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[Fix] (MG_Backend/DirectVulkan): include the texture enum converter the WARN-level log line needs - VulkanRenderer.cpp did not compile below INFO log level
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@@ -19,6 +19,9 @@
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#include "MG_State/GLState/TextureState/TextureObject.h"
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#include "MG_Impl/GLImpl/Framebuffer/GL_Framebuffer.h"
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#include "MG_Util/Converters/GLToMG/TextureEnumConverter.h"
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// Only reached from an MGLOG_W, which the shipping INFO log level compiles out - so the
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// missing include never broke a default build and did break every WARN/DEBUG-level one.
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#include "MG_Util/Converters/MGToStr/TextureEnumConverter.h"
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#include "MG_Util/Converters/MGToVk/RenderStateEnumConverter.h"
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#include "MG_Util/Converters/MGToVk/TextureEnumConverter.h"
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#include "MG_Util/Math/HalfFloat.h"
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