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https://github.com/MobileGL-Dev/MobileGL
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[Chore] (...): Run scripts.
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@@ -19,7 +19,9 @@ namespace MobileGL {
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template <SizeT TargetCount>
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class MipmapUploadTargetArray {
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public:
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MipmapUploadTargetArray() { static_assert(TargetCount > 0, "Upload target count must be greater than zero"); }
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MipmapUploadTargetArray() {
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static_assert(TargetCount > 0, "Upload target count must be greater than zero");
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}
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void AllocateLevel(Uint targetIndex, Uint level, MipmapInput input) {
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MOBILEGL_ASSERT(targetIndex < TargetCount, "AllocateLevel: target invalid");
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