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https://github.com/MobileGL-Dev/MobileGL
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[Fix] (Magma): a uniform block declared at an empty binding point reads a zeroed block instead of dereferencing a null buffer
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@@ -2099,9 +2099,19 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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auto& bindingPoint = MG_State::pGLContext->GetBufferBindingPoint(BufferTarget::Uniform, frontendBinding);
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const auto& bufferObject = bindingPoint.GetBoundObject();
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MOBILEGL_ASSERT(bufferObject != nullptr,
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"ResolveUniformBufferPayload: no UBO bound at frontend binding %u for block '%s'",
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frontendBinding, program.GetUniformBlockName(static_cast<Uint32>(blockIndex)).c_str());
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static thread_local Vector<Uint8> paddedUbo;
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if (bufferObject == nullptr) {
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// A block the program declares at a point with nothing bound - never bound, or its
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// buffer was deleted while bound, which unbinds it (UnboundUniformBlockScenario). GL
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// leaves what the shader READS undefined and raises no error; this used to dereference
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// the null object. Answer it with a zeroed block of the reflected size instead.
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const VkDeviceSize blockSize =
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static_cast<VkDeviceSize>(program.GetUBOSizeAt(static_cast<Uint32>(blockIndex)));
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paddedUbo.assign(static_cast<SizeT>(blockSize > 0 ? blockSize : 16), 0);
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out.payload = paddedUbo.data();
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out.payloadSize = static_cast<VkDeviceSize>(paddedUbo.size());
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return true;
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}
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bufferObject->SyncPersistentMappedRange();
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MOBILEGL_ASSERT(bufferObject->MappedData() != nullptr && bufferObject->GetSize() != 0,
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@@ -2134,7 +2144,6 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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outSize = blockSize;
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outData = bufferObject->MappedData() + static_cast<SizeT>(rangeStart);
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if (available < blockSize) {
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static thread_local Vector<Uint8> paddedUbo;
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paddedUbo.assign(static_cast<SizeT>(blockSize), 0);
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Memcpy(paddedUbo.data(), outData, static_cast<SizeT>(available));
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outData = paddedUbo.data();
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