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https://github.com/MobileGL-Dev/MobileGL
synced 2026-09-08 20:28:32 +09:00
[Feat] (MG_Backend/DirectVulkan): unified transient buffer arena
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@@ -20,9 +20,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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}
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void VkBufferManager::Shutdown() {
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m_vertexUploadArena.Shutdown();
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m_indexUploadArena.Shutdown();
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m_uniformUploadArena.Shutdown();
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m_transientUploadArena.Shutdown();
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m_initInfo = {};
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}
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@@ -30,76 +28,31 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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MOBILEGL_ASSERT(m_initInfo.allocator != nullptr, "VkBufferManager::RecreateTransientArenas requires initialized manager");
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MOBILEGL_ASSERT(frameCount > 0, "VkBufferManager::RecreateTransientArenas requires non-zero frame count");
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m_vertexUploadArena.Shutdown();
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m_indexUploadArena.Shutdown();
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m_uniformUploadArena.Shutdown();
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m_transientUploadArena.Shutdown();
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m_initInfo.frameCount = frameCount;
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return InitializeTransientArenas();
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}
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void VkBufferManager::BeginFrame(Uint32 frameIndex) {
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m_vertexUploadArena.BeginFrame(frameIndex);
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m_indexUploadArena.BeginFrame(frameIndex);
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m_uniformUploadArena.BeginFrame(frameIndex);
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m_transientUploadArena.BeginFrame(frameIndex);
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}
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Bool VkBufferManager::UploadTransient(TransientBufferKind kind, Uint32 frameIndex, const void* data,
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VkDeviceSize size, VkDeviceSize alignment, BufferSlice& outSlice) {
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switch (kind) {
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case TransientBufferKind::Vertex:
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return m_vertexUploadArena.Upload(frameIndex, data, size, alignment, outSlice);
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case TransientBufferKind::Index:
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return m_indexUploadArena.Upload(frameIndex, data, size, alignment, outSlice);
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case TransientBufferKind::Uniform:
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return m_uniformUploadArena.Upload(frameIndex, data, size, alignment, outSlice);
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default:
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return false;
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}
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(void)kind;
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return m_transientUploadArena.Upload(frameIndex, data, size, alignment, outSlice);
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}
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Bool VkBufferManager::InitializeTransientArenas() {
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Bool ok = m_vertexUploadArena.Initialize({
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return m_transientUploadArena.Initialize({
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.allocator = m_initInfo.allocator,
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.frameCount = m_initInfo.frameCount,
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.usage = VK_BUFFER_USAGE_VERTEX_BUFFER_BIT,
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.usage = VK_BUFFER_USAGE_VERTEX_BUFFER_BIT | VK_BUFFER_USAGE_INDEX_BUFFER_BIT |
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VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
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.memoryUsage = m_initInfo.transientMemoryUsage,
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.allocationFlags = m_initInfo.transientAllocationFlags,
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.minBufferSize = m_initInfo.minVertexUploadBytes,
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.minBufferSize = m_initInfo.minUploadBytes,
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.persistentlyMapped = m_initInfo.transientPersistentMapping,
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});
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if (!ok) {
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return false;
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}
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ok = m_indexUploadArena.Initialize({
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.allocator = m_initInfo.allocator,
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.frameCount = m_initInfo.frameCount,
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.usage = VK_BUFFER_USAGE_INDEX_BUFFER_BIT,
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.memoryUsage = m_initInfo.transientMemoryUsage,
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.allocationFlags = m_initInfo.transientAllocationFlags,
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.minBufferSize = m_initInfo.minIndexUploadBytes,
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.persistentlyMapped = m_initInfo.transientPersistentMapping,
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});
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if (!ok) {
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m_vertexUploadArena.Shutdown();
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return false;
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}
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ok = m_uniformUploadArena.Initialize({
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.allocator = m_initInfo.allocator,
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.frameCount = m_initInfo.frameCount,
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.usage = VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
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.memoryUsage = m_initInfo.transientMemoryUsage,
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.allocationFlags = m_initInfo.transientAllocationFlags,
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.minBufferSize = m_initInfo.minUniformUploadBytes,
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.persistentlyMapped = m_initInfo.transientPersistentMapping,
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});
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if (!ok) {
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m_vertexUploadArena.Shutdown();
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m_indexUploadArena.Shutdown();
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return false;
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}
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return true;
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}
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} // namespace MobileGL::MG_Backend::DirectVulkan
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@@ -23,9 +23,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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struct VkBufferManagerInitInfo {
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VmaAllocator allocator = nullptr;
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Uint32 frameCount = 0;
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VkDeviceSize minVertexUploadBytes = 4 * 1024 * 1024;
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VkDeviceSize minIndexUploadBytes = 1 * 1024 * 1024;
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VkDeviceSize minUniformUploadBytes = 4 * 1024 * 1024;
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VkDeviceSize minUploadBytes = 4 * 1024 * 1024;
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VmaMemoryUsage transientMemoryUsage = VMA_MEMORY_USAGE_AUTO;
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VmaAllocationCreateFlags transientAllocationFlags = VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT;
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Bool transientPersistentMapping = false;
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@@ -47,8 +45,6 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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Bool InitializeTransientArenas();
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VkBufferManagerInitInfo m_initInfo{};
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BufferArena m_vertexUploadArena;
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BufferArena m_indexUploadArena;
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BufferArena m_uniformUploadArena;
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BufferArena m_transientUploadArena;
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};
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} // namespace MobileGL::MG_Backend::DirectVulkan
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@@ -291,9 +291,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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succeeded = m_bufferManager.Initialize({
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.allocator = m_allocator,
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.frameCount = m_frameContext.GetFrameCount(),
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.minVertexUploadBytes = 4 * 1024 * 1024,
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.minIndexUploadBytes = 1 * 1024 * 1024,
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.minUniformUploadBytes = 4 * 1024 * 1024,
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.minUploadBytes = 4 * 1024 * 1024,
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.transientMemoryUsage = VMA_MEMORY_USAGE_AUTO,
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.transientAllocationFlags = VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT,
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.transientPersistentMapping = false,
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