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https://github.com/MobileGL-Dev/MobileGL
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[Chore] (...): Run scripts.
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@@ -453,7 +453,7 @@ namespace MobileGL {
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MGLOG_D("ProgramObject %u: GenerateBinary - generated %zu SPIR-V modules", m_externalIndex,
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m_generatedSpirv.size());
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for (auto& spv: m_generatedSpirv) {
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for (auto& spv : m_generatedSpirv) {
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auto success = ShaderCompiler::SanitizeAndOptimizeBinary(spv, spv);
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MOBILEGL_ASSERT(success, "SanitizeBinary failed");
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}
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