[Fix] (MG_Backend/DirectVulkan): include the texture enum converter the WARN-level log line needs - VulkanRenderer.cpp did not compile below INFO log level

This commit is contained in:
2026-08-10 21:47:27 -04:00
parent b219992ee3
commit 8371365db5
@@ -19,6 +19,9 @@
#include "MG_State/GLState/TextureState/TextureObject.h"
#include "MG_Impl/GLImpl/Framebuffer/GL_Framebuffer.h"
#include "MG_Util/Converters/GLToMG/TextureEnumConverter.h"
// Only reached from an MGLOG_W, which the shipping INFO log level compiles out - so the
// missing include never broke a default build and did break every WARN/DEBUG-level one.
#include "MG_Util/Converters/MGToStr/TextureEnumConverter.h"
#include "MG_Util/Converters/MGToVk/RenderStateEnumConverter.h"
#include "MG_Util/Converters/MGToVk/TextureEnumConverter.h"
#include "MG_Util/Math/HalfFloat.h"