[Fix] (Pipe): stop a make-current disarming the composite resolver's release path - the memo's freshness and the slot's release obligation were one flag, so after the first Reset no signature move ever spoke a delete

This commit is contained in:
2026-09-08 15:24:22 -04:00
parent f0f8cab682
commit 820d1a60b9
2 changed files with 102 additions and 17 deletions
+36 -16
View File
@@ -102,6 +102,13 @@ namespace MobileGL::MG_Pipe {
Entry* entry = Find(key);
if (entry != nullptr) {
if (entry->Signature == signature && entry->Handle == handle) {
// THE SAME COMPOSITE. Not merely "the same signature": the handle is minted
// off the composite ProgramObject's own lifetime id, so an identical handle
// IS an identical object, and there is nothing to release whatever the
// memo's freshness says. Re-arming Fresh here is what a Reset() costs - one
// re-observation - and Live is deliberately NOT touched, because it is the
// release obligation and it is still owed for exactly this handle.
entry->Fresh = true;
++m_counters.Reuses;
return handle;
}
@@ -115,35 +122,33 @@ namespace MobileGL::MG_Pipe {
entry->Handle = handle;
entry->CompositeLifetimeId = composite.GetLifetimeId();
entry->Live = true;
entry->Fresh = true;
++m_counters.Mints;
return handle;
}
// The pipeline object itself is going away, or a test is tearing down. Speaks the same
// release for whatever it still holds.
void Forget(Uint pipelineName) {
for (SizeT i = 0; i < m_entries.size(); ++i) {
if (m_entries[i].PipelineName != pipelineName) continue;
ReleaseEntry(m_entries[i]);
m_entries[i] = m_entries.back();
m_entries.pop_back();
return;
}
}
// A make-current. The entries name composites that belong to the frontend objects of
// the context being left, and those objects outlive the switch, so the RECORDS are not
// released here - releasing them would emit a delete for a live program. Only the
// memo's freshness is dropped, which costs at most one re-observation.
// released here - releasing them would emit a delete for a live program.
//
// ONLY THE MEMO's FRESHNESS IS DROPPED, AND `Fresh` IS A SEPARATE FLAG FROM `Live` FOR
// EXACTLY THAT REASON. The two were one flag and the conflation was a real defect: the
// reuse branch above returns before anything could restore it, so after the first
// make-current every entry stayed at false for the life of the process and ReleaseEntry
// early-returned for ever - no delete_shader_state, no Free, no counter, and the old
// composite's handle simply overwritten out of the resolver. `Live` is a RELEASE
// OBLIGATION and nothing but ReleaseEntry may clear it; `Fresh` is the memo's own "does
// this entry describe the current context's pipeline of this name", which costs at most
// one re-observation when it is wrong.
void Reset() {
for (Entry& entry : m_entries) entry.Live = false;
for (Entry& entry : m_entries) entry.Fresh = false;
}
void ResetCounters() { m_counters = Counters{}; }
MGPipeHandle HandleFor(Uint pipelineName) const {
for (const Entry& entry : m_entries) {
if (entry.PipelineName == pipelineName && entry.Live) return entry.Handle;
if (entry.PipelineName == pipelineName && entry.Live && entry.Fresh) return entry.Handle;
}
return kMGPipeNullHandle;
}
@@ -156,11 +161,26 @@ namespace MobileGL::MG_Pipe {
// choice: a static that held one would put a frontend destructor on an exit
// handler's path into a torn-down pipe. A GL name, a signature of plain integers,
// a handle and a lifetime id are all this needs.
// KEYED ON THE GL NAME, because a ProgramPipelineObject has no lifetime id -
// ComputeDrawProgramSignature reads the STAGE programs' ids and the pipeline itself
// carries none. glGenProgramPipelines recycles names, so a deleted-and-recreated
// pipeline can inherit its predecessor's entry; that is bounded and self-correcting
// rather than a hazard. The first Observe on the new object finds a signature and a
// handle that do not match and releases the old entry, and that release resolves
// NOTHING - the allocator erases the lifetime-id mapping on Free, so a stale
// CompositeLifetimeId emits no delete and frees no slot; all it costs is one
// redundant, idempotent death notice, which is the same shape the composite's own
// second release path already has. The vector is keyed by name, so it cannot grow
// past the highest pipeline name the process ever used.
Uint PipelineName = 0;
DrawProgramSignature Signature{};
MGPipeHandle Handle = kMGPipeNullHandle;
Uint64 CompositeLifetimeId = 0;
// THE RELEASE OBLIGATION. Set when this entry takes responsibility for a composite's
// slot, cleared ONLY by ReleaseEntry when that responsibility is discharged.
Bool Live = false;
// THE MEMO's FRESHNESS, and deliberately not the same flag as Live - see Reset().
Bool Fresh = false;
};
Entry* Find(Uint pipelineName) {
@@ -360,7 +360,8 @@ TEST(CompositeResolver, ASlotAtTheShaderCsoLimitIsRefusedWhileTheLastBandSlotIsN
X(CompositeResolver, ASignatureThatHasNotMovedReusesOneComposite) \
X(CompositeResolver, TwoPipelinesWithTheSameSignatureKeepTheirOwnComposite) \
X(CompositeResolver, EvictionThenDestructionFreesTheSlotExactlyOnce) \
X(CompositeResolver, DestructionThenEvictionFreesTheSlotExactlyOnce)
X(CompositeResolver, DestructionThenEvictionFreesTheSlotExactlyOnce) \
X(CompositeResolver, ASignatureMoveAfterAMakeCurrentStillReleasesThroughTheResolver)
#define MGL_DECLARE_PULL_SKIP(Suite, Name) \
TEST(Suite, Name) { GTEST_SKIP() << "compiled only under MOBILEGL_PIPE_PUSH"; }
@@ -399,6 +400,13 @@ void main() { gl_Position = vec4(0.0, 0.0, 0.0, 1.0); }
const char* kFs = R"(#version 430 core
out vec4 o_color;
void main() { o_color = vec4(1.0); }
)";
// A SECOND fragment stage, so a pipeline's draw-program signature can be made to move for
// real: ComputeDrawProgramSignature is the per-stage {lifetimeId, GetLinkVersion()} array,
// and a different ProgramObject is a different lifetime id.
const char* kFs2 = R"(#version 430 core
out vec4 o_color;
void main() { o_color = vec4(0.5); }
)";
// Built by hand rather than through glCreateShaderProgramv, for ProgramPipelineCompositeTest's
@@ -555,6 +563,63 @@ void main() { o_color = vec4(1.0); }
EXPECT_NE(recycled.Gen, cso.Gen);
MGPipeSlots().Free(MGPipeKind::ShaderCso, recycled);
}
// THE RELEASE PATH THE TWO CASES ABOVE DO NOT TOUCH. Both of them call the death helper
// directly, so the resolver is not in the picture at all and its own release - the
// pipeline-cache path, the one the header says exists precisely because "usually" is not a
// contract - had no case of its own. This drives it, and it drives it AFTER A
// MAKE-CURRENT, which is where it used to be permanently disarmed:
//
// Reset() cleared the entry's one flag; the next Observe took the reuse branch and
// returned before anything could restore it; from then on ReleaseEntry saw !Live and
// returned immediately - no delete_shader_state, no Free, no counter movement - and the
// old composite's handle was simply overwritten out of the resolver. Nothing leaked
// today only because the frontend's one-slot pipeline cache drops the last SharedPtr on
// the overwrite, which is exactly the "a client that only reacted to destructors" case
// the design refuses to rely on.
//
// The release obligation now lives in its own flag and a make-current does not touch it.
TEST(CompositeResolver, ASignatureMoveAfterAMakeCurrentStillReleasesThroughTheResolver) {
ResolverScope scope;
const GLuint vs = MakeSeparableProgram(GL_VERTEX_SHADER, kVs);
const GLuint fs = MakeSeparableProgram(GL_FRAGMENT_SHADER, kFs);
const GLuint pipeline = MakeBoundPipeline(vs, fs);
ASSERT_GT(MGPipeProgramEmitterInstance().EmitShaderState(Ctx()), 0u);
const MGPipeHandle first = MGPipeProgramEmitterInstance().DrawCso();
ASSERT_FALSE(MGPipeHandleIsNull(first));
ASSERT_TRUE(MGPipeIsCompositeShaderSlot(first.Slot));
ASSERT_TRUE(MGPipeSlots().IsLive(MGPipeKind::ShaderCso, first));
ASSERT_EQ(MGPipeCompositeResolverInstance().GetCounters().Releases, 0u);
// THE MAKE-CURRENT. This is exactly what PipeFill's FreshlyPrimed arm does, and it
// reaches MGPipeCompositeResolver::Reset() through the program emitter's own Reset().
MGPipeProgramEmitterInstance().Reset();
// ... followed by a draw whose stage set has NOT moved, which is the reuse branch.
MGPipeProgramEmitterInstance().EmitShaderState(Ctx());
EXPECT_EQ(MGPipeProgramEmitterInstance().DrawCso(), first)
<< "the same stage set is the same composite and the same handle";
EXPECT_GE(MGPipeCompositeResolverInstance().GetCounters().Reuses, 1u);
EXPECT_EQ(MGPipeCompositeResolverInstance().GetCounters().Releases, 0u)
<< "a reuse releases nothing";
// NOW THE STAGE SET REALLY MOVES: a different fragment stage program is a different
// lifetime id, so ComputeDrawProgramSignature moves and the frontend builds a second
// composite. The resolver has to speak the release for the first one.
const GLuint fs2 = MakeSeparableProgram(GL_FRAGMENT_SHADER, kFs2);
GL::UseProgramStages(pipeline, GL_FRAGMENT_SHADER_BIT, fs2);
GL::UseProgram(0);
MGPipeProgramEmitterInstance().EmitShaderState(Ctx());
const MGPipeHandle second = MGPipeProgramEmitterInstance().DrawCso();
ASSERT_FALSE(MGPipeHandleIsNull(second));
EXPECT_NE(second, first) << "a moved signature is a second composite with its own handle";
EXPECT_EQ(MGPipeCompositeResolverInstance().GetCounters().Releases, 1u)
<< "the resolver's own release path, spoken after a make-current";
EXPECT_FALSE(MGPipeSlots().IsLive(MGPipeKind::ShaderCso, first))
<< "and the first composite's slot really went back, exactly once";
EXPECT_TRUE(MGPipeSlots().IsLive(MGPipeKind::ShaderCso, second));
}
} // namespace
#endif // MOBILEGL_PIPE_PUSH