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https://github.com/MobileGL-Dev/MobileGL
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[Fix] (MG_State/Texture): add same handling logic to glTexParameterf
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@@ -386,7 +386,70 @@ namespace MG_GL::GL {
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}
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// TODO: Fix sampler
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auto& texState = *MG_State_T::textureState;
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auto activeUnit = texState.activeTextureUnit_;
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auto unitState = &texState.textureUnits_[activeUnit];
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GLuint boundTextureID = unitState->GetBoundTexture(target);
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if (boundTextureID == 0) {
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MG_Util::Debug::LogD("TexParameterf: No texture bound. Skipping sampler update.");
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return;
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}
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Diligent::SamplerDesc SamDesc;
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auto it = MG_Diligent::g_SamplerMap.find(boundTextureID);
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if (it != MG_Diligent::g_SamplerMap.end() && it->second) {
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SamDesc = it->second->GetDesc();
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} else {
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SamDesc.MinFilter = Diligent::FILTER_TYPE_LINEAR;
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SamDesc.MagFilter = Diligent::FILTER_TYPE_LINEAR;
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SamDesc.AddressU = Diligent::TEXTURE_ADDRESS_WRAP;
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SamDesc.AddressV = Diligent::TEXTURE_ADDRESS_WRAP;
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SamDesc.AddressW = Diligent::TEXTURE_ADDRESS_WRAP;
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}
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switch (pname) {
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case GL_TEXTURE_MIN_FILTER:
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FillFilterTypeFromGLEnum(param, SamDesc.MinFilter, SamDesc.MipFilter);
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break;
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case GL_TEXTURE_MAG_FILTER:
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FillFilterTypeFromGLEnum(param, SamDesc.MagFilter, SamDesc.MipFilter);
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break;
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case GL_TEXTURE_WRAP_S:
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SamDesc.AddressU = ConvertAddressMode(param);
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break;
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case GL_TEXTURE_WRAP_T:
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SamDesc.AddressV = ConvertAddressMode(param);
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break;
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case GL_TEXTURE_WRAP_R:
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SamDesc.AddressW = ConvertAddressMode(param);
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break;
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case GL_TEXTURE_MIN_LOD:
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SamDesc.MinLOD = (float)param;
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break;
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case GL_TEXTURE_MAX_LOD:
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SamDesc.MaxLOD = (float)param;
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break;
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case GL_TEXTURE_COMPARE_FUNC:
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SamDesc.ComparisonFunc = ConvertComparsionFunc(param);
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break;
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default:
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MG_Util::Debug::LogE("%s: not handled param: %s", __func__, MG_Util::Debug::GLEnumToString(param));
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}
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Diligent::ISampler* pNewSampler = nullptr;
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MG_Diligent::g_pDevice->CreateSampler(SamDesc, &pNewSampler);
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if (it != MG_Diligent::g_SamplerMap.end()) {
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if (it->second) {
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it->second->Release();
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}
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it->second = pNewSampler;
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} else {
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MG_Diligent::g_SamplerMap[boundTextureID] = pNewSampler;
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}
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MG_Util::Debug::LogD("TexParameterf: Updated sampler for texture %u", boundTextureID);
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}
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void TexParameteri(GLenum target, GLenum pname, GLint param) {
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