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https://github.com/MobileGL-Dev/MobileGL
synced 2026-09-12 14:18:31 +09:00
[Feat] (MG_Backend/DirectVulkan): unified transient buffer arena
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@@ -20,9 +20,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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}
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void VkBufferManager::Shutdown() {
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m_vertexUploadArena.Shutdown();
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m_indexUploadArena.Shutdown();
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m_uniformUploadArena.Shutdown();
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m_transientUploadArena.Shutdown();
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m_initInfo = {};
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}
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@@ -30,76 +28,31 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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MOBILEGL_ASSERT(m_initInfo.allocator != nullptr, "VkBufferManager::RecreateTransientArenas requires initialized manager");
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MOBILEGL_ASSERT(frameCount > 0, "VkBufferManager::RecreateTransientArenas requires non-zero frame count");
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m_vertexUploadArena.Shutdown();
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m_indexUploadArena.Shutdown();
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m_uniformUploadArena.Shutdown();
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m_transientUploadArena.Shutdown();
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m_initInfo.frameCount = frameCount;
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return InitializeTransientArenas();
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}
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void VkBufferManager::BeginFrame(Uint32 frameIndex) {
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m_vertexUploadArena.BeginFrame(frameIndex);
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m_indexUploadArena.BeginFrame(frameIndex);
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m_uniformUploadArena.BeginFrame(frameIndex);
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m_transientUploadArena.BeginFrame(frameIndex);
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}
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Bool VkBufferManager::UploadTransient(TransientBufferKind kind, Uint32 frameIndex, const void* data,
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VkDeviceSize size, VkDeviceSize alignment, BufferSlice& outSlice) {
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switch (kind) {
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case TransientBufferKind::Vertex:
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return m_vertexUploadArena.Upload(frameIndex, data, size, alignment, outSlice);
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case TransientBufferKind::Index:
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return m_indexUploadArena.Upload(frameIndex, data, size, alignment, outSlice);
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case TransientBufferKind::Uniform:
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return m_uniformUploadArena.Upload(frameIndex, data, size, alignment, outSlice);
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default:
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return false;
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}
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(void)kind;
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return m_transientUploadArena.Upload(frameIndex, data, size, alignment, outSlice);
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}
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Bool VkBufferManager::InitializeTransientArenas() {
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Bool ok = m_vertexUploadArena.Initialize({
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return m_transientUploadArena.Initialize({
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.allocator = m_initInfo.allocator,
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.frameCount = m_initInfo.frameCount,
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.usage = VK_BUFFER_USAGE_VERTEX_BUFFER_BIT,
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.usage = VK_BUFFER_USAGE_VERTEX_BUFFER_BIT | VK_BUFFER_USAGE_INDEX_BUFFER_BIT |
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VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
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.memoryUsage = m_initInfo.transientMemoryUsage,
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.allocationFlags = m_initInfo.transientAllocationFlags,
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.minBufferSize = m_initInfo.minVertexUploadBytes,
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.minBufferSize = m_initInfo.minUploadBytes,
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.persistentlyMapped = m_initInfo.transientPersistentMapping,
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});
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if (!ok) {
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return false;
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}
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ok = m_indexUploadArena.Initialize({
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.allocator = m_initInfo.allocator,
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.frameCount = m_initInfo.frameCount,
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.usage = VK_BUFFER_USAGE_INDEX_BUFFER_BIT,
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.memoryUsage = m_initInfo.transientMemoryUsage,
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.allocationFlags = m_initInfo.transientAllocationFlags,
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.minBufferSize = m_initInfo.minIndexUploadBytes,
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.persistentlyMapped = m_initInfo.transientPersistentMapping,
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});
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if (!ok) {
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m_vertexUploadArena.Shutdown();
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return false;
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}
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ok = m_uniformUploadArena.Initialize({
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.allocator = m_initInfo.allocator,
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.frameCount = m_initInfo.frameCount,
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.usage = VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
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.memoryUsage = m_initInfo.transientMemoryUsage,
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.allocationFlags = m_initInfo.transientAllocationFlags,
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.minBufferSize = m_initInfo.minUniformUploadBytes,
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.persistentlyMapped = m_initInfo.transientPersistentMapping,
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});
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if (!ok) {
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m_vertexUploadArena.Shutdown();
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m_indexUploadArena.Shutdown();
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return false;
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}
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return true;
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}
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} // namespace MobileGL::MG_Backend::DirectVulkan
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