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[Feat] (MG_Remote, Client): the conservative GPU-write set and the persistent-map block tracker, on the client, where the decision SyncGpuWrites makes synchronously actually lives
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@@ -571,6 +571,11 @@ if (MOBILEGL_BUILD_DISAGGREGATED)
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MobileGL/MG_Remote/Client/ClientSession.cpp
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MobileGL/MG_Remote/Client/EmitTables.cpp
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MobileGL/MG_Remote/Client/CapsMirror.cpp
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# P5 b1's two: the conservative GPU-write set the client must build because all six
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# MarkGpuWritten producers are on the server's side of the line, and the
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# block-granularity persistent-map push that tier T2 makes mandatory.
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MobileGL/MG_Remote/Client/GpuWritePending.cpp
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MobileGL/MG_Remote/Client/PersistentMapTracker.cpp
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MobileGL/MG_Remote/Server/ServerSession.cpp
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MobileGL/MG_Remote/Server/PipeApplier.cpp
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MobileGL/MG_Remote/Server/ServerLoop.cpp
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