mirror of
https://github.com/MobileGL-Dev/MobileGL
synced 2026-09-12 06:08:30 +09:00
[Chore] (...): Run scripts.
This commit is contained in:
@@ -88,7 +88,7 @@ namespace MobileGL {
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return MG_External::EGL::eglQuerySurface(display, surface, attribute, value);
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}
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char const * QueryString(EGLDisplay display, EGLint name) {
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char const* QueryString(EGLDisplay display, EGLint name) {
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return MG_External::EGL::eglQueryString(display, name);
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}
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@@ -122,7 +122,7 @@ namespace MobileGL {
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}
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EGLSurface CreatePixmapSurface(EGLDisplay dpy, EGLConfig config, EGLNativePixmapType pixmap,
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const EGLint* attrib_list) {
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const EGLint* attrib_list) {
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return MG_External::EGL::eglCreatePixmapSurface(dpy, config, pixmap, attrib_list);
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}
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@@ -170,51 +170,45 @@ namespace MobileGL {
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return (__eglMustCastToProperFunctionPointerType)proc;
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}
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EGLSync CreateSync(EGLDisplay dpy, EGLenum type, const EGLAttrib * attrib_list) {
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EGLSync CreateSync(EGLDisplay dpy, EGLenum type, const EGLAttrib* attrib_list) {
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return MG_External::EGL::eglCreateSync(dpy, type, attrib_list);
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}
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EGLBoolean DestroySync(EGLDisplay dpy, EGLSync sync) {
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return MG_External::EGL::eglDestroySync(dpy, sync);
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}
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EGLint ClientWaitSync(EGLDisplay dpy, EGLSync sync, EGLint flags, EGLTime timeout) {
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return MG_External::EGL::eglClientWaitSync(dpy, sync, flags, timeout);
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}
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EGLBoolean GetSyncAttrib(EGLDisplay dpy, EGLSync sync, EGLint attribute, EGLAttrib * value) {
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EGLBoolean GetSyncAttrib(EGLDisplay dpy, EGLSync sync, EGLint attribute, EGLAttrib* value) {
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return MG_External::EGL::eglGetSyncAttrib(dpy, sync, attribute, value);
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}
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EGLImage CreateImage(EGLDisplay dpy, EGLContext ctx, EGLenum target, EGLClientBuffer buffer, const EGLAttrib * attrib_list) {
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EGLImage CreateImage(EGLDisplay dpy, EGLContext ctx, EGLenum target, EGLClientBuffer buffer,
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const EGLAttrib* attrib_list) {
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return MG_External::EGL::eglCreateImage(dpy, ctx, target, buffer, attrib_list);
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}
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EGLBoolean DestroyImage(EGLDisplay dpy, EGLImage image) {
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return MG_External::EGL::eglDestroyImage(dpy, image);
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}
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EGLDisplay GetPlatformDisplay(EGLenum platform, void * native_display, const EGLAttrib * attrib_list) {
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EGLDisplay GetPlatformDisplay(EGLenum platform, void* native_display, const EGLAttrib* attrib_list) {
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return MG_External::EGL::eglGetPlatformDisplay(platform, native_display, attrib_list);
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}
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EGLSurface CreatePlatformWindowSurface(EGLDisplay dpy, EGLConfig config, void * native_window, const EGLAttrib * attrib_list) {
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EGLSurface CreatePlatformWindowSurface(EGLDisplay dpy, EGLConfig config, void* native_window,
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const EGLAttrib* attrib_list) {
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return MG_External::EGL::eglCreatePlatformWindowSurface(dpy, config, native_window, attrib_list);
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}
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EGLSurface CreatePlatformPixmapSurface(EGLDisplay dpy, EGLConfig config, void * native_pixmap, const EGLAttrib * attrib_list) {
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EGLSurface CreatePlatformPixmapSurface(EGLDisplay dpy, EGLConfig config, void* native_pixmap,
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const EGLAttrib* attrib_list) {
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return MG_External::EGL::eglCreatePlatformPixmapSurface(dpy, config, native_pixmap, attrib_list);
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}
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EGLBoolean WaitSync(EGLDisplay dpy, EGLSync sync, EGLint flags) {
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return MG_External::EGL::eglWaitSync(dpy, sync, flags);
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}
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@@ -29,7 +29,7 @@ namespace MobileGL {
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EGLBoolean BindAPI(EGLenum api);
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EGLSurface GetCurrentSurface(EGLint readdraw);
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EGLBoolean QuerySurface(EGLDisplay display, EGLSurface surface, EGLint attribute, EGLint* value);
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char const * QueryString(EGLDisplay display, EGLint name);
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char const* QueryString(EGLDisplay display, EGLint name);
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EGLBoolean SwapInterval(EGLDisplay dpy, EGLint interval);
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EGLBoolean SwapBuffers(EGLDisplay dpy, EGLSurface draw);
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EGLSurface CreatePbufferSurface(EGLDisplay dpy, EGLConfig config, const EGLint* attrib_list);
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@@ -39,7 +39,7 @@ namespace MobileGL {
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EGLSurface CreatePbufferFromClientBuffer(EGLDisplay dpy, EGLenum buftype, EGLClientBuffer buffer,
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EGLConfig config, const EGLint* attrib_list);
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EGLSurface CreatePixmapSurface(EGLDisplay dpy, EGLConfig config, EGLNativePixmapType pixmap,
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const EGLint* attrib_list);
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const EGLint* attrib_list);
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EGLBoolean GetConfigs(EGLDisplay dpy, EGLConfig* configs, EGLint config_size, EGLint* num_config);
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EGLDisplay GetCurrentDisplay(void);
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EGLenum QueryAPI(void);
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@@ -49,15 +49,18 @@ namespace MobileGL {
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EGLBoolean WaitGL(void);
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EGLBoolean WaitNative(EGLint engine);
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__eglMustCastToProperFunctionPointerType GetProcAddress(const char* name);
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EGLSync CreateSync(EGLDisplay dpy, EGLenum type, const EGLAttrib * attrib_list);
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EGLSync CreateSync(EGLDisplay dpy, EGLenum type, const EGLAttrib* attrib_list);
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EGLBoolean DestroySync(EGLDisplay dpy, EGLSync sync);
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EGLint ClientWaitSync(EGLDisplay dpy, EGLSync sync, EGLint flags, EGLTime timeout);
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EGLBoolean GetSyncAttrib(EGLDisplay dpy, EGLSync sync, EGLint attribute, EGLAttrib * value);
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EGLImage CreateImage(EGLDisplay dpy, EGLContext ctx, EGLenum target, EGLClientBuffer buffer, const EGLAttrib * attrib_list);
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EGLBoolean GetSyncAttrib(EGLDisplay dpy, EGLSync sync, EGLint attribute, EGLAttrib* value);
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EGLImage CreateImage(EGLDisplay dpy, EGLContext ctx, EGLenum target, EGLClientBuffer buffer,
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const EGLAttrib* attrib_list);
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EGLBoolean DestroyImage(EGLDisplay dpy, EGLImage image);
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EGLDisplay GetPlatformDisplay(EGLenum platform, void * native_display, const EGLAttrib * attrib_list);
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EGLSurface CreatePlatformWindowSurface(EGLDisplay dpy, EGLConfig config, void * native_window, const EGLAttrib * attrib_list);
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EGLSurface CreatePlatformPixmapSurface(EGLDisplay dpy, EGLConfig config, void * native_pixmap, const EGLAttrib * attrib_list);
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EGLDisplay GetPlatformDisplay(EGLenum platform, void* native_display, const EGLAttrib* attrib_list);
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EGLSurface CreatePlatformWindowSurface(EGLDisplay dpy, EGLConfig config, void* native_window,
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const EGLAttrib* attrib_list);
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EGLSurface CreatePlatformPixmapSurface(EGLDisplay dpy, EGLConfig config, void* native_pixmap,
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const EGLAttrib* attrib_list);
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EGLBoolean WaitSync(EGLDisplay dpy, EGLSync sync, EGLint flags);
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} // namespace MG_Impl::EGLImpl
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} // namespace MobileGL
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@@ -525,8 +525,7 @@ namespace MobileGL {
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auto& point = MG_State::pGLContext->GetBufferBindingPoint(bufferTarget, pointIndex);
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point.Bind(bufferObject);
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point.SetRange(Range1D(0, bufferObject->GetSize()));
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MGLOG_D("%s: set range (0, %d)", __func__,
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bufferObject->GetSize());
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MGLOG_D("%s: set range (0, %d)", __func__, bufferObject->GetSize());
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}
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void BindBufferRange_State(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size) {
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@@ -12,16 +12,22 @@
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namespace MobileGL {
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namespace MG_Impl::GLImpl {
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/* @INSERTION_POINT:FUNCTION_DECLARATION@ */
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void MultiDrawElementsIndirect(GLenum mode, GLenum type, const void* indirect, GLsizei drawcount, GLsizei stride);
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void MultiDrawElementsIndirect(GLenum mode, GLenum type, const void* indirect, GLsizei drawcount,
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GLsizei stride);
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void MultiDrawArraysIndirect(GLenum mode, const void* indirect, GLsizei drawcount, GLsizei stride);
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void DrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void* indices, GLint basevertex);
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void DrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type,
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const void* indices, GLint basevertex);
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void DrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void* indices);
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void DrawElementsInstancedBaseVertexBaseInstance(GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance);
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void DrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei instancecount, GLint basevertex);
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void DrawElementsInstancedBaseInstance(GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei instancecount, GLuint baseinstance);
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void DrawElementsInstancedBaseVertexBaseInstance(GLenum mode, GLsizei count, GLenum type, const void* indices,
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GLsizei instancecount, GLint basevertex, GLuint baseinstance);
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void DrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const void* indices,
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GLsizei instancecount, GLint basevertex);
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void DrawElementsInstancedBaseInstance(GLenum mode, GLsizei count, GLenum type, const void* indices,
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GLsizei instancecount, GLuint baseinstance);
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void DrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei instancecount);
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void DrawElementsIndirect(GLenum mode, GLenum type, const void* indirect);
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void DrawArraysInstancedBaseInstance(GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance);
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void DrawArraysInstancedBaseInstance(GLenum mode, GLint first, GLsizei count, GLsizei instancecount,
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GLuint baseinstance);
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void DrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount);
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void DrawArraysIndirect(GLenum mode, const void* indirect);
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void DrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const void* indices, GLint basevertex);
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@@ -516,15 +516,15 @@ namespace MobileGL {
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void Uniform_State(MG_State::GLState::ProgramObject& programObject, GLuint location, T* value,
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SizeT byteOffsetInsideUniform = 0) {
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if (!programObject.IsUniformOpaqueAtLocation(location)) {
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MGLOG_D("%s: program = %d, location = %d, maxLocation = %d", __func__,
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programObject.GetExternalIndex(), location, programObject.GetMaxUniformLocation());
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MGLOG_D("%s: program = %d, location = %d, maxLocation = %d", __func__, programObject.GetExternalIndex(),
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location, programObject.GetMaxUniformLocation());
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auto size = programObject.GetUniformSizesInBytes(location);
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auto offset = programObject.GetUniformOffset(location);
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MOBILEGL_ASSERT(size >= ItemCount * sizeof(T),
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"Uniform size mismatch, expected at least %zu bytes, got %zu bytes.",
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ItemCount * sizeof(T), size);
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MGLOG_D("%s: program = %d, location = %d, byteOffset = %d", __func__,
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programObject.GetExternalIndex(), location, offset + byteOffsetInsideUniform);
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MGLOG_D("%s: program = %d, location = %d, byteOffset = %d", __func__, programObject.GetExternalIndex(),
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location, offset + byteOffsetInsideUniform);
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Memcpy((char*)programObject.MapUBO() + offset + byteOffsetInsideUniform, value, ItemCount * sizeof(T));
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} else {
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auto* ttype = programObject.GetUniformTType(location);
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@@ -63,8 +63,7 @@ namespace MobileGL {
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// TextureInternalFormat textureInternalFormat =
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// MG_Util::ConvertGLEnumToTextureInternalFormat(format);
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MGLOG_D("TexSubImage2D_State: target = %s, level = %d, (%d, %d), format = %s, pixels = %p",
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MG_Util::ConvertGLEnumToString(target).c_str(), level,
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width, height,
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MG_Util::ConvertGLEnumToString(target).c_str(), level, width, height,
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MG_Util::ConvertTextureInputFormatToString(textureInputFormat).c_str(), pixels);
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// ===================== Error Checking ==============================
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if (!TextureImpl::ValidateTexturePixelDataType(texturePixelDataType)) return;
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@@ -502,14 +501,18 @@ namespace MobileGL {
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GLsizei depth, GLint border, GLenum format, GLenum type, const void* pixels) {
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MGLOG_D(
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"%s called with target: %s, level: %d, internalformat: %s, width: %d, height: %d, depth: %d, "
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"border: %d, format: %s, type: %s (%u), pixels: %p", __func__,
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MG_Util::ConvertTextureUploadTargetToString(MG_Util::ConvertGLEnumToTextureUploadTarget(target)).c_str(),
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"border: %d, format: %s, type: %s (%u), pixels: %p",
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__func__,
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MG_Util::ConvertTextureUploadTargetToString(MG_Util::ConvertGLEnumToTextureUploadTarget(target))
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.c_str(),
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level,
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MG_Util::ConvertTextureInternalFormatToString(
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MG_Util::ConvertGLEnumToTextureInternalFormat(internalformat)).c_str(),
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MG_Util::ConvertGLEnumToTextureInternalFormat(internalformat))
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.c_str(),
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width, height, depth, border,
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MG_Util::ConvertTextureInputFormatToString(MG_Util::ConvertGLEnumToTextureInputFormat(format)).c_str(),
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MG_Util::ConvertTexturePixelDataTypeToString(MG_Util::ConvertGLEnumToTexturePixelDataType(type)).c_str(),
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MG_Util::ConvertTexturePixelDataTypeToString(MG_Util::ConvertGLEnumToTexturePixelDataType(type))
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.c_str(),
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type, pixels);
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// ======================= Converting ================================
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TextureUploadTarget textureUploadingTarget = MG_Util::ConvertGLEnumToTextureUploadTarget(target);
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@@ -580,13 +583,13 @@ namespace MobileGL {
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reinterpret_cast<SizeT>(pixels);
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}
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MOBILEGL_ASSERT(nullptr != dynamic_cast<MG_State::GLState::TextureObjectMipmap*>(textureObject.get()),
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"Texture object here should always be an object with mipmap");
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auto textureMipmapObject = static_cast<MG_State::GLState::TextureObjectMipmap*>(textureObject.get());
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// Allocate in TextureObject
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textureMipmapObject->AllocateStorage(textureUploadingTarget, level, {{width, height, depth}, internalBytes});
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textureMipmapObject->AllocateStorage(textureUploadingTarget, level,
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{{width, height, depth}, internalBytes});
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if (!originalPixels) {
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MGLOG_D("%s: No input pixel and no PBO bound, no pixel transfer", __func__);
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@@ -601,8 +604,8 @@ namespace MobileGL {
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if (processedPixels && imageSize > 0) {
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if (imageSize != internalBytes) {
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MGLOG_W("%s: Processed pixel data size (%zu) does not match expected size (%zu). "
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"This may indicate an alignment or processing issue.", __func__,
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imageSize, internalBytes);
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"This may indicate an alignment or processing issue.",
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__func__, imageSize, internalBytes);
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}
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const SizeT copySize = std::min(imageSize, internalBytes);
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@@ -623,20 +626,16 @@ namespace MobileGL {
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TextureInputFormat textureInputFormat = MG_Util::ConvertGLEnumToTextureInputFormat(format);
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TexturePixelDataType texturePixelDataType = MG_Util::ConvertGLEnumToTexturePixelDataType(type);
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TextureInternalFormat textureInternalFormat = MG_Util::ConvertGLEnumToTextureInternalFormat(internalformat);
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MGLOG_D(
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"%s called with target: %s (%s), level: %d, internalformat: %s (%s), width: %d, height: %d, "
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"border: %d, format: %s (%s), type: %s (%s), pixels: %p", __func__,
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MG_Util::ConvertTextureUploadTargetToString(textureUploadingTarget).c_str(),
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MG_Util::ConvertGLEnumToString(target).c_str(),
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level,
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MGLOG_D("%s called with target: %s (%s), level: %d, internalformat: %s (%s), width: %d, height: %d, "
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"border: %d, format: %s (%s), type: %s (%s), pixels: %p",
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__func__, MG_Util::ConvertTextureUploadTargetToString(textureUploadingTarget).c_str(),
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MG_Util::ConvertGLEnumToString(target).c_str(), level,
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MG_Util::ConvertTextureInternalFormatToString(textureInternalFormat).c_str(),
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MG_Util::ConvertGLEnumToString(internalformat).c_str(),
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width, height, border,
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MG_Util::ConvertGLEnumToString(internalformat).c_str(), width, height, border,
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MG_Util::ConvertTextureInputFormatToString(textureInputFormat).c_str(),
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MG_Util::ConvertGLEnumToString(format).c_str(),
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MG_Util::ConvertTexturePixelDataTypeToString(texturePixelDataType).c_str(),
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MG_Util::ConvertGLEnumToString(type).c_str(),
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pixels);
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MG_Util::ConvertGLEnumToString(type).c_str(), pixels);
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// ===================== Error Checking ==============================
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if (!TextureImpl::ValidateTexturePixelDataType(texturePixelDataType)) return;
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if (!TextureImpl::ValidateTextureInputFormat(textureInputFormat)) return;
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@@ -661,7 +660,8 @@ namespace MobileGL {
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// indicated by type.
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// ======================= Processing ================================
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textureInternalFormat = MG_Util::ConvertInternalFormatToSized(textureInternalFormat, textureInputFormat, texturePixelDataType);
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textureInternalFormat =
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MG_Util::ConvertInternalFormatToSized(textureInternalFormat, textureInputFormat, texturePixelDataType);
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SharedPtr<MG_State::GLState::ITextureObject> textureObject = nullptr;
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Bool isProxy = TextureImpl::IsProxyTextureTarget(textureUploadingTarget);
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if (isProxy) {
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@@ -1227,11 +1227,12 @@ namespace MobileGL {
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}
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void CopyTexImage2D_State(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width,
|
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GLsizei height, GLint border) {
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GLsizei height, GLint border) {
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GLenum outInternalFormat, format, type;
|
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MG_Util::TextureFormatProcessor::NormalizePixelFormat(internalformat, 0, &outInternalFormat, &format, &type);
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MG_Util::TextureFormatProcessor::NormalizePixelFormat(internalformat, 0, &outInternalFormat, &format,
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&type);
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const auto pixelUnpackBufferObject =
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MG_State::pGLContext->GetBufferBindingSlot(BufferTarget::PixelUnpack).GetBoundObject();
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MG_State::pGLContext->GetBufferBindingSlot(BufferTarget::PixelUnpack).GetBoundObject();
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TexImage2D_State(target, level, outInternalFormat, width, height, border, format, type, nullptr);
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MG_State::pGLContext->GetBufferBindingSlot(BufferTarget::PixelUnpack).Bind(pixelUnpackBufferObject);
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}
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@@ -20,10 +20,10 @@ namespace MobileGL {
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const GLvoid* pixels);
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void TexParameterf(GLenum target, GLenum pname, GLfloat param);
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void TexParameteri(GLenum target, GLenum pname, GLint param);
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void TexParameterfv(GLenum target, GLenum pname, const GLfloat * params);
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void TexParameteriv(GLenum target, GLenum pname, const GLint * params);
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void TexParameterIiv(GLenum target, GLenum pname, const GLint * params);
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void TexParameterIuiv(GLenum target, GLenum pname, const GLuint * params);
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void TexParameterfv(GLenum target, GLenum pname, const GLfloat* params);
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void TexParameteriv(GLenum target, GLenum pname, const GLint* params);
|
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void TexParameterIiv(GLenum target, GLenum pname, const GLint* params);
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void TexParameterIuiv(GLenum target, GLenum pname, const GLuint* params);
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void TexImage3DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height,
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GLsizei depth, GLboolean fixedsamplelocations);
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@@ -170,7 +170,8 @@ namespace MobileGL::MG_Impl::GLImpl {
|
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}
|
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return true;
|
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}
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Bool ValidateTextureInternalFormatCompatibleWithInput(TextureInputFormat format, TextureInternalFormat internalFormat,
|
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Bool ValidateTextureInternalFormatCompatibleWithInput(TextureInputFormat format,
|
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TextureInternalFormat internalFormat,
|
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TexturePixelDataType type) {
|
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if (type == TexturePixelDataType::UnsignedByte332 || type == TexturePixelDataType::UnsignedByte233Rev ||
|
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type == TexturePixelDataType::UnsignedShort565 || type == TexturePixelDataType::UnsignedShort565Rev ||
|
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@@ -178,7 +179,8 @@ namespace MobileGL::MG_Impl::GLImpl {
|
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if (format != TextureInputFormat::RGB) {
|
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MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidOperation,
|
||||
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateTextureInternalFormatCompatibleWithInput",
|
||||
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl",
|
||||
"ValidateTextureInternalFormatCompatibleWithInput",
|
||||
"Invalid format for the given type"));
|
||||
return false;
|
||||
}
|
||||
@@ -193,7 +195,8 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
if (format != TextureInputFormat::RGBA && format != TextureInputFormat::BGRA) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidOperation,
|
||||
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateTextureInternalFormatCompatibleWithInput",
|
||||
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl",
|
||||
"ValidateTextureInternalFormatCompatibleWithInput",
|
||||
"Invalid format for the given type"));
|
||||
return false;
|
||||
}
|
||||
@@ -206,7 +209,8 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
if (format != TextureInputFormat::DepthComponent) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidOperation,
|
||||
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateTextureInternalFormatCompatibleWithInput",
|
||||
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl",
|
||||
"ValidateTextureInternalFormatCompatibleWithInput",
|
||||
"Invalid format for depth component internal format"));
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -23,7 +23,8 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
Bool ValidateTextureSizeRange(SizeT width, SizeT height, SizeT depth);
|
||||
Bool ValidateTextureInternalFormat(TextureInternalFormat format);
|
||||
Bool ValidateTextureBorderNumber(Int border);
|
||||
Bool ValidateTextureInternalFormatCompatibleWithInput(TextureInputFormat format, TextureInternalFormat internalFormat,
|
||||
Bool ValidateTextureInternalFormatCompatibleWithInput(TextureInputFormat format,
|
||||
TextureInternalFormat internalFormat,
|
||||
TexturePixelDataType type);
|
||||
Bool ValidateTextureLevelWithUploadTarget(TextureUploadTarget target, Int level);
|
||||
Bool ValidateTextureObject(SharedPtr<MG_State::GLState::ITextureObject> textureObject);
|
||||
|
||||
@@ -7,9 +7,9 @@
|
||||
// End of Source File Header
|
||||
|
||||
#include "GetProcAddress.h"
|
||||
#define GETPROC(name, var) \
|
||||
if (strcmp(#name, var) == 0) { \
|
||||
return (void*)name; \
|
||||
#define GETPROC(name, var) \
|
||||
if (strcmp(#name, var) == 0) { \
|
||||
return (void*)name; \
|
||||
}
|
||||
|
||||
namespace MobileGL {
|
||||
|
||||
Reference in New Issue
Block a user