[Fix] (MG_State/Program): fixing discrapencies between builtins of Vulkan and OpenGL GLSL (gl_VertexID/gl_VertexIndex)

This commit is contained in:
2025-07-10 18:04:19 +08:00
parent 59e0291f9e
commit 82a4be37f2
4 changed files with 31 additions and 9 deletions
@@ -494,6 +494,10 @@ namespace MG_Diligent {
}
MG_Util::Program::GenerateDefaultUBOForGLSL_Multi(shaderSourcesMap, programInfo.uniformBufferNames);
MG_Util::Debug::LogD("ConfigureResourceLayout: uniformBufferNames for %u:", programInfo.id);
for (auto& name: programInfo.uniformBufferNames) {
MG_Util::Debug::LogD(" %s", name.c_str());
}
for (auto shaderId : programInfo.AttachedShadersID) {
auto shader = MG_Diligent::g_ShaderMap[shaderId];
@@ -268,6 +268,7 @@ namespace MG_GL::GL {
auto* uboData = static_cast<uint8_t*>(mapped);
for (auto& name: programInfo.uniformBufferNames) {
MG_Util::Debug::LogW("Attempting to update uniform '%s' for program %u", name.c_str(), program);
auto& uniform = programObj.uniformValues[name];
if (IsSamplerType(uniform.type)) continue;
@@ -330,6 +331,8 @@ namespace MG_GL::GL {
break;
}
}
} else {
MG_Util::Debug::LogW("Cannot update uniform '%s' for program %u, offset not found", name.c_str(), program);
}
}
MG_Util::Debug::LogD("Finished updating uniform values in UBO for program %u.", program);
@@ -303,6 +303,10 @@ namespace MG_GL::GL {
}
MG_Util::Program::GenerateDefaultUBOForGLSL_Multi(shaderSources, programInfo.uniformBufferNames);
MG_Util::Debug::LogD("LinkProgram: uniformBufferNames for %u:", program);
for (auto& name: programInfo.uniformBufferNames) {
MG_Util::Debug::LogD(" %s", name.c_str());
}
for (GLuint shaderId : programObj.attachedShaders) {
auto it = MG_State_T::programState->shaders_.find(shaderId);
@@ -374,6 +378,7 @@ namespace MG_GL::GL {
if (MG_Diligent::g_ShaderMap.find(shaderId) == MG_Diligent::g_ShaderMap.end() || MG_Diligent::g_ShaderMap[shaderId] == nullptr) {
GLenum shaderType = shaderObj.type;
std::string sourceStr = finalShaderSources[shaderId];
MG_Util::Program::RenameGLSLBuiltinsForVulkan(sourceStr);
MG_Util::Debug::LogD("Shader ID: %u, type: %s\nConverted source:\n%s",
shaderId, MG_Util::Debug::GLEnumToString(shaderType), sourceStr.c_str());