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https://github.com/MobileGL-Dev/MobileGL
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[Perf] (MG_Backend/DirectVulkan): re-land content-version texture early-out; bump content version on glGenerateMipmap so cached sampled views re-sync (fixes Iris shader retrace)
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@@ -1065,6 +1065,22 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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Bool VkTextureManager::SyncTexture(MG_State::GLState::ITextureObject &texture,
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TextureResource &outResource) {
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// Cross-draw fast path: if the resource is already built and neither the texture's
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// pixel content (bumped in MarkStorageDirty) nor its params changed since the last
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// sync, there is nothing to re-check or re-upload - skip CheckMipmapCompleteness,
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// SyncTextureResource, SyncTextureViews and the per-level dirty scan. Layout is
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// maintained separately by the transition path, so the resource still reflects truth.
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const Uint64 syncingContentVersion = texture.GetContentVersion();
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const auto* syncingMipTexture = MG_State::GLState::AsMipmapTexture(&texture);
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const Uint32 syncingMipLevelCount =
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syncingMipTexture != nullptr ? syncingMipTexture->GetMipmapLevelCount() : 0u;
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if (outResource.image != VK_NULL_HANDLE &&
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outResource.syncedContentVersion == syncingContentVersion &&
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outResource.syncedTextureParamsVersion == texture.GetTextureParamsVersion() &&
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outResource.syncedMipLevelCount == syncingMipLevelCount) {
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return true;
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}
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TextureUploadTarget uploadTarget = TextureUploadTarget::Unknown;
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IntVec3 texelSize{0, 0, 0};
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SizeT byteSize = 0;
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@@ -1111,6 +1127,8 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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DumpTextureSyncStats(texture.GetExternalIndex(), texture.GetFormat(), uploadTarget, mipLevelCount,
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texelSize, byteSize, hasDirtyMipLevel);
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if (!hasDirtyMipLevel) {
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outResource.syncedContentVersion = syncingContentVersion;
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outResource.syncedMipLevelCount = syncingMipLevelCount;
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return true;
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}
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@@ -1118,6 +1136,8 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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MGLOG_D("%s: UploadDirtyMipLevels failed", __func__);
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return false;
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}
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outResource.syncedContentVersion = syncingContentVersion;
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outResource.syncedMipLevelCount = syncingMipLevelCount;
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return true;
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}
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@@ -97,6 +97,13 @@ public:
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VkImageViewType viewType = VK_IMAGE_VIEW_TYPE_2D;
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VkSampleCountFlagBits sampleCount = VK_SAMPLE_COUNT_1_BIT;
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Uint16 syncedTextureParamsVersion = 0;
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// Snapshot of ITextureObject::GetContentVersion() at the last successful sync;
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// lets SyncTexture skip the whole re-check/re-upload when content is unchanged.
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Uint64 syncedContentVersion = 0;
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// Snapshot of the defined mip-level count at the last sync. Folded into the early-out key
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// as defense-in-depth: any path that grows the level set (which resizes the sampled view)
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// busts the skip even if it failed to bump the content version.
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Uint32 syncedMipLevelCount = 0;
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TextureResource() = default;
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TextureResource(const TextureResource&) = delete;
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@@ -120,6 +127,8 @@ public:
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std::swap(this->viewType, that.viewType);
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std::swap(this->sampleCount, that.sampleCount);
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std::swap(this->syncedTextureParamsVersion, that.syncedTextureParamsVersion);
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std::swap(this->syncedContentVersion, that.syncedContentVersion);
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std::swap(this->syncedMipLevelCount, that.syncedMipLevelCount);
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}
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void Reset() {
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@@ -166,6 +175,8 @@ public:
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viewType = VK_IMAGE_VIEW_TYPE_2D;
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sampleCount = VK_SAMPLE_COUNT_1_BIT;
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syncedTextureParamsVersion = 0;
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syncedContentVersion = 0;
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syncedMipLevelCount = 0;
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}
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~TextureResource() {
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@@ -332,6 +332,11 @@ namespace MobileGL::MG_Impl::GLImpl {
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texture.AllocateStorage(uploadTarget, level, {levelTexelSize, levelByteSize});
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texture.MarkStorageDirty(uploadTarget, level, false);
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}
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// Mip generation grows/regenerates the level set on the GPU without marking any CPU
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// level dirty (MarkStorageDirty(...,false) above). Bump the content version so the
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// backend re-syncs: a cached sampled VkImageView built for the pre-generate level
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// range would otherwise stay stale and clamp LOD>0 sampling to mip 0.
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texture.BumpContentVersion();
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return true;
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}
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@@ -207,12 +207,21 @@ namespace MobileGL {
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return m_textureParamsVersion;
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}
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Uint64 TextureObjectBase::GetContentVersion() const {
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return m_contentVersion;
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}
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void TextureObjectBase::BumpContentVersion() {
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++m_contentVersion;
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}
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Int TextureObjectBase::GetSamples() const {
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return m_samples;
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}
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void TextureObjectBase::SetSamples(Int samples) {
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m_samples = samples;
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++m_textureParamsVersion;
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}
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Bool TextureObjectBase::HasFixedSampleLocations() const {
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@@ -221,6 +230,7 @@ namespace MobileGL {
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void TextureObjectBase::SetFixedSampleLocations(Bool fixedSampleLocations) {
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m_fixedSampleLocations = fixedSampleLocations;
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++m_textureParamsVersion;
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}
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Uint64 TextureObjectBase::GetLifetimeId() const {
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@@ -257,6 +267,9 @@ namespace MobileGL {
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void TextureObjectWithOneMipmap::MarkStorageDirty(TextureUploadTarget uploadTarget, Uint mipmapLevel,
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Bool dirty) {
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if (dirty) {
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++m_contentVersion;
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}
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m_textureStorage.MarkDirty(GetIndexOfTextureUploadTarget(uploadTarget), mipmapLevel, dirty);
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}
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@@ -47,6 +47,10 @@ namespace MobileGL::MG_State::GLState {
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virtual Uint GetImmutableLevels() const = 0;
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virtual void SetImmutableLevels(Uint levels) = 0;
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virtual Uint16 GetTextureParamsVersion() const = 0;
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// Monotonic counter bumped on every CPU-side pixel mutation (see MarkStorageDirty).
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// Backends compare it against a per-resource snapshot to skip re-syncing unchanged
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// textures across draws (e.g. the block atlas bound across a whole terrain batch).
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virtual Uint64 GetContentVersion() const = 0;
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virtual Int GetSamples() const = 0;
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virtual void SetSamples(Int samples) = 0;
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virtual Bool HasFixedSampleLocations() const = 0;
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@@ -86,6 +90,11 @@ namespace MobileGL::MG_State::GLState {
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Uint GetImmutableLevels() const override;
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void SetImmutableLevels(Uint levels) override;
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Uint16 GetTextureParamsVersion() const override;
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Uint64 GetContentVersion() const override;
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// Bumps the content version without touching per-level storage-dirty flags. Used when the
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// set of defined mip levels grows via GPU-side mip generation (glGenerateMipmap): the level
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// set changed (so a cached sampled view's level range is stale) but no CPU data is dirty.
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void BumpContentVersion();
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Int GetSamples() const override;
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void SetSamples(Int samples) override;
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Bool HasFixedSampleLocations() const override;
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@@ -108,6 +117,9 @@ namespace MobileGL::MG_State::GLState {
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UintVec2 m_levelRange = {0, 1000};
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Uint m_immutableLevels = 0;
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Uint16 m_textureParamsVersion = 0;
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// Starts at 1 so a freshly-created backend resource (snapshot 0) never spuriously
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// matches before its first sync. Bumped only on dirty=true in MarkStorageDirty.
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Uint64 m_contentVersion = 1;
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Int m_samples = 0;
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Bool m_fixedSampleLocations = true;
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};
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@@ -41,6 +41,9 @@ namespace MobileGL {
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}
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void TextureObject2DCube::MarkStorageDirty(TextureUploadTarget uploadTarget, Uint mipmapLevel, bool dirty) {
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if (dirty) {
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++m_contentVersion;
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}
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m_textureStorage.MarkDirty(GetIndexOfTextureUploadTarget(uploadTarget), mipmapLevel, dirty);
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}
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