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https://github.com/MobileGL-Dev/MobileGL
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[Perf] (MG_Backend/DirectVulkan): re-land content-version texture early-out; bump content version on glGenerateMipmap so cached sampled views re-sync (fixes Iris shader retrace)
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@@ -47,6 +47,10 @@ namespace MobileGL::MG_State::GLState {
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virtual Uint GetImmutableLevels() const = 0;
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virtual void SetImmutableLevels(Uint levels) = 0;
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virtual Uint16 GetTextureParamsVersion() const = 0;
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// Monotonic counter bumped on every CPU-side pixel mutation (see MarkStorageDirty).
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// Backends compare it against a per-resource snapshot to skip re-syncing unchanged
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// textures across draws (e.g. the block atlas bound across a whole terrain batch).
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virtual Uint64 GetContentVersion() const = 0;
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virtual Int GetSamples() const = 0;
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virtual void SetSamples(Int samples) = 0;
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virtual Bool HasFixedSampleLocations() const = 0;
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@@ -86,6 +90,11 @@ namespace MobileGL::MG_State::GLState {
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Uint GetImmutableLevels() const override;
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void SetImmutableLevels(Uint levels) override;
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Uint16 GetTextureParamsVersion() const override;
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Uint64 GetContentVersion() const override;
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// Bumps the content version without touching per-level storage-dirty flags. Used when the
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// set of defined mip levels grows via GPU-side mip generation (glGenerateMipmap): the level
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// set changed (so a cached sampled view's level range is stale) but no CPU data is dirty.
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void BumpContentVersion();
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Int GetSamples() const override;
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void SetSamples(Int samples) override;
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Bool HasFixedSampleLocations() const override;
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@@ -108,6 +117,9 @@ namespace MobileGL::MG_State::GLState {
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UintVec2 m_levelRange = {0, 1000};
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Uint m_immutableLevels = 0;
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Uint16 m_textureParamsVersion = 0;
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// Starts at 1 so a freshly-created backend resource (snapshot 0) never spuriously
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// matches before its first sync. Bumped only on dirty=true in MarkStorageDirty.
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Uint64 m_contentVersion = 1;
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Int m_samples = 0;
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Bool m_fixedSampleLocations = true;
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};
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