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https://github.com/MobileGL-Dev/MobileGL
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[Chore] (...): Run scripts.
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@@ -20,7 +20,8 @@ namespace MobileGL {
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static Result<SharedPtr<glslang::TShader>> CompileShader(const ShaderAttrib& attrib);
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static Result<SharedPtr<glslang::TProgram>> LinkProgram(const ProgramAttrib& attrib);
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static Result<Vector<Vector<unsigned>>> GetSpirvBinaryFromProgram(const ProgramBinaryAttrib& attrib);
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static bool SanitizeAndOptimizeBinary(const Vector<Uint32>& inputBinary, Vector<uint32_t>& outputBinary);
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static bool SanitizeAndOptimizeBinary(const Vector<Uint32>& inputBinary,
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Vector<uint32_t>& outputBinary);
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static Result<String> DecompileShader(SpvcSession& session);
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};
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} // namespace ShaderTranspiler
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