[Fix, Test] (GLImpl, MG_Test): validate glBlitFramebuffer's mask bits, filter enum and LINEAR depth rule

This commit is contained in:
2026-08-20 05:14:11 -04:00
parent 1e8d4661e6
commit 7940a09491
2 changed files with 88 additions and 0 deletions
@@ -3153,15 +3153,55 @@ namespace MobileGL::MG_Impl::GLImpl {
GetNamedFramebufferAttachmentParameteriv_State(framebuffer, attachment, pname, params); GetNamedFramebufferAttachmentParameteriv_State(framebuffer, attachment, pname, params);
} }
// The three argument errors GL 4.6 core 18.3.1 asks a blit for. They have to be raised here,
// in the backend-independent frontend: DirectGLES drains the driver's error queue around the
// blit on purpose (that is how the resolve fallback probes the driver), so an ES-side
// rejection never reaches the application and glGetError() answered GL_NO_ERROR for a call
// the spec requires to fail (KHR-GL30.api.coverage's glBlitFramebuffer sub-check). DirectVulkan
// already dropped the bad-filter and LINEAR-with-depth/stencil calls on the floor with a log
// line (VulkanRenderer::BlitFramebuffer), so the only thing that changes for it is that the
// error is now visible where the spec says it should be.
static Bool ValidateBlitMaskAndFilter(const char* functionName, GLbitfield mask, GLenum filter) {
constexpr GLbitfield kBlitMaskBits = GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT;
if ((mask & ~kBlitMaskBits) != 0) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", functionName,
"mask contains bits other than GL_COLOR_BUFFER_BIT, "
"GL_DEPTH_BUFFER_BIT and GL_STENCIL_BUFFER_BIT."));
return false;
}
if (filter != GL_NEAREST && filter != GL_LINEAR) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidEnum,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", functionName,
"filter must be GL_NEAREST or GL_LINEAR."));
return false;
}
// Depth and stencil have no meaningful interpolation, so GL_LINEAR is rejected outright
// rather than downgraded - even when the mask also carries the colour bit.
if (filter == GL_LINEAR && (mask & (GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT)) != 0) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", functionName,
"GL_LINEAR filtering is not allowed when mask includes "
"GL_DEPTH_BUFFER_BIT or GL_STENCIL_BUFFER_BIT."));
return false;
}
return true;
}
void BlitNamedFramebuffer(GLuint readFramebuffer, GLuint drawFramebuffer, GLint srcX0, GLint srcY0, GLint srcX1, void BlitNamedFramebuffer(GLuint readFramebuffer, GLuint drawFramebuffer, GLint srcX0, GLint srcY0, GLint srcX1,
GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask,
GLenum filter) { GLenum filter) {
if (!ValidateBlitMaskAndFilter(__func__, mask, filter)) return;
BlitNamedFramebuffer_State(readFramebuffer, drawFramebuffer, srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, BlitNamedFramebuffer_State(readFramebuffer, drawFramebuffer, srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1,
dstY1, mask, filter); dstY1, mask, filter);
} }
void BlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, void BlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1,
GLint dstY1, GLbitfield mask, GLenum filter) { GLint dstY1, GLbitfield mask, GLenum filter) {
if (!ValidateBlitMaskAndFilter(__func__, mask, filter)) return;
BlitFramebuffer_Backend(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter); BlitFramebuffer_Backend(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
} }
@@ -21,6 +21,8 @@
// * KHR-GL32.api.coverage - glFenceSync's condition/flags and glWaitSync's flags/timeout. // * KHR-GL32.api.coverage - glFenceSync's condition/flags and glWaitSync's flags/timeout.
// * KHR-GL31.api.coverage - a draw's mode INVALID_ENUM has to outrank MobileGL's own // * KHR-GL31.api.coverage - a draw's mode INVALID_ENUM has to outrank MobileGL's own
// no-current-program guard. // no-current-program guard.
// * KHR-GL30.api.coverage - glBlitFramebuffer's mask bits, filter enum and the LINEAR-with-
// depth/stencil rule.
// Plus the indexed-getter parity RC-7b is about: glGetBooleani_v / glGetInteger64i_v / // Plus the indexed-getter parity RC-7b is about: glGetBooleani_v / glGetInteger64i_v /
// glGetFloati_v / glGetDoublei_v must answer every pname glGetIntegeri_v answers. // glGetFloati_v / glGetDoublei_v must answer every pname glGetIntegeri_v answers.
// //
@@ -36,6 +38,7 @@
#include "Init.h" #include "Init.h"
#include <MG_Impl/GLImpl/Buffer/GL_Buffer.h> #include <MG_Impl/GLImpl/Buffer/GL_Buffer.h>
#include <MG_Impl/GLImpl/Drawing/GL_Drawing.h> #include <MG_Impl/GLImpl/Drawing/GL_Drawing.h>
#include <MG_Impl/GLImpl/Framebuffer/GL_Framebuffer.h>
#include <MG_Impl/GLImpl/Getter/GL_Getter.h> #include <MG_Impl/GLImpl/Getter/GL_Getter.h>
#include <MG_Impl/GLImpl/Program/GL_Program.h> #include <MG_Impl/GLImpl/Program/GL_Program.h>
#include <MG_Impl/GLImpl/RenderState/GL_RenderState.h> #include <MG_Impl/GLImpl/RenderState/GL_RenderState.h>
@@ -539,4 +542,49 @@ void main() { g_color = vec4(1); }
GL_INVALID_OPERATION}, GL_INVALID_OPERATION},
}); });
} }
// KHR-GL30.api.coverage's glBlitFramebuffer sub-check. The frontend passed mask and filter
// straight through, and DirectGLES drains the driver's error queue around the blit so the ES
// rejection never surfaced either - both illegal calls reported GL_NO_ERROR. Every row here
// is rejected before the backend function pointer is reached, which is what lets this
// GPU-free suite run them at all.
TEST_F(NegativeApiErrorsTest, BlitFramebufferRejectsBadMasksAndFilters) {
DrainErrors();
// The bit the coverage test smuggles in: a legal glMapBufferRange flag, not a blit one.
constexpr GLbitfield kForeignBit = GL_MAP_INVALIDATE_BUFFER_BIT;
RunRows({
{"glBlitFramebuffer with a mask bit outside COLOR|DEPTH|STENCIL",
[] {
BlitFramebuffer(0, 0, 16, 16, 0, 0, 16, 16, GL_COLOR_BUFFER_BIT | kForeignBit, GL_NEAREST);
},
GL_INVALID_VALUE},
{"glBlitFramebuffer with a filter that is neither GL_NEAREST nor GL_LINEAR",
[] { BlitFramebuffer(0, 0, 16, 16, 0, 0, 16, 16, GL_COLOR_BUFFER_BIT, GL_NONE); }, GL_INVALID_ENUM},
{"glBlitFramebuffer of colour+stencil with GL_LINEAR",
[] {
BlitFramebuffer(0, 0, 16, 16, 0, 0, 16, 16, GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT, GL_LINEAR);
},
GL_INVALID_OPERATION},
{"glBlitFramebuffer of depth with GL_LINEAR",
[] { BlitFramebuffer(0, 0, 16, 16, 0, 0, 16, 16, GL_DEPTH_BUFFER_BIT, GL_LINEAR); },
GL_INVALID_OPERATION},
// The DSA form has to answer identically.
{"glBlitNamedFramebuffer with a mask bit outside COLOR|DEPTH|STENCIL",
[] {
BlitNamedFramebuffer(0, 0, 0, 0, 16, 16, 0, 0, 16, 16, GL_COLOR_BUFFER_BIT | kForeignBit,
GL_NEAREST);
},
GL_INVALID_VALUE},
{"glBlitNamedFramebuffer with a bad filter",
[] { BlitNamedFramebuffer(0, 0, 0, 0, 16, 16, 0, 0, 16, 16, GL_COLOR_BUFFER_BIT, GL_NONE); },
GL_INVALID_ENUM},
{"glBlitNamedFramebuffer of depth+stencil with GL_LINEAR",
[] {
BlitNamedFramebuffer(0, 0, 0, 0, 16, 16, 0, 0, 16, 16,
GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT, GL_LINEAR);
},
GL_INVALID_OPERATION},
});
}
} // namespace } // namespace