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https://github.com/MobileGL-Dev/MobileGL
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[Fix, Test] (GLImpl, MG_Test): validate glBlitFramebuffer's mask bits, filter enum and LINEAR depth rule
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@@ -3153,15 +3153,55 @@ namespace MobileGL::MG_Impl::GLImpl {
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GetNamedFramebufferAttachmentParameteriv_State(framebuffer, attachment, pname, params);
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}
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// The three argument errors GL 4.6 core 18.3.1 asks a blit for. They have to be raised here,
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// in the backend-independent frontend: DirectGLES drains the driver's error queue around the
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// blit on purpose (that is how the resolve fallback probes the driver), so an ES-side
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// rejection never reaches the application and glGetError() answered GL_NO_ERROR for a call
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// the spec requires to fail (KHR-GL30.api.coverage's glBlitFramebuffer sub-check). DirectVulkan
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// already dropped the bad-filter and LINEAR-with-depth/stencil calls on the floor with a log
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// line (VulkanRenderer::BlitFramebuffer), so the only thing that changes for it is that the
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// error is now visible where the spec says it should be.
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static Bool ValidateBlitMaskAndFilter(const char* functionName, GLbitfield mask, GLenum filter) {
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constexpr GLbitfield kBlitMaskBits = GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT;
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if ((mask & ~kBlitMaskBits) != 0) {
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MG_State::pGLContext->RecordError(
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ErrorCode::InvalidValue,
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MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", functionName,
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"mask contains bits other than GL_COLOR_BUFFER_BIT, "
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"GL_DEPTH_BUFFER_BIT and GL_STENCIL_BUFFER_BIT."));
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return false;
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}
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if (filter != GL_NEAREST && filter != GL_LINEAR) {
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MG_State::pGLContext->RecordError(
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ErrorCode::InvalidEnum,
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MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", functionName,
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"filter must be GL_NEAREST or GL_LINEAR."));
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return false;
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}
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// Depth and stencil have no meaningful interpolation, so GL_LINEAR is rejected outright
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// rather than downgraded - even when the mask also carries the colour bit.
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if (filter == GL_LINEAR && (mask & (GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT)) != 0) {
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MG_State::pGLContext->RecordError(
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ErrorCode::InvalidOperation,
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MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", functionName,
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"GL_LINEAR filtering is not allowed when mask includes "
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"GL_DEPTH_BUFFER_BIT or GL_STENCIL_BUFFER_BIT."));
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return false;
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}
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return true;
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}
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void BlitNamedFramebuffer(GLuint readFramebuffer, GLuint drawFramebuffer, GLint srcX0, GLint srcY0, GLint srcX1,
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GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask,
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GLenum filter) {
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if (!ValidateBlitMaskAndFilter(__func__, mask, filter)) return;
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BlitNamedFramebuffer_State(readFramebuffer, drawFramebuffer, srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1,
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dstY1, mask, filter);
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}
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void BlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1,
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GLint dstY1, GLbitfield mask, GLenum filter) {
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if (!ValidateBlitMaskAndFilter(__func__, mask, filter)) return;
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BlitFramebuffer_Backend(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
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}
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