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[Chore] (...): Run scripts.
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@@ -25,6 +25,7 @@ namespace MobileGL {
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SizeT GetByteSize(Uint level) const;
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void MarkDirty(Uint level, bool dirty);
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bool IsDirty(Uint level) const;
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protected:
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Vector<IntVec3> m_texelSizes;
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Vector<Vector<Uint8>> m_data;
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