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https://github.com/MobileGL-Dev/MobileGL
synced 2026-09-07 19:58:32 +09:00
[Feat] (MG_Util/BackendLoaders/OpenGL, MG_Impl/Getter): retrieve real GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT from backend
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@@ -18,6 +18,7 @@
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#include <MG_State/GLState/FramebufferState/FramebufferObject.h>
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#if MOBILEGL_BACKEND == MOBILEGL_BACKEND_TYPE_DIRECT_GLES
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#include <MG_Backend/DirectGLES/DirectGLES.h>
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#include "MG_Util/BackendLoaders/OpenGL/Loader.h"
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#endif
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namespace MobileGL {
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@@ -817,7 +818,11 @@ namespace MobileGL {
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*params = 0; // TODO
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break;
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case GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT:
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*params = 256; // TODO: get real value from backend
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#if MOBILEGL_BACKEND == MOBILEGL_BACKEND_TYPE_DIRECT_GLES
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*params = MG_External::GLES::g_glesCaps.uniformBufferOffsetAlignment; // TODO: get real value from backend
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#else
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*params = 256;
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#endif
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break;
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case GL_UNIFORM_BUFFER_SIZE:
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*params = 0; // TODO
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@@ -529,6 +529,10 @@ namespace MobileGL {
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}
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}
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}
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MGLOG_I("OpenGL ES capabilities:");
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MG_External::GLES::glGetIntegerv(GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT, &MG_External::GLES::g_glesCaps.uniformBufferOffsetAlignment);
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MGLOG_I(" GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT: %d", MG_External::GLES::g_glesCaps.uniformBufferOffsetAlignment);
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}
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void InitGLES() {
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@@ -576,6 +576,8 @@ namespace MobileGL {
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Version version;
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Bool hasPersistentMapping;
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Bool hasNorm16Texture;
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Int uniformBufferOffsetAlignment;
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};
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} // namespace Caps
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