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https://github.com/MobileGL-Dev/MobileGL
synced 2026-09-09 04:38:30 +09:00
[Fix] (Diligent/Shader): Rename glsl builtins for Vulkan.
This commit is contained in:
@@ -371,6 +371,7 @@ namespace MG_Diligent {
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shaderSource = MG_Util::Program::BindInputLayoutLocationsForGLSL(spirv,
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programObj.attribLocations);
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MG_Util::Program::RenameGLSLBuiltinsForVulkan(shaderSource);
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} else {
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shaderSource = it->second.source;
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}
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@@ -277,6 +277,7 @@ namespace MG_GL::GL {
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} else {
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shaderSource = it->second.source;
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}
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MG_Util::Program::RenameGLSLBuiltinsForVulkan(shaderSource);
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shaderSources[it->first] = shaderSource;
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}
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}
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@@ -176,9 +176,25 @@ GLint ProgramState::QueryProgramAttributeLocation(GLuint program, const GLchar*
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GLint loc = it->second;
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MG_Util::Debug::LogD("MG_State: Program: QueryProgramAttributeLocation success: %s -> %d", name, loc);
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return loc;
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} else {
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MG_Util::Debug::LogW("MG_State: Program: QueryProgramAttributeLocation warning: name '%s' not found, generating new one...", name);
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// Find the next available location
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GLint loc = (GLint)prog.attribLocations.size();
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bool locInUse;
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do {
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locInUse = false;
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for (const auto& pair : prog.attribLocations) {
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if (pair.second == loc) {
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locInUse = true;
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loc++;
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break;
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}
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}
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} while (locInUse);
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prog.attribLocations[name] = loc;
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MG_Util::Debug::LogD("MG_State: Program: QueryProgramAttributeLocation success: %s -> %d", name, loc);
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return prog.attribLocations[name];
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}
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MG_Util::Debug::LogW("MG_State: Program: QueryProgramAttributeLocation warning: name '%s' not found", name);
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return -1;
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}
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GLenum ProgramState::QueryProgramStateIntVector(GLuint program, GLenum pname, GLint* params) {
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@@ -5,8 +5,19 @@
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#include "GLSLTool.h"
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namespace MG_Util::Program {
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std::string BindInputLayoutLocationsForGLSL(const std::vector<uint32_t>& spirv,
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const MG_Global::unordered_map<std::string, GLint>&
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void RenameGLSLBuiltinsForVulkan(std::string &src) {
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static const std::vector<std::pair<std::regex, std::string>> rules = {
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{ std::regex(R"(\bgl_VertexID\b)"), "gl_VertexIndex" },
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{ std::regex(R"(\bgl_InstanceID\b)"), "gl_InstanceIndex" }
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};
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for (auto &rule : rules) {
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src = std::regex_replace(src, rule.first, rule.second);
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}
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}
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std::string BindInputLayoutLocationsForGLSL(std::vector<uint32_t>& spirv,
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MG_Global::unordered_map<std::string, GLint>&
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name_location_map) {
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spvc_context context = nullptr;
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spvc_parsed_ir ir = nullptr;
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@@ -17,11 +28,13 @@ namespace MG_Util::Program {
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std::string output_glsl;
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if ((result = spvc_context_create(&context)) != SPVC_SUCCESS) {
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MG_Util::Debug::LogE("[SPIRV-Cross] Failed to create context.");
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return {};
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}
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if ((result = spvc_context_parse_spirv(context, spirv.data(), spirv.size(), &ir)) != SPVC_SUCCESS) {
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spvc_context_destroy(context);
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MG_Util::Debug::LogE("[SPIRV-Cross] Failed to parse SPIR-V.");
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return {};
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}
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@@ -33,11 +46,13 @@ namespace MG_Util::Program {
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&compiler
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)) != SPVC_SUCCESS) {
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spvc_context_destroy(context);
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MG_Util::Debug::LogE("[SPIRV-Cross] Failed to create compiler.");
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return {};
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}
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if ((result = spvc_compiler_create_shader_resources(compiler, &resources)) != SPVC_SUCCESS) {
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spvc_context_destroy(context);
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MG_Util::Debug::LogE("[SPIRV-Cross] Failed to create shader resources.");
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return {};
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}
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@@ -50,6 +65,7 @@ namespace MG_Util::Program {
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&num_inputs
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)) != SPVC_SUCCESS) {
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spvc_context_destroy(context);
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MG_Util::Debug::LogE("[SPIRV-Cross] Failed to get stage inputs.");
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return {};
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}
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@@ -61,8 +77,8 @@ namespace MG_Util::Program {
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for (const auto& [name, location] : name_location_map) {
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auto it = name_to_id.find(name);
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if (it == name_to_id.end()) {
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spvc_context_destroy(context);
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return {};
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MG_Util::Debug::LogW("[SPIRV-Cross] Input name not found in shader: %s", name.c_str());
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continue;
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}
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spvc_compiler_set_decoration(
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@@ -81,6 +97,8 @@ namespace MG_Util::Program {
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if ((result = spvc_compiler_compile(compiler, &glsl_source)) != SPVC_SUCCESS) {
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spvc_context_destroy(context);
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MG_Util::Debug::LogE("[SPIRV-Cross] Failed to compile to GLSL: %s",
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spvc_context_get_last_error_string(context));
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return {};
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}
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@@ -182,9 +182,10 @@ namespace MG_Util::Program {
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std::string>& glslSources);
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void GenerateDefaultUBOForGLSL_Multi(
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MG_Global::unordered_map<GLuint, std::string> &shaderSources, std::vector<std::string>& outUniformBufferNames);
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std::string BindInputLayoutLocationsForGLSL(const std::vector<uint32_t>& spirv,
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const MG_Global::unordered_map<std::string, GLint>&
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std::string BindInputLayoutLocationsForGLSL(std::vector<uint32_t>& spirv,
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MG_Global::unordered_map<std::string, GLint>&
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name_location_map);
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void RenameGLSLBuiltinsForVulkan(std::string &src);
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}
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#endif //MOBILEGL_GLSLTOOL_H
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