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[Fix] (MG_State/FramebufferState): Set default readBuffer value as Color0.
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@@ -118,7 +118,7 @@ namespace MobileGL {
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m_attachments;
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Bool m_drawBuffersDirty = false;
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Array<FramebufferAttachmentType, MAX_DRAW_BUFFERS> m_drawBuffers;
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FramebufferAttachmentType m_readBuffer = FramebufferAttachmentType::None;
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FramebufferAttachmentType m_readBuffer = FramebufferAttachmentType::Color0;
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};
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} // namespace GLState
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