportHeight = 16384;
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Float ViewportBoundsRangeMin = 0.0f;
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Float ViewportBoundsRangeMax = 0.0f;
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Int ViewportSubpixelBits = 0;
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// GL 4.x fragment-interpolation offset limits. These defaults are the
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// core minimums and are replaced by live GLES/Vulkan device limits.
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Float MinFragmentInterpolationOffset = -0.5f;
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// For four fractional bits the greatest required legal offset is
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// 0.5 - 2^-4 = 0.4375 (GL 4.6 table 23.70).
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Float MaxFragmentInterpolationOffset = 0.4375f;
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Int FragmentInterpolationOffsetBits = 4;
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Bool SupportsWideLines = false;
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// Whether a framebuffer whose depth and stencil attachments are distinct
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// images can be rendered to. GL only requires support when both refer to the
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// same image and lets an implementation answer GL_FRAMEBUFFER_UNSUPPORTED
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// otherwise, which is what DirectVulkan (one combined attachment) and the
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// real ES drivers behind DirectGLES both do. Defaults to true so a backend
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// that never sets it keeps the permissive behaviour.
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Bool SupportsDistinctDepthStencilAttachments = true;
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// Whether attaching a single layer of a 3D or array texture to a framebuffer actually
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// renders to that layer. DirectGLES hands the layer straight to
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// glFramebufferTextureLayer, so it does; DirectVulkan maps a GL layer onto a Vulkan
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// array layer with no notion of a 3D depth slice, so it does not yet. Defaults to false
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// so a backend that never sets it gets the conservative answer.
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// Which layered texture targets this backend can attach ONE layer of to a framebuffer
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// and then really clear, render and read back that layer. Bit (1u << TextureTarget) is
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// set for each supported target. Deliberately per target rather than one flag: the three
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// ways a GL layer maps onto Vulkan are independent capabilities. A 2D or 2D multisample
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// array layer IS a VkImage array layer and needs nothing extra; a 3D texture's layer is
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// a z slice, which needs a 2D-array-compatible image and a per-slice clear that
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// vkCmdClearColorImage cannot express; a cube map array needs an image shape and the
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// imageCubeArray feature before it can be attached at any layer at all. Defaults to 0 so
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// a backend that never sets it gets the conservative answer.
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Uint32 PerLayerFramebufferAttachmentTargets = 0;
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static constexpr Uint32 PerLayerFramebufferAttachmentBit(TextureTarget target) {
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return (static_cast<Int>(target) >= 0 &&
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static_cast<Int>(target) < static_cast<Int>(TextureTarget::TextureTargetCount))
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? (1u << static_cast<Uint32>(target))
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: 0u;
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}
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Bool SupportsPerLayerFramebufferAttachment(TextureTarget target) const {
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const Uint32 bit = PerLayerFramebufferAttachmentBit(target);
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return bit != 0 && (PerLayerFramebufferAttachmentTargets & bit) != 0;
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}
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// Whether this backend can CONSUME a shader module that still declares 64-bit floats,
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// i.e. whether `double` survives the transpile instead of being narrowed to `float`
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// (ShaderTranspiler::DemoteFloat64Pass). Detected, never assumed:
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// * DirectVulkan sets it from VkPhysicalDeviceFeatures::shaderFloat64, the feature
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// VUID-VkShaderModuleCreateInfo-pCode-08740 requires before a module declaring
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// OpCapability Float64 may be created at all. lavapipe has it; Adreno and Mali
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// both report VK_FALSE, so no real mobile device does.
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// * DirectGLES can NEVER have it. GLSL ES has no 64-bit float type in any version
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// or extension, so SPIRV-Cross cannot emit one ("FP64 not supported in ES
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// profile") and the demotion there is mathematically mandatory, always.
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// Defaults to false so a backend that never sets it - and the no-backend case, which
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// is what standalone shader compiles and the unit tests run under - keeps the
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// demotion, which is the behaviour that works everywhere.
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Bool SupportsShaderFloat64 = false;
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// Whether glVertexAttribLFormat / glVertexArrayAttribLFormat can be honoured, i.e.
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// whether a 64-bit vertex attribute can actually reach a shader unconverted. Detected,
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// never assumed: DirectVulkan needs VkPhysicalDeviceFeatures::shaderFloat64 (the
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// attribute travels as its 32-bit word pair, so no VK_FORMAT_R64* is required, but the
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// bitcast result is Float64); DirectGLES can never have it, ESSL having no fp64 type at
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// all. Defaults to false so a backend that never sets it gets the conservative answer.
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//
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// INDEPENDENT of SupportsShaderFloat64, and it has to be: this flag decides a VkFormat
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// from the VAO ATTRIBUTE alone, which does not know what type the shader declared, and
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// glVertexAttribFormat(GL_DOUBLE) feeding a plain `in vec4` is both legal and common
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// (KHR-GL43.vertex_attrib_binding.basic-input-case4/5, advanced-bindingUpdate). A
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// backend with native fp64 that still cannot FETCH 64 bits keeps this false and relies
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// on the per-MODULE rule in ShaderCompiler::SanitizeAndOptimizeBinary instead: a vertex
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// module that declares a 64-bit float INPUT is demoted whole, so the two shader-side
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// halves (PackDoubleVertexInputsPass and VertexInputStateFactory::ToVkVertexFormat)
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// still see one consistent world.
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Bool SupportsFloat64VertexAttributes = false;
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// Whether a TESSELLATION stage of this backend may access gl_PointSize - i.e.
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// whether a module declaring OpCapability TessellationPointSize can reach the
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// driver at all. DirectVulkan sets both this and the geometry twin from the one
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// shaderTessellationAndGeometryPointSize feature; DirectGLES sets them
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// independently from the EXT/OES_tessellation_point_size /
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// geometry_point_size extension pairs (PointSizeTier), which really do come
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// separately. When absent, ProgramSpirvTask demotes the built-in to an ordinary
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// varying program-wide (ShaderCompiler::
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// DemoteTessellationGeometryPointSizeForProgram); MOBILEGL_POINT_SIZE_DEMOTION
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// overrides the detection in either direction at backend init.
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//
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// Defaults TRUE, deliberately against the house "assume absent" rule: false
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// ARMS a rewrite, so the conservative no-backend answer (standalone compiles,
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// unit tests) is the one that leaves modules untouched. A backend that never
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// sets it gets standard modules and, at worst, the old honest declines.
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Bool SupportsTessellationPointSize = true;
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// The geometry-stage twin (OpCapability GeometryPointSize).
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Bool SupportsGeometryPointSize = true;
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Uint64 MaxShaderStorageBlockSize = 128 * 1024 * 1024;
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Uint32 SubgroupSize = 0;
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Uint32 SubgroupSupportedStages = 0;
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Uint32 SubgroupSupportedFeatures = 0;
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// GL_SAMPLE_POSITION (GL 4.6 core 14.3.1.1) as the device actually places the samples
|
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// of a 2-, 4-, 8- and 16-sample pixel: (x, y) pairs in [0, 1], the N-sample row starting
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// at pair N - 2. Bit log2(N) of SamplePositionCountMask says row N was filled in; a row
|
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// the backend could not determine stays unset rather than being guessed. Read and
|
||||
// written through Get/SetSamplePositions only.
|
||||
static constexpr Int kMaxSamplePositionCount = 16;
|
||||
Float SamplePositions[60] = {}; // 2 * (2 + 4 + 8 + 16)
|
||||
Uint32 SamplePositionCountMask = 0;
|
||||
Bool SubgroupQuadOperationsInAllStages = false;
|
||||
GpuVendorKind GpuVendor = GpuVendorKind::Unknown;
|
||||
// GL_EXT_fragment_shading_rate and its two companions. Each is a statement about the
|
||||
// device, so all of them default to "absent" and the extension strings are advertised
|
||||
// only from these: DirectGLES fills them from the driver's own
|
||||
// EXT_fragment_shading_rate(_primitive, _attachment), DirectVulkan from
|
||||
// VK_KHR_fragment_shading_rate's pipeline / primitive / attachment features.
|
||||
// SupportsFragmentShadingRate glShadingRateEXT and gl_ShadingRateEXT
|
||||
// SupportsPrimitiveFragmentShadingRate gl_PrimitiveShadingRateEXT, combiner op 0
|
||||
// SupportsAttachmentFragmentShadingRate the R8UI rate attachment, combiner op 1
|
||||
Bool SupportsFragmentShadingRate = false;
|
||||
Bool SupportsPrimitiveFragmentShadingRate = false;
|
||||
Bool SupportsAttachmentFragmentShadingRate = false;
|
||||
// The four GL_FRAGMENT_SHADING_RATE_*_SUPPORTED_EXT booleans, as the device answers them.
|
||||
Bool FragmentShadingRateNonTrivialCombiners = false;
|
||||
Bool FragmentShadingRateWithShaderDepthStencilWrites = false;
|
||||
Bool FragmentShadingRateWithSampleMask = false;
|
||||
Bool FragmentShadingRatePrimitiveWithMultiViewport = false;
|
||||
Bool FragmentShadingRateAttachmentWithDefaultFramebuffer = false;
|
||||
// What glGetFragmentShadingRatesEXT answers, one mask per sample count 1, 2, 4 .. 64
|
||||
// (index = log2(samples)): bit (log2(w) << 2 | log2(h)) is set when that rate is
|
||||
// honoured exactly at that sample count, i.e. gl_ShadingRateEXT reads it back
|
||||
// unclamped. Zero masks mean no rate at all, which is what a sample count the device
|
||||
// cannot shade coarsely answers.
|
||||
Uint16 FragmentShadingRateMasks[7] = {};
|
||||
// The GL_{MIN,MAX}_FRAGMENT_SHADING_RATE_ATTACHMENT_TEXEL_{WIDTH,HEIGHT}_EXT,
|
||||
// _ASPECT_RATIO_EXT and _LAYERS_EXT limits. Meaningful only with the attachment.
|
||||
Int MinFragmentShadingRateAttachmentTexelWidth = 0;
|
||||
Int MinFragmentShadingRateAttachmentTexelHeight = 0;
|
||||
Int MaxFragmentShadingRateAttachmentTexelWidth = 0;
|
||||
Int MaxFragmentShadingRateAttachmentTexelHeight = 0;
|
||||
Int MaxFragmentShadingRateAttachmentTexelAspectRatio = 0;
|
||||
Int MaxFragmentShadingRateAttachmentLayers = 0;
|
||||
|
||||
|
||||
static constexpr Bool IsSamplePositionCount(Int samples) {
|
||||
return samples >= 2 && samples <= kMaxSamplePositionCount && (samples & (samples - 1)) == 0;
|
||||
}
|
||||
static constexpr Uint32 SamplePositionCountBit(Int samples) {
|
||||
return 1u << static_cast<Uint32>(std::countr_zero(static_cast<Uint32>(samples)));
|
||||
}
|
||||
// `xy` holds `samples` (x, y) pairs.
|
||||
void SetSamplePositions(Int samples, const Float* xy) {
|
||||
if (!IsSamplePositionCount(samples)) return;
|
||||
for (Int i = 0; i < 2 * samples; ++i) SamplePositions[2 * (samples - 2) + i] = xy[i];
|
||||
SamplePositionCountMask |= SamplePositionCountBit(samples);
|
||||
}
|
||||
Bool GetSamplePosition(Int samples, Int index, Float* outXY) const {
|
||||
if (!IsSamplePositionCount(samples) || index < 0 || index >= samples ||
|
||||
(SamplePositionCountMask & SamplePositionCountBit(samples)) == 0) {
|
||||
return false;
|
||||
}
|
||||
outXY[0] = SamplePositions[2 * (samples - 2 + index)];
|
||||
outXY[1] = SamplePositions[2 * (samples - 2 + index) + 1];
|
||||
return true;
|
||||
}
|
||||
};
|
||||
} // namespace MG_Backend
|
||||
} // namespace MobileGL
|
||||
+1
-1
@@ -8,7 +8,7 @@
|
||||
|
||||
#pragma once
|
||||
#include <Includes.h>
|
||||
#include <MG_Backend/BackendObjects.h>
|
||||
#include <BackendCaps.h>
|
||||
|
||||
namespace MobileGL::MG_Config {
|
||||
inline const String ProjectName = "MobileGL";
|
||||
|
||||
@@ -7,6 +7,7 @@
|
||||
// End of Source File Header
|
||||
|
||||
#include "Config.h"
|
||||
#include <MG_Backend/BackendObject.h>
|
||||
|
||||
namespace MobileGL {
|
||||
namespace MG_Config {
|
||||
|
||||
@@ -8,6 +8,7 @@
|
||||
|
||||
#pragma once
|
||||
#include <Includes.h>
|
||||
#include <BackendCaps.h>
|
||||
#include "MG_State/GLState/TextureState/TextureEnum.h"
|
||||
#include <MG_Util/Damage/Damage.h>
|
||||
#include <MG_Pipe/MGPipeHandles.h>
|
||||
@@ -19,13 +20,6 @@ namespace MobileGL {
|
||||
class RenderbufferObject;
|
||||
}
|
||||
|
||||
enum class BackendType {
|
||||
DirectGLES,
|
||||
DirectVulkan,
|
||||
BackendTypeCount,
|
||||
Unknown = -1
|
||||
};
|
||||
|
||||
namespace MG_Backend {
|
||||
// One endpoint of a glCopyImageSubData. GL 4.6 core 18.3.2 accepts GL_RENDERBUFFER
|
||||
// alongside the ten whole-image texture targets, and a renderbuffer name lives in a
|
||||
@@ -49,73 +43,6 @@ namespace MobileGL {
|
||||
}
|
||||
};
|
||||
|
||||
enum class FormatCapability : Uint64 {
|
||||
Creatable = 1ull << 0,
|
||||
|
||||
Sampled = 1ull << 1,
|
||||
LinearFilter = 1ull << 2,
|
||||
GenerateMipmap = 1ull << 3,
|
||||
TextureGather = 1ull << 4,
|
||||
TextureShadow = 1ull << 5,
|
||||
|
||||
FramebufferRenderable = 1ull << 6,
|
||||
FramebufferLayered = 1ull << 7,
|
||||
MultisampleTexture = 1ull << 8,
|
||||
MultisampleRenderbuffer = 1ull << 9,
|
||||
|
||||
ColorAttachment = 1ull << 10,
|
||||
DepthAttachment = 1ull << 11,
|
||||
StencilAttachment = 1ull << 12,
|
||||
|
||||
TextureBuffer = 1ull << 13
|
||||
};
|
||||
|
||||
using FormatCapabilityFlags = Flags<FormatCapability>;
|
||||
|
||||
inline constexpr Array<FormatCapability, 14> kReportedFormatCapabilities = {
|
||||
FormatCapability::Creatable,
|
||||
FormatCapability::Sampled,
|
||||
FormatCapability::LinearFilter,
|
||||
FormatCapability::GenerateMipmap,
|
||||
FormatCapability::TextureGather,
|
||||
FormatCapability::TextureShadow,
|
||||
FormatCapability::FramebufferRenderable,
|
||||
FormatCapability::FramebufferLayered,
|
||||
FormatCapability::MultisampleTexture,
|
||||
FormatCapability::MultisampleRenderbuffer,
|
||||
FormatCapability::ColorAttachment,
|
||||
FormatCapability::DepthAttachment,
|
||||
FormatCapability::StencilAttachment,
|
||||
FormatCapability::TextureBuffer,
|
||||
};
|
||||
|
||||
inline constexpr SizeT kFormatCapabilityTextureTargetCount =
|
||||
static_cast<SizeT>(TextureTarget::TextureTargetCount);
|
||||
inline constexpr SizeT kFormatCapabilityRenderbufferTargetIndex = kFormatCapabilityTextureTargetCount;
|
||||
inline constexpr SizeT kFormatCapabilityTargetCount = kFormatCapabilityTextureTargetCount + 1;
|
||||
inline constexpr SizeT kFormatCapabilityFormatCount =
|
||||
static_cast<SizeT>(TextureInternalFormat::TextureInternalFormatCount);
|
||||
|
||||
using FormatCapabilityTable =
|
||||
Array<Array<FormatCapabilityFlags, kFormatCapabilityFormatCount>, kFormatCapabilityTargetCount>;
|
||||
using FormatSampleCountTable =
|
||||
Array<Array<Vector<Int>, kFormatCapabilityFormatCount>, kFormatCapabilityTargetCount>;
|
||||
|
||||
struct FormatCapabilityCache {
|
||||
FormatCapabilityTable FullCaps{};
|
||||
FormatCapabilityTable CaveatCaps{};
|
||||
FormatSampleCountTable SampleCounts{};
|
||||
|
||||
void Clear();
|
||||
};
|
||||
|
||||
Bool HasFormatCapability(FormatCapabilityFlags caps, FormatCapability capability);
|
||||
SizeT GetFormatCapabilityTargetIndex(TextureTarget target);
|
||||
SizeT GetRenderbufferFormatCapabilityTargetIndex();
|
||||
const char* GetFormatCapabilityName(FormatCapability capability);
|
||||
String GetFormatCapabilityTargetName(SizeT targetIndex);
|
||||
void PrintFormatCapabilities(const FormatCapabilityCache& cache);
|
||||
|
||||
// Opaque backend fence-sync handle, created by GLFunctionsTable::FenceSync
|
||||
// and released by GLFunctionsTable::DeleteSync.
|
||||
using BackendSyncHandle = void*;
|
||||
@@ -309,336 +236,6 @@ namespace MobileGL {
|
||||
void (*SetSwapInterval)(Int interval);
|
||||
};
|
||||
|
||||
// Device features that decide whether an extension string may be advertised, beyond the
|
||||
// per-backend positional flags of BuildAdvertisedExtensions. Each is the PROBED driver
|
||||
// capability (an ES version / extension on DirectGLES, a VkPhysicalDeviceFeatures bit on
|
||||
// DirectVulkan), never a vendor guess. Defaults describe the no-device case.
|
||||
struct AdvertisedFeatureSupport {
|
||||
// ES 3.2 or GL_EXT_tessellation_shader; VkPhysicalDeviceFeatures::tessellationShader.
|
||||
Bool TessellationShader = false;
|
||||
// At least one cull distance: GL_EXT_clip_cull_distance with a non-zero
|
||||
// GL_MAX_CULL_DISTANCES; VkPhysicalDeviceFeatures::shaderCullDistance with a non-zero
|
||||
// maxCullDistances.
|
||||
Bool CullDistance = false;
|
||||
// GL_EXT_clip_control on DirectGLES. DirectVulkan applies clip control in its own
|
||||
// position fixup and does not read this.
|
||||
Bool ClipControl = false;
|
||||
};
|
||||
|
||||
// Coarse GPU vendor identity for gating device-specific quirks. Detected from the
|
||||
// Vulkan physical-device vendorID or the GLES GL_VENDOR/GL_RENDERER strings; stays
|
||||
// Unknown when detection is inconclusive, in which case auto-gated quirks stay off.
|
||||
enum class GpuVendorKind : Uint8 {
|
||||
Unknown = 0,
|
||||
Qualcomm,
|
||||
Arm,
|
||||
Nvidia,
|
||||
Amd,
|
||||
Intel,
|
||||
ImgTec,
|
||||
// Software rasterizers (llvmpipe/lavapipe, SwiftShader).
|
||||
Software,
|
||||
};
|
||||
|
||||
struct DynamicBackendParameters {
|
||||
Uint64 UniformBufferOffsetAlignment = 256;
|
||||
// GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT, which is a SEPARATE limit from the
|
||||
// uniform one and is routinely larger: Adreno 830 reports 32 for uniform buffers and
|
||||
// 64 for storage buffers. Answering the storage query with the uniform value let an
|
||||
// application bind a storage range at an offset the driver cannot address, which it
|
||||
// accepted without error and then wrote somewhere else entirely.
|
||||
Uint64 ShaderStorageBufferOffsetAlignment = 256;
|
||||
// GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT. 1.0 means the backend cannot filter anisotropically,
|
||||
// which is also why the extension is not advertised in that case.
|
||||
Float MaxTextureMaxAnisotropy = 1.0f;
|
||||
Float AliasedLineWidthRangeMin = 1.0f;
|
||||
Float AliasedLineWidthRangeMax = 1.0f;
|
||||
Float SmoothLineWidthRangeMin = 1.0f;
|
||||
Float SmoothLineWidthRangeMax = 1.0f;
|
||||
Float SmoothLineWidthGranularity = 1.0f;
|
||||
Float PointSizeRangeMin = 1.0f;
|
||||
Float PointSizeRangeMax = 1.0f;
|
||||
Float PointSizeGranularity = 1.0f;
|
||||
Int Max3DTextureSize = 16384;
|
||||
Int MaxArrayTextureLayers = 2048;
|
||||
Int MaxCubeMapTextureSize = 16384;
|
||||
Int MaxFramebufferWidth = 16384;
|
||||
Int MaxFramebufferHeight = 16384;
|
||||
Int MaxFramebufferLayers = 2048;
|
||||
Int MaxRenderbufferSize = 16384;
|
||||
Int MaxTextureSize = 16384;
|
||||
Int MaxColorTextureSamples = 1;
|
||||
Int MaxDepthTextureSamples = 1;
|
||||
Int MaxFramebufferSamples = 1;
|
||||
Int MaxIntegerSamples = 1;
|
||||
Int MaxSamples = 1;
|
||||
Int MaxSampleMaskWords = 1;
|
||||
// Tessellation limits; defaults are the GL 4.0 core minimums.
|
||||
Int MaxPatchVertices = 32;
|
||||
Int MaxTessGenLevel = 64;
|
||||
// GL_MIN/MAX_PROGRAM_TEXTURE_GATHER_OFFSET. Defaults are the GL 4.0 core
|
||||
// minimums, which every ES 3.1 driver also guarantees.
|
||||
Int MinProgramTextureGatherOffset = -8;
|
||||
Int MaxProgramTextureGatherOffset = 7;
|
||||
Int MaxTextureImageUnits = 32;
|
||||
Int MaxVertexTextureImageUnits = 32;
|
||||
Int MaxComputeTextureImageUnits = 32;
|
||||
Int MaxCombinedTextureImageUnits = 192;
|
||||
Int MaxVertexAttribs = 16;
|
||||
Int MaxComputeShaderStorageBlocks = 8;
|
||||
Int MaxCombinedShaderStorageBlocks = 32;
|
||||
// Per-stage GL_MAX_*_SHADER_STORAGE_BLOCKS. Zero is a legal answer for the four
|
||||
// non-compute, non-fragment stages and these defaults are the spec minimums, not
|
||||
// placeholders: GL 4.6 table 23.64 and ES 3.2 table 21.44 both set the minimum for
|
||||
// vertex, tessellation control, tessellation evaluation and geometry at 0, and only
|
||||
// fragment (8 in GL, 4 in ES) and compute are guaranteed to have any. Every real ARM
|
||||
// GLES driver takes that allowance - a Mali-G925 reports 0 for all four - so a
|
||||
// backend that cannot honour a graphics-stage storage block MUST report 0 here
|
||||
// rather than a hopeful number. Advertising a non-zero count the driver will refuse
|
||||
// does not make the block work; it only moves the failure from an honest
|
||||
// "unsupported" at query time to a backend link error the frontend never surfaces,
|
||||
// after which every draw with that program silently renders nothing.
|
||||
Int MaxVertexShaderStorageBlocks = 0;
|
||||
Int MaxTessControlShaderStorageBlocks = 0;
|
||||
Int MaxTessEvaluationShaderStorageBlocks = 0;
|
||||
Int MaxGeometryShaderStorageBlocks = 0;
|
||||
Int MaxFragmentShaderStorageBlocks = 8;
|
||||
Int MaxComputeUniformBlocks = 12;
|
||||
Int MaxComputeWorkGroupInvocations = 128;
|
||||
// GL_MAX_COMPUTE_WORK_GROUP_COUNT / GL_MAX_COMPUTE_WORK_GROUP_SIZE, one value per
|
||||
// axis. These six, with the invocations limit above, are the only indexed limits a
|
||||
// backend genuinely OWNS - the device answers them (glGetIntegeri_v on DirectGLES,
|
||||
// VkPhysicalDeviceLimits::maxComputeWorkGroupCount/Size on DirectVulkan) - and so
|
||||
// the only ones that survive the retirement of the GetIntegeri_v table entry: they
|
||||
// cross the MGPipe boundary inside MGPCaps, by inclusion of this struct (plan B
|
||||
// section 4.4.1). Every other indexed pname names frontend state. RAW driver
|
||||
// answers, like the invocations limit: GL_Getter and the compile environment floor
|
||||
// them at the shared MIN_COMPUTE_WORK_GROUP_* minimums themselves. The defaults are
|
||||
// the GL 4.3 core minimums (table 23.60) and describe the no-backend case, as
|
||||
// MaxClipDistances' does.
|
||||
Int MaxComputeWorkGroupCount[3] = {65535, 65535, 65535};
|
||||
Int MaxComputeWorkGroupSize[3] = {1024, 1024, 64};
|
||||
Int MaxShaderStorageBufferBindings = 8;
|
||||
Int MaxTextureBufferSize = 65536;
|
||||
// GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT; 1 means the offset is unconstrained.
|
||||
Int TextureBufferOffsetAlignment = 1;
|
||||
Int MaxUniformBufferBindings = 24;
|
||||
Int MaxUniformBlockSize = 16384;
|
||||
Int MaxImageUnits = 8;
|
||||
Int MaxCombinedImageUniforms = 8;
|
||||
Int MaxVertexImageUniforms = 0;
|
||||
Int MaxTessControlImageUniforms = 0;
|
||||
Int MaxTessEvaluationImageUniforms = 0;
|
||||
Int MaxGeometryImageUniforms = 0;
|
||||
Int MaxFragmentImageUniforms = 8;
|
||||
Int MaxComputeImageUniforms = 8;
|
||||
Int MaxDrawBuffers = 8;
|
||||
Int MaxColorAttachments = 8;
|
||||
// GL_MAX_CLIP_DISTANCES. Zero is a legal answer here, not a placeholder, and a
|
||||
// backend that cannot host a clip distance MUST report it: advertising eight the
|
||||
// backend will refuse does not make gl_ClipDistance work, it only moves the failure
|
||||
// from an honest "unsupported" at query time to a backend shader-compile error the
|
||||
// frontend never surfaces, after which every draw with that program silently renders
|
||||
// nothing. DirectGLES fills it from GL_EXT_clip_cull_distance, DirectVulkan from the
|
||||
// shaderClipDistance device feature. The DEFAULT stays at the GL 4.3 core minimum
|
||||
// because it describes the no-backend case (standalone shader compiles, unit tests),
|
||||
// where there is no device to be honest about and BuildTBuiltInResource still has to
|
||||
// hand glslang a workable gl_MaxClipDistances.
|
||||
Int MaxClipDistances = 8;
|
||||
// GL_MAX_CULL_DISTANCES and GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES, under exactly
|
||||
// the contract stated for MaxClipDistances above: ZERO IS A LEGAL ANSWER and a
|
||||
// backend that cannot host a cull distance MUST report it. The failure this prevents
|
||||
// is worse than the clip one, because cull distance discards the whole primitive:
|
||||
// glslang bounds gl_CullDistance[i] against maxCullDistances and expands
|
||||
// gl_MaxCullDistances from it, SPIRV-Cross then emits
|
||||
// `#extension GL_EXT_clip_cull_distance : require` into the ESSL, and a host driver
|
||||
// without that extension rejects the program in an info log nobody surfaces. These
|
||||
// used to be bare 8s inside BuildTBuiltInResource with no backend consulted at all.
|
||||
// The DEFAULTS are the GL 4.5 core minimums for the same reason MaxClipDistances'
|
||||
// is: they describe the no-backend case (standalone compiles, unit tests).
|
||||
Int MaxCullDistances = 8;
|
||||
Int MaxCombinedClipAndCullDistances = 8;
|
||||
Int MaxViewports = 16;
|
||||
// GL_LAYER_PROVOKING_VERTEX / GL_VIEWPORT_INDEX_PROVOKING_VERTEX: which vertex of a
|
||||
// primitive supplies gl_Layer and gl_ViewportIndex. GL 4.6 table 23.65 makes
|
||||
// GL_UNDEFINED_VERTEX a legal answer for both, and it is the honest default - naming
|
||||
// a convention is a statement about behaviour, so a backend that does not pin one
|
||||
// must not claim it does. DirectGLES fills the layer one from the ES 3.2 query and
|
||||
// the viewport one from GL_OES_viewport_array, and leaves UNDEFINED where the
|
||||
// capability is absent: without the viewport array extension only viewport 0 is ever
|
||||
// rasterized, so no convention selects anything. DirectVulkan keeps UNDEFINED for
|
||||
// both - which vertex provokes is decided per pipeline by
|
||||
// VulkanRenderer::SelectProvokingVertexMode out of VK_EXT_provoking_vertex,
|
||||
// provokingVertexModePerPipeline and the topology, so no single convention is true
|
||||
// of the backend.
|
||||
Uint32 LayerProvokingVertex = GL_UNDEFINED_VERTEX;
|
||||
Uint32 ViewportIndexProvokingVertex = GL_UNDEFINED_VERTEX;
|
||||
Int MaxViewportWidth = 16384;
|
||||
Int MaxViewportHeight = 16384;
|
||||
Float ViewportBoundsRangeMin = 0.0f;
|
||||
Float ViewportBoundsRangeMax = 0.0f;
|
||||
Int ViewportSubpixelBits = 0;
|
||||
// GL 4.x fragment-interpolation offset limits. These defaults are the
|
||||
// core minimums and are replaced by live GLES/Vulkan device limits.
|
||||
Float MinFragmentInterpolationOffset = -0.5f;
|
||||
// For four fractional bits the greatest required legal offset is
|
||||
// 0.5 - 2^-4 = 0.4375 (GL 4.6 table 23.70).
|
||||
Float MaxFragmentInterpolationOffset = 0.4375f;
|
||||
Int FragmentInterpolationOffsetBits = 4;
|
||||
Bool SupportsWideLines = false;
|
||||
// Whether a framebuffer whose depth and stencil attachments are distinct
|
||||
// images can be rendered to. GL only requires support when both refer to the
|
||||
// same image and lets an implementation answer GL_FRAMEBUFFER_UNSUPPORTED
|
||||
// otherwise, which is what DirectVulkan (one combined attachment) and the
|
||||
// real ES drivers behind DirectGLES both do. Defaults to true so a backend
|
||||
// that never sets it keeps the permissive behaviour.
|
||||
Bool SupportsDistinctDepthStencilAttachments = true;
|
||||
// Whether attaching a single layer of a 3D or array texture to a framebuffer actually
|
||||
// renders to that layer. DirectGLES hands the layer straight to
|
||||
// glFramebufferTextureLayer, so it does; DirectVulkan maps a GL layer onto a Vulkan
|
||||
// array layer with no notion of a 3D depth slice, so it does not yet. Defaults to false
|
||||
// so a backend that never sets it gets the conservative answer.
|
||||
// Which layered texture targets this backend can attach ONE layer of to a framebuffer
|
||||
// and then really clear, render and read back that layer. Bit (1u << TextureTarget) is
|
||||
// set for each supported target. Deliberately per target rather than one flag: the three
|
||||
// ways a GL layer maps onto Vulkan are independent capabilities. A 2D or 2D multisample
|
||||
// array layer IS a VkImage array layer and needs nothing extra; a 3D texture's layer is
|
||||
// a z slice, which needs a 2D-array-compatible image and a per-slice clear that
|
||||
// vkCmdClearColorImage cannot express; a cube map array needs an image shape and the
|
||||
// imageCubeArray feature before it can be attached at any layer at all. Defaults to 0 so
|
||||
// a backend that never sets it gets the conservative answer.
|
||||
Uint32 PerLayerFramebufferAttachmentTargets = 0;
|
||||
|
||||
static constexpr Uint32 PerLayerFramebufferAttachmentBit(TextureTarget target) {
|
||||
return (static_cast<Int>(target) >= 0 &&
|
||||
static_cast<Int>(target) < static_cast<Int>(TextureTarget::TextureTargetCount))
|
||||
? (1u << static_cast<Uint32>(target))
|
||||
: 0u;
|
||||
}
|
||||
|
||||
Bool SupportsPerLayerFramebufferAttachment(TextureTarget target) const {
|
||||
const Uint32 bit = PerLayerFramebufferAttachmentBit(target);
|
||||
return bit != 0 && (PerLayerFramebufferAttachmentTargets & bit) != 0;
|
||||
}
|
||||
// Whether this backend can CONSUME a shader module that still declares 64-bit floats,
|
||||
// i.e. whether `double` survives the transpile instead of being narrowed to `float`
|
||||
// (ShaderTranspiler::DemoteFloat64Pass). Detected, never assumed:
|
||||
// * DirectVulkan sets it from VkPhysicalDeviceFeatures::shaderFloat64, the feature
|
||||
// VUID-VkShaderModuleCreateInfo-pCode-08740 requires before a module declaring
|
||||
// OpCapability Float64 may be created at all. lavapipe has it; Adreno and Mali
|
||||
// both report VK_FALSE, so no real mobile device does.
|
||||
// * DirectGLES can NEVER have it. GLSL ES has no 64-bit float type in any version
|
||||
// or extension, so SPIRV-Cross cannot emit one ("FP64 not supported in ES
|
||||
// profile") and the demotion there is mathematically mandatory, always.
|
||||
// Defaults to false so a backend that never sets it - and the no-backend case, which
|
||||
// is what standalone shader compiles and the unit tests run under - keeps the
|
||||
// demotion, which is the behaviour that works everywhere.
|
||||
Bool SupportsShaderFloat64 = false;
|
||||
// Whether glVertexAttribLFormat / glVertexArrayAttribLFormat can be honoured, i.e.
|
||||
// whether a 64-bit vertex attribute can actually reach a shader unconverted. Detected,
|
||||
// never assumed: DirectVulkan needs VkPhysicalDeviceFeatures::shaderFloat64 (the
|
||||
// attribute travels as its 32-bit word pair, so no VK_FORMAT_R64* is required, but the
|
||||
// bitcast result is Float64); DirectGLES can never have it, ESSL having no fp64 type at
|
||||
// all. Defaults to false so a backend that never sets it gets the conservative answer.
|
||||
//
|
||||
// INDEPENDENT of SupportsShaderFloat64, and it has to be: this flag decides a VkFormat
|
||||
// from the VAO ATTRIBUTE alone, which does not know what type the shader declared, and
|
||||
// glVertexAttribFormat(GL_DOUBLE) feeding a plain `in vec4` is both legal and common
|
||||
// (KHR-GL43.vertex_attrib_binding.basic-input-case4/5, advanced-bindingUpdate). A
|
||||
// backend with native fp64 that still cannot FETCH 64 bits keeps this false and relies
|
||||
// on the per-MODULE rule in ShaderCompiler::SanitizeAndOptimizeBinary instead: a vertex
|
||||
// module that declares a 64-bit float INPUT is demoted whole, so the two shader-side
|
||||
// halves (PackDoubleVertexInputsPass and VertexInputStateFactory::ToVkVertexFormat)
|
||||
// still see one consistent world.
|
||||
Bool SupportsFloat64VertexAttributes = false;
|
||||
// Whether a TESSELLATION stage of this backend may access gl_PointSize - i.e.
|
||||
// whether a module declaring OpCapability TessellationPointSize can reach the
|
||||
// driver at all. DirectVulkan sets both this and the geometry twin from the one
|
||||
// shaderTessellationAndGeometryPointSize feature; DirectGLES sets them
|
||||
// independently from the EXT/OES_tessellation_point_size /
|
||||
// geometry_point_size extension pairs (PointSizeTier), which really do come
|
||||
// separately. When absent, ProgramSpirvTask demotes the built-in to an ordinary
|
||||
// varying program-wide (ShaderCompiler::
|
||||
// DemoteTessellationGeometryPointSizeForProgram); MOBILEGL_POINT_SIZE_DEMOTION
|
||||
// overrides the detection in either direction at backend init.
|
||||
//
|
||||
// Defaults TRUE, deliberately against the house "assume absent" rule: false
|
||||
// ARMS a rewrite, so the conservative no-backend answer (standalone compiles,
|
||||
// unit tests) is the one that leaves modules untouched. A backend that never
|
||||
// sets it gets standard modules and, at worst, the old honest declines.
|
||||
Bool SupportsTessellationPointSize = true;
|
||||
// The geometry-stage twin (OpCapability GeometryPointSize).
|
||||
Bool SupportsGeometryPointSize = true;
|
||||
Uint64 MaxShaderStorageBlockSize = 128 * 1024 * 1024;
|
||||
Uint32 SubgroupSize = 0;
|
||||
Uint32 SubgroupSupportedStages = 0;
|
||||
Uint32 SubgroupSupportedFeatures = 0;
|
||||
// GL_SAMPLE_POSITION (GL 4.6 core 14.3.1.1) as the device actually places the samples
|
||||
// of a 2-, 4-, 8- and 16-sample pixel: (x, y) pairs in [0, 1], the N-sample row starting
|
||||
// at pair N - 2. Bit log2(N) of SamplePositionCountMask says row N was filled in; a row
|
||||
// the backend could not determine stays unset rather than being guessed. Read and
|
||||
// written through Get/SetSamplePositions only.
|
||||
static constexpr Int kMaxSamplePositionCount = 16;
|
||||
Float SamplePositions[60] = {}; // 2 * (2 + 4 + 8 + 16)
|
||||
Uint32 SamplePositionCountMask = 0;
|
||||
Bool SubgroupQuadOperationsInAllStages = false;
|
||||
GpuVendorKind GpuVendor = GpuVendorKind::Unknown;
|
||||
// GL_EXT_fragment_shading_rate and its two companions. Each is a statement about the
|
||||
// device, so all of them default to "absent" and the extension strings are advertised
|
||||
// only from these: DirectGLES fills them from the driver's own
|
||||
// EXT_fragment_shading_rate(_primitive, _attachment), DirectVulkan from
|
||||
// VK_KHR_fragment_shading_rate's pipeline / primitive / attachment features.
|
||||
// SupportsFragmentShadingRate glShadingRateEXT and gl_ShadingRateEXT
|
||||
// SupportsPrimitiveFragmentShadingRate gl_PrimitiveShadingRateEXT, combiner op 0
|
||||
// SupportsAttachmentFragmentShadingRate the R8UI rate attachment, combiner op 1
|
||||
Bool SupportsFragmentShadingRate = false;
|
||||
Bool SupportsPrimitiveFragmentShadingRate = false;
|
||||
Bool SupportsAttachmentFragmentShadingRate = false;
|
||||
// The four GL_FRAGMENT_SHADING_RATE_*_SUPPORTED_EXT booleans, as the device answers them.
|
||||
Bool FragmentShadingRateNonTrivialCombiners = false;
|
||||
Bool FragmentShadingRateWithShaderDepthStencilWrites = false;
|
||||
Bool FragmentShadingRateWithSampleMask = false;
|
||||
Bool FragmentShadingRatePrimitiveWithMultiViewport = false;
|
||||
Bool FragmentShadingRateAttachmentWithDefaultFramebuffer = false;
|
||||
// What glGetFragmentShadingRatesEXT answers, one mask per sample count 1, 2, 4 .. 64
|
||||
// (index = log2(samples)): bit (log2(w) << 2 | log2(h)) is set when that rate is
|
||||
// honoured exactly at that sample count, i.e. gl_ShadingRateEXT reads it back
|
||||
// unclamped. Zero masks mean no rate at all, which is what a sample count the device
|
||||
// cannot shade coarsely answers.
|
||||
Uint16 FragmentShadingRateMasks[7] = {};
|
||||
// The GL_{MIN,MAX}_FRAGMENT_SHADING_RATE_ATTACHMENT_TEXEL_{WIDTH,HEIGHT}_EXT,
|
||||
// _ASPECT_RATIO_EXT and _LAYERS_EXT limits. Meaningful only with the attachment.
|
||||
Int MinFragmentShadingRateAttachmentTexelWidth = 0;
|
||||
Int MinFragmentShadingRateAttachmentTexelHeight = 0;
|
||||
Int MaxFragmentShadingRateAttachmentTexelWidth = 0;
|
||||
Int MaxFragmentShadingRateAttachmentTexelHeight = 0;
|
||||
Int MaxFragmentShadingRateAttachmentTexelAspectRatio = 0;
|
||||
Int MaxFragmentShadingRateAttachmentLayers = 0;
|
||||
|
||||
|
||||
static constexpr Bool IsSamplePositionCount(Int samples) {
|
||||
return samples >= 2 && samples <= kMaxSamplePositionCount && (samples & (samples - 1)) == 0;
|
||||
}
|
||||
static constexpr Uint32 SamplePositionCountBit(Int samples) {
|
||||
return 1u << static_cast<Uint32>(std::countr_zero(static_cast<Uint32>(samples)));
|
||||
}
|
||||
// `xy` holds `samples` (x, y) pairs.
|
||||
void SetSamplePositions(Int samples, const Float* xy) {
|
||||
if (!IsSamplePositionCount(samples)) return;
|
||||
for (Int i = 0; i < 2 * samples; ++i) SamplePositions[2 * (samples - 2) + i] = xy[i];
|
||||
SamplePositionCountMask |= SamplePositionCountBit(samples);
|
||||
}
|
||||
Bool GetSamplePosition(Int samples, Int index, Float* outXY) const {
|
||||
if (!IsSamplePositionCount(samples) || index < 0 || index >= samples ||
|
||||
(SamplePositionCountMask & SamplePositionCountBit(samples)) == 0) {
|
||||
return false;
|
||||
}
|
||||
outXY[0] = SamplePositions[2 * (samples - 2 + index)];
|
||||
outXY[1] = SamplePositions[2 * (samples - 2 + index) + 1];
|
||||
return true;
|
||||
}
|
||||
};
|
||||
|
||||
enum class WindowBackend {
|
||||
Android,
|
||||
X11,
|
||||
@@ -977,5 +574,8 @@ namespace MobileGL {
|
||||
void DestroyPendingEGLSurfaceIfUnused(EGLSurface surface);
|
||||
void ReleaseEGLCurrentThread(const std::thread::id& threadKey);
|
||||
};
|
||||
|
||||
extern UniquePtr<BackendObject>& pActiveBackendObject;
|
||||
extern GlobalBackendFunctionsTable gBackendFunctionsTable;
|
||||
} // namespace MG_Backend
|
||||
} // namespace MobileGL
|
||||
|
||||
@@ -13,9 +13,6 @@
|
||||
#include "DirectVulkan/BackendObject_DirectVulkan.h"
|
||||
|
||||
namespace MobileGL::MG_Backend {
|
||||
extern UniquePtr<BackendObject>& pActiveBackendObject;
|
||||
extern GlobalBackendFunctionsTable gBackendFunctionsTable;
|
||||
|
||||
#if MOBILEGL_BUILD_DISAGGREGATED
|
||||
// P5 v1. The counterpart of Init()'s single split hook, and a NO-OP in every run that is
|
||||
// not split. It exists ONLY in a split build: G1 admits no new symbol in the pull build,
|
||||
|
||||
@@ -43,6 +43,7 @@
|
||||
#include "MG_Util/SelfTest/PrimitivesGeneratedNoXfbProbe.h"
|
||||
#include "MG_Util/Texture/PixelStoreProcessor.h"
|
||||
#include <Config.h>
|
||||
#include <MG_Backend/BackendObject.h>
|
||||
// P7 wave 0: the seam WireFramebuffer.cpp's MagmaWireFatal and WireDraw.cpp's
|
||||
// WireBufferLegacyFatal die through. Declared by MG_Pipe on purpose - see PipeSessionFail.h.
|
||||
#include <MG_Pipe/PipeSessionFail.h>
|
||||
|
||||
@@ -17,10 +17,9 @@
|
||||
// MGHostSpan, the one shape that changes with the transport, rides only in a variable tail.
|
||||
// Sizes are asserted because the generated wire records (generated/PipeWire.inc) are memcpy'd,
|
||||
// so a field changing width is a protocol break no other test would see.
|
||||
// BackendObject.h supplies DynamicBackendParameters (embedded in MGPCaps), BackendType and,
|
||||
// through TextureEnum.h, the texture enums; that reach into MG_Backend is why the include-purity
|
||||
// gate (scripts/check_include_closure.py) checks MGPipeValueTypes.h rather than this header.
|
||||
#include <MG_Backend/BackendObject.h>
|
||||
// BackendCaps.h supplies DynamicBackendParameters (embedded in MGPCaps), BackendType and,
|
||||
// through TextureEnum.h, the texture enums.
|
||||
#include <BackendCaps.h>
|
||||
#include "MGPipeValueTypes.h"
|
||||
|
||||
namespace MobileGL::MG_Pipe {
|
||||
|
||||
@@ -19,6 +19,7 @@
|
||||
#include <Includes.h>
|
||||
|
||||
#include <Config.h>
|
||||
#include <MG_Backend/BackendObject.h>
|
||||
|
||||
#if MOBILEGL_BUILD_DISAGGREGATED
|
||||
#include <MG_Pipe/MGPipeTypes.h>
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
#include "Core.h"
|
||||
#include "MG_State/GLState/RenderbufferState/RenderbufferObject.h"
|
||||
#include "MG_State/EGLState/Core.h"
|
||||
#include <MG_Backend/BackendObjects.h>
|
||||
#include <MG_Backend/BackendObject.h>
|
||||
#include <MG_Util/Async/ShaderCompilePool.h>
|
||||
#include <MG_Util/ShaderTranspiler/CompileEnv.h>
|
||||
#include <Config.h>
|
||||
|
||||
@@ -24,7 +24,9 @@
|
||||
using namespace MobileGL;
|
||||
|
||||
namespace {
|
||||
#if MOBILEGL_BUILD_DISAGGREGATED
|
||||
using namespace MobileGL::MG_Backend::DirectVulkan;
|
||||
#endif
|
||||
using MG_Pipe::MGPipeHandle;
|
||||
|
||||
// Historical test name retained. Each backend's readiness is now a real gate:
|
||||
|
||||
@@ -10,7 +10,7 @@
|
||||
#include "DriverBugProbes.h"
|
||||
|
||||
#include <Includes.h>
|
||||
#include <MG_Backend/BackendObject.h>
|
||||
#include <BackendCaps.h>
|
||||
|
||||
namespace MobileGL::MG_Util::SelfTest {
|
||||
// One row of a backend power-on self-test (POST) report.
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
// End of Source File Header
|
||||
|
||||
#include "CompileEnv.h"
|
||||
#include <MG_Backend/BackendObjects.h>
|
||||
#include <MG_Backend/BackendObject.h>
|
||||
#include <MG_State/GLState/Core.h>
|
||||
|
||||
namespace MobileGL::MG_Util::ShaderTranspiler {
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
#pragma once
|
||||
#include <Includes.h>
|
||||
#include <Config.h>
|
||||
#include <MG_Backend/BackendObject.h>
|
||||
#include <BackendCaps.h>
|
||||
|
||||
namespace MobileGL::MG_Util::ShaderTranspiler {
|
||||
// GL_MAX_COMPUTE_WORK_GROUP_COUNT / _SIZE core minimums (GL 4.6 core table 23.45), in ONE
|
||||
|
||||
@@ -64,7 +64,7 @@
|
||||
#include "source/opt/ir_context.h"
|
||||
|
||||
#include "ShaderSourceProcessor.h"
|
||||
#include <MG_Backend/BackendObjects.h>
|
||||
#include <MG_Backend/BackendObject.h>
|
||||
#include <MG_Util/Async/ShaderCompilePool.h>
|
||||
#include <MG_Util/Converters/GLToStr/GLEnumConverter.h>
|
||||
#include <MG_Util/Converters/GLToGlslang/ProgramEnumConverter.h>
|
||||
|
||||
@@ -17,7 +17,6 @@
|
||||
#include <initializer_list>
|
||||
#include <utility>
|
||||
#include <Config.h>
|
||||
#include <MG_Backend/BackendObjects.h>
|
||||
#include <MG_Util/ShaderTranspiler/CompileEnv.h>
|
||||
#include <MG_Util/Converters/MGToGL/ProgramEnumConverter.h>
|
||||
#include <MG_Util/ShaderTranspiler/ShaderCompiler.h>
|
||||
|
||||
+3
-2
@@ -226,12 +226,13 @@ def parse_calls():
|
||||
MEMCMP_FALLBACK_TYPES = set()
|
||||
|
||||
# Where the structs named in PipeFields.def are declared: the payload header, the value
|
||||
# header, the host-span header and - for DynamicBackendParameters, the caps block - the
|
||||
# backend object header.
|
||||
# header, the host-span header, the backend capability header (DynamicBackendParameters, the
|
||||
# caps block) and the backend object header.
|
||||
FIELD_LIST_STRUCT_HEADERS = [
|
||||
os.path.join(PIPE_DIR, "MGPipeTypes.h"),
|
||||
os.path.join(PIPE_DIR, "MGPipeValueTypes.h"),
|
||||
os.path.join(PIPE_DIR, "MGPipeHostSpan.h"),
|
||||
os.path.join(REPO_ROOT, "MobileGL", "BackendCaps.h"),
|
||||
FUNCTION_TABLE_HEADER,
|
||||
]
|
||||
BACKEND_DIR = os.path.join(REPO_ROOT, "MobileGL", "MG_Backend")
|
||||
|
||||
Reference in New Issue
Block a user