mirror of
https://github.com/MobileGL-Dev/MobileGL
synced 2026-09-07 19:58:32 +09:00
[Test] (TraceReplay): minecraft-1.21.4-rd12-odinlite-in-world perf fixture (campaign benchmark scene)
This commit is contained in:
@@ -17,6 +17,12 @@ The bundled fixtures cover:
|
||||

|
||||
- minecraft-1.21.4-in-world: captured from Minecraft 1.21.4 after entering a singleplayer world.
|
||||

|
||||
- minecraft-1.21.4-rd12-odinlite-in-world: captured on an Android device (FCL MobileGL Magma capture, 854x480) from
|
||||
vanilla Minecraft 1.21.4 at render distance 12, drifting down a river valley in a boat. Unlike the other in-world
|
||||
fixtures this one is a 251-frame window (gltrim `-f 1094-1343`) rather than a single frame, so it doubles as the
|
||||
campaign's benchmark scene: benchmark mode replays the whole window and the tail frames measure steady-state
|
||||
in-world frame time. The golden is still the final frame, so it works as an ordinary correctness case too.
|
||||

|
||||
- minecraft-1.21.4-fabric-sodium-in-world: captured from Minecraft 1.21.4 Fabric with Sodium after entering a
|
||||
singleplayer world with Fancy graphics.
|
||||

|
||||
|
||||
BIN
Binary file not shown.
Binary file not shown.
@@ -60,6 +60,13 @@
|
||||
"golden": "minecraft-1.21.4-in-world.0000280000.png",
|
||||
"target_call": 280000
|
||||
},
|
||||
{
|
||||
"name": "minecraft-1.21.4-rd12-odinlite-in-world",
|
||||
"trace_archive": "minecraft-1.21.4-rd12-odinlite-in-world.tgz",
|
||||
"golden": "minecraft-1.21.4-rd12-odinlite-in-world.0004660351.png",
|
||||
"target_call": 4660351,
|
||||
"timeout_seconds": 1800
|
||||
},
|
||||
{
|
||||
"name": "minecraft-1.21.4-fabric-sodium-in-world",
|
||||
"trace_archive": "minecraft-1.21.4-fabric-sodium-in-world.tgz",
|
||||
|
||||
Reference in New Issue
Block a user