mirror of
https://github.com/MobileGL-Dev/MobileGL
synced 2026-09-09 12:48:32 +09:00
[Chore] (MG_Backend/DirectVulkan): simplify FrameContext interface
This commit is contained in:
@@ -11,13 +11,10 @@
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namespace MobileGL::MG_Backend::DirectVulkan {
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VkResult FrameContext::Initialize(VkDevice device, VkCommandPool commandPool, Uint32 frameCount) {
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Destroy(device, commandPool);
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commandBuffers.resize(frameCount, VK_NULL_HANDLE);
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imageAvailableSemaphores.resize(frameCount, VK_NULL_HANDLE);
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renderFinishedSemaphores.resize(frameCount, VK_NULL_HANDLE);
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imageInFlightFences.resize(frameCount, VK_NULL_HANDLE);
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hasCommandBufferRecorded.assign(frameCount, false);
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m_frames.assign(frameCount, {});
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currentFrameIndex = 0;
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Vector<VkCommandBuffer> commandBuffers(frameCount, VK_NULL_HANDLE);
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VkCommandBufferAllocateInfo allocInfo{};
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allocInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
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allocInfo.commandPool = commandPool;
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@@ -27,6 +24,9 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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if (result != VK_SUCCESS) {
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return result;
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}
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for (Uint32 i = 0; i < frameCount; ++i) {
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m_frames[i].commandBuffer = commandBuffers[i];
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}
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VkSemaphoreCreateInfo semaphoreInfo{VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO};
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VkFenceCreateInfo fenceInfo{VK_STRUCTURE_TYPE_FENCE_CREATE_INFO};
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@@ -44,24 +44,36 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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}
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void FrameContext::Destroy(VkDevice device, VkCommandPool commandPool) {
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const Uint32 frameCount = static_cast<Uint32>(commandBuffers.size());
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const Uint32 frameCount = static_cast<Uint32>(m_frames.size());
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Vector<VkCommandBuffer> commandBuffers(frameCount, VK_NULL_HANDLE);
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for (Uint32 i = 0; i < frameCount; ++i) {
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commandBuffers[i] = m_frames[i].commandBuffer;
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}
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for (Uint32 i = 0; i < frameCount; ++i) {
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DestroySyncObjectsForFrame(device, i);
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}
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if (device != VK_NULL_HANDLE && commandPool != VK_NULL_HANDLE && !commandBuffers.empty()) {
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if (device != VK_NULL_HANDLE && commandPool != VK_NULL_HANDLE && !m_frames.empty()) {
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vkFreeCommandBuffers(device, commandPool, frameCount, commandBuffers.data());
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}
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commandBuffers.clear();
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imageAvailableSemaphores.clear();
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renderFinishedSemaphores.clear();
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imageInFlightFences.clear();
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hasCommandBufferRecorded.clear();
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m_frames.clear();
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currentFrameIndex = 0;
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}
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void FrameContext::AdvanceFrame() {
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MOBILEGL_ASSERT(!commandBuffers.empty(), "FrameContext is not initialized");
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currentFrameIndex = (currentFrameIndex + 1) % static_cast<Uint32>(commandBuffers.size());
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FrameContext::FrameData& FrameContext::GetCurrent() {
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MOBILEGL_ASSERT(!m_frames.empty(), "FrameContext is not initialized");
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return m_frames[currentFrameIndex];
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}
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const FrameContext::FrameData& FrameContext::GetCurrent() const {
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MOBILEGL_ASSERT(!m_frames.empty(), "FrameContext is not initialized");
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return m_frames[currentFrameIndex];
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}
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void FrameContext::AdvanceToNext() {
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MOBILEGL_ASSERT(!m_frames.empty(), "FrameContext is not initialized");
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currentFrameIndex = (currentFrameIndex + 1) % static_cast<Uint32>(m_frames.size());
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GetCurrent().hasCommandBufferRecorded = false;
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}
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Uint32 FrameContext::GetCurrentFrameIndex() const {
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@@ -69,172 +81,63 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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}
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Uint32 FrameContext::GetFrameCount() const {
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return static_cast<Uint32>(commandBuffers.size());
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}
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VkCommandBuffer& FrameContext::GetCommandBuffer(Uint32 frameIndex) {
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AssertValidFrameIndex(frameIndex);
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return commandBuffers[frameIndex];
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}
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VkSemaphore& FrameContext::GetImageAvailableSemaphore(Uint32 frameIndex) {
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AssertValidFrameIndex(frameIndex);
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return imageAvailableSemaphores[frameIndex];
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}
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VkSemaphore& FrameContext::GetRenderFinishedSemaphore(Uint32 frameIndex) {
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AssertValidFrameIndex(frameIndex);
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return renderFinishedSemaphores[frameIndex];
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}
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VkFence& FrameContext::GetImageInFlightFence(Uint32 frameIndex) {
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AssertValidFrameIndex(frameIndex);
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return imageInFlightFences[frameIndex];
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}
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void FrameContext::SetHasCommandBufferRecorded(Uint32 frameIndex, Bool value) {
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AssertValidFrameIndex(frameIndex);
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hasCommandBufferRecorded[frameIndex] = value;
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}
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void FrameContext::SetCurrentCommandBuffer(VkCommandBuffer value) {
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SetCurrentCommandBufferRecorded(false);
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GetCommandBuffer(GetCurrentFrameIndex()) = value;
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}
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void FrameContext::SetCurrentImageAvailableSemaphore(VkSemaphore value) {
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GetImageAvailableSemaphore(GetCurrentFrameIndex()) = value;
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}
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void FrameContext::SetCurrentRenderFinishedSemaphore(VkSemaphore value) {
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GetRenderFinishedSemaphore(GetCurrentFrameIndex()) = value;
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}
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void FrameContext::SetCurrentImageInFlightFence(VkFence value) {
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GetImageInFlightFence(GetCurrentFrameIndex()) = value;
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}
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void FrameContext::SetCurrentCommandBufferRecorded(Bool value) {
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SetHasCommandBufferRecorded(GetCurrentFrameIndex(), value);
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}
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VkCommandBuffer& FrameContext::GetCurrentCommandBuffer() {
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return GetCommandBuffer(GetCurrentFrameIndex());
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}
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VkSemaphore& FrameContext::GetCurrentImageAvailableSemaphore() {
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return GetImageAvailableSemaphore(GetCurrentFrameIndex());
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}
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VkSemaphore& FrameContext::GetCurrentRenderFinishedSemaphore() {
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return GetRenderFinishedSemaphore(GetCurrentFrameIndex());
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}
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VkFence& FrameContext::GetCurrentImageInFlightFence() {
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return GetImageInFlightFence(GetCurrentFrameIndex());
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}
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Bool FrameContext::HasCurrentCommandBufferRecorded() const {
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return HasCommandBufferRecorded(GetCurrentFrameIndex());
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}
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const VkCommandBuffer& FrameContext::GetCommandBuffer(Uint32 frameIndex) const {
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AssertValidFrameIndex(frameIndex);
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return commandBuffers[frameIndex];
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}
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const VkSemaphore& FrameContext::GetImageAvailableSemaphore(Uint32 frameIndex) const {
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AssertValidFrameIndex(frameIndex);
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return imageAvailableSemaphores[frameIndex];
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}
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const VkSemaphore& FrameContext::GetRenderFinishedSemaphore(Uint32 frameIndex) const {
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AssertValidFrameIndex(frameIndex);
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return renderFinishedSemaphores[frameIndex];
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}
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const VkFence& FrameContext::GetImageInFlightFence(Uint32 frameIndex) const {
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AssertValidFrameIndex(frameIndex);
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return imageInFlightFences[frameIndex];
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}
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Bool FrameContext::HasCommandBufferRecorded(Uint32 frameIndex) const {
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AssertValidFrameIndex(frameIndex);
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return hasCommandBufferRecorded[frameIndex];
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}
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const VkCommandBuffer& FrameContext::GetCurrentCommandBuffer() const {
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return GetCommandBuffer(GetCurrentFrameIndex());
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}
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const VkSemaphore& FrameContext::GetCurrentImageAvailableSemaphore() const {
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return GetImageAvailableSemaphore(GetCurrentFrameIndex());
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}
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const VkSemaphore& FrameContext::GetCurrentRenderFinishedSemaphore() const {
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return GetRenderFinishedSemaphore(GetCurrentFrameIndex());
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}
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const VkFence& FrameContext::GetCurrentImageInFlightFence() const {
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return GetImageInFlightFence(GetCurrentFrameIndex());
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}
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void FrameContext::ResetPerFrameState() {
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for (SizeT i = 0; i < hasCommandBufferRecorded.size(); ++i) {
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hasCommandBufferRecorded[i] = false;
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}
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return static_cast<Uint32>(m_frames.size());
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}
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void FrameContext::AssertValidFrameIndex(Uint32 frameIndex) const {
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MOBILEGL_ASSERT(frameIndex < commandBuffers.size(), "FrameContext index out of range");
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MOBILEGL_ASSERT(frameIndex < m_frames.size(), "FrameContext index out of range");
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}
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VkResult FrameContext::CreateSyncObjectsForFrame(VkDevice device, Uint32 frameIndex,
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const VkSemaphoreCreateInfo& semaphoreInfo,
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const VkFenceCreateInfo& fenceInfo) {
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AssertValidFrameIndex(frameIndex);
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DestroySyncObjectsForFrame(device, frameIndex);
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auto& frame = m_frames[frameIndex];
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VkResult result =
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vkCreateSemaphore(device, &semaphoreInfo, nullptr, &imageAvailableSemaphores[frameIndex]);
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vkCreateSemaphore(device, &semaphoreInfo, nullptr, &frame.imageAvailableSemaphore);
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if (result != VK_SUCCESS) {
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return result;
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}
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result = vkCreateSemaphore(device, &semaphoreInfo, nullptr, &renderFinishedSemaphores[frameIndex]);
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result = vkCreateSemaphore(device, &semaphoreInfo, nullptr, &frame.renderFinishedSemaphore);
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if (result != VK_SUCCESS) {
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vkDestroySemaphore(device, imageAvailableSemaphores[frameIndex], nullptr);
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imageAvailableSemaphores[frameIndex] = VK_NULL_HANDLE;
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vkDestroySemaphore(device, frame.imageAvailableSemaphore, nullptr);
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frame.imageAvailableSemaphore = VK_NULL_HANDLE;
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return result;
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}
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result = vkCreateFence(device, &fenceInfo, nullptr, &imageInFlightFences[frameIndex]);
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result = vkCreateFence(device, &fenceInfo, nullptr, &frame.imageInFlightFence);
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if (result != VK_SUCCESS) {
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vkDestroySemaphore(device, renderFinishedSemaphores[frameIndex], nullptr);
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vkDestroySemaphore(device, imageAvailableSemaphores[frameIndex], nullptr);
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renderFinishedSemaphores[frameIndex] = VK_NULL_HANDLE;
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imageAvailableSemaphores[frameIndex] = VK_NULL_HANDLE;
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vkDestroySemaphore(device, frame.renderFinishedSemaphore, nullptr);
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vkDestroySemaphore(device, frame.imageAvailableSemaphore, nullptr);
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frame.renderFinishedSemaphore = VK_NULL_HANDLE;
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frame.imageAvailableSemaphore = VK_NULL_HANDLE;
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return result;
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}
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hasCommandBufferRecorded[frameIndex] = false;
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frame.hasCommandBufferRecorded = false;
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return VK_SUCCESS;
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}
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void FrameContext::DestroySyncObjectsForFrame(VkDevice device, Uint32 frameIndex) {
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if (device != VK_NULL_HANDLE && imageInFlightFences[frameIndex] != VK_NULL_HANDLE) {
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vkDestroyFence(device, imageInFlightFences[frameIndex], nullptr);
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AssertValidFrameIndex(frameIndex);
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auto& frame = m_frames[frameIndex];
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if (device != VK_NULL_HANDLE && frame.imageInFlightFence != VK_NULL_HANDLE) {
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vkDestroyFence(device, frame.imageInFlightFence, nullptr);
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}
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imageInFlightFences[frameIndex] = VK_NULL_HANDLE;
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frame.imageInFlightFence = VK_NULL_HANDLE;
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if (device != VK_NULL_HANDLE && renderFinishedSemaphores[frameIndex] != VK_NULL_HANDLE) {
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vkDestroySemaphore(device, renderFinishedSemaphores[frameIndex], nullptr);
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if (device != VK_NULL_HANDLE && frame.renderFinishedSemaphore != VK_NULL_HANDLE) {
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vkDestroySemaphore(device, frame.renderFinishedSemaphore, nullptr);
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}
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renderFinishedSemaphores[frameIndex] = VK_NULL_HANDLE;
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frame.renderFinishedSemaphore = VK_NULL_HANDLE;
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if (device != VK_NULL_HANDLE && imageAvailableSemaphores[frameIndex] != VK_NULL_HANDLE) {
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vkDestroySemaphore(device, imageAvailableSemaphores[frameIndex], nullptr);
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if (device != VK_NULL_HANDLE && frame.imageAvailableSemaphore != VK_NULL_HANDLE) {
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vkDestroySemaphore(device, frame.imageAvailableSemaphore, nullptr);
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}
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imageAvailableSemaphores[frameIndex] = VK_NULL_HANDLE;
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hasCommandBufferRecorded[frameIndex] = false;
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frame.imageAvailableSemaphore = VK_NULL_HANDLE;
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frame.hasCommandBufferRecorded = false;
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}
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} // namespace MobileGL::MG_Backend::DirectVulkan
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@@ -14,41 +14,23 @@
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namespace MobileGL::MG_Backend::DirectVulkan {
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class FrameContext {
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public:
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struct FrameData {
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VkCommandBuffer commandBuffer = VK_NULL_HANDLE;
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VkSemaphore imageAvailableSemaphore = VK_NULL_HANDLE;
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VkSemaphore renderFinishedSemaphore = VK_NULL_HANDLE;
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VkFence imageInFlightFence = VK_NULL_HANDLE;
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Bool hasCommandBufferRecorded = false;
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};
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VkResult Initialize(VkDevice device, VkCommandPool commandPool, Uint32 frameCount);
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void Destroy(VkDevice device, VkCommandPool commandPool);
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void AdvanceFrame();
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void ResetPerFrameState();
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FrameData& GetCurrent();
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const FrameData& GetCurrent() const;
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void AdvanceToNext();
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Uint32 GetCurrentFrameIndex() const;
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Uint32 GetFrameCount() const;
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VkCommandBuffer& GetCommandBuffer(Uint32 frameIndex);
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VkSemaphore& GetImageAvailableSemaphore(Uint32 frameIndex);
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VkSemaphore& GetRenderFinishedSemaphore(Uint32 frameIndex);
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VkFence& GetImageInFlightFence(Uint32 frameIndex);
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void SetHasCommandBufferRecorded(Uint32 frameIndex, Bool value);
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void SetCurrentCommandBuffer(VkCommandBuffer value);
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void SetCurrentImageAvailableSemaphore(VkSemaphore value);
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void SetCurrentRenderFinishedSemaphore(VkSemaphore value);
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void SetCurrentImageInFlightFence(VkFence value);
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void SetCurrentCommandBufferRecorded(Bool value);
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VkCommandBuffer& GetCurrentCommandBuffer();
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VkSemaphore& GetCurrentImageAvailableSemaphore();
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VkSemaphore& GetCurrentRenderFinishedSemaphore();
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VkFence& GetCurrentImageInFlightFence();
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Bool HasCurrentCommandBufferRecorded() const;
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const VkCommandBuffer& GetCommandBuffer(Uint32 frameIndex) const;
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const VkSemaphore& GetImageAvailableSemaphore(Uint32 frameIndex) const;
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const VkSemaphore& GetRenderFinishedSemaphore(Uint32 frameIndex) const;
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const VkFence& GetImageInFlightFence(Uint32 frameIndex) const;
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Bool HasCommandBufferRecorded(Uint32 frameIndex) const;
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const VkCommandBuffer& GetCurrentCommandBuffer() const;
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const VkSemaphore& GetCurrentImageAvailableSemaphore() const;
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const VkSemaphore& GetCurrentRenderFinishedSemaphore() const;
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const VkFence& GetCurrentImageInFlightFence() const;
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private:
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void AssertValidFrameIndex(Uint32 frameIndex) const;
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@@ -57,11 +39,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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const VkFenceCreateInfo& fenceInfo);
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void DestroySyncObjectsForFrame(VkDevice device, Uint32 frameIndex);
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Vector<VkCommandBuffer> commandBuffers;
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Vector<VkSemaphore> imageAvailableSemaphores;
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Vector<VkSemaphore> renderFinishedSemaphores;
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Vector<VkFence> imageInFlightFences;
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Vector<Bool> hasCommandBufferRecorded;
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Vector<FrameData> m_frames;
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Uint32 currentFrameIndex = 0;
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};
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} // namespace MobileGL::MG_Backend::DirectVulkan
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@@ -197,10 +197,11 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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CreateFrameContexts();
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// Prime the first frame so Render() always targets an acquired swapchain image.
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VK_VERIFY(vkWaitForFences(m_device, 1, &m_frameContext.GetCurrentImageInFlightFence(), VK_TRUE, UINT64_MAX));
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VK_VERIFY(vkResetFences(m_device, 1, &m_frameContext.GetCurrentImageInFlightFence()));
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auto& frame = m_frameContext.GetCurrent();
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VK_VERIFY(vkWaitForFences(m_device, 1, &frame.imageInFlightFence, VK_TRUE, UINT64_MAX));
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VK_VERIFY(vkResetFences(m_device, 1, &frame.imageInFlightFence));
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VK_VERIFY(vkAcquireNextImageKHR(m_device, m_swapchainObject.GetHandle(), UINT64_MAX,
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m_frameContext.GetCurrentImageAvailableSemaphore(), VK_NULL_HANDLE,
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frame.imageAvailableSemaphore, VK_NULL_HANDLE,
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&m_imageIndexAcquired));
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MGLOG_D("VulkanRenderer initialized");
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@@ -251,7 +252,8 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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}
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void VulkanRenderer::Render() {
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VkCommandBuffer& commandBuffer = m_frameContext.GetCurrentCommandBuffer();
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auto& frame = m_frameContext.GetCurrent();
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VkCommandBuffer& commandBuffer = frame.commandBuffer;
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VK_VERIFY(vkResetCommandBuffer(commandBuffer, 0));
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// Begin command buffer
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@@ -298,14 +300,15 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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// End command buffer
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VK_VERIFY(vkEndCommandBuffer(commandBuffer));
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m_frameContext.SetCurrentCommandBufferRecorded(true);
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frame.hasCommandBufferRecorded = true;
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}
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void VulkanRenderer::Present() {
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MOBILEGL_ASSERT(m_imageIndexAcquired < m_swapchainObject.GetImageCount(),
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"Present, acquired image index out of range");
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VkCommandBuffer& commandBuffer = m_frameContext.GetCurrentCommandBuffer();
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const Bool hasRecordedWork = m_frameContext.HasCurrentCommandBufferRecorded();
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auto& frame = m_frameContext.GetCurrent();
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VkCommandBuffer& commandBuffer = frame.commandBuffer;
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const Bool hasRecordedWork = frame.hasCommandBufferRecorded;
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Bool needsLayoutTransitionForPresent = false;
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if (!hasRecordedWork) {
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@@ -350,18 +353,18 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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// 1) Submit current frame work.
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VkSubmitInfo submitInfo{};
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submitInfo.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
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VkSemaphore waitSemaphores[] = {m_frameContext.GetCurrentImageAvailableSemaphore()};
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VkSemaphore waitSemaphores[] = {frame.imageAvailableSemaphore};
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VkPipelineStageFlags waitStages[] = {VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT};
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submitInfo.waitSemaphoreCount = 1;
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submitInfo.pWaitSemaphores = waitSemaphores;
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submitInfo.pWaitDstStageMask = waitStages;
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submitInfo.commandBufferCount = shouldSubmitCommandBuffer ? 1U : 0U;
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submitInfo.pCommandBuffers = shouldSubmitCommandBuffer ? &commandBuffer : nullptr;
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VkSemaphore signalSemaphores[] = {m_frameContext.GetCurrentRenderFinishedSemaphore()};
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VkSemaphore signalSemaphores[] = {frame.renderFinishedSemaphore};
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submitInfo.signalSemaphoreCount = 1;
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submitInfo.pSignalSemaphores = signalSemaphores;
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VK_VERIFY(vkQueueSubmit(m_graphicsQueue, 1, &submitInfo, m_frameContext.GetCurrentImageInFlightFence()));
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m_frameContext.SetCurrentCommandBufferRecorded(false);
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VK_VERIFY(vkQueueSubmit(m_graphicsQueue, 1, &submitInfo, frame.imageInFlightFence));
|
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frame.hasCommandBufferRecorded = false;
|
||||
m_swapchainObject.SetImageLayout(m_imageIndexAcquired, VK_IMAGE_LAYOUT_PRESENT_SRC_KHR);
|
||||
|
||||
// 2) Present current frame.
|
||||
@@ -383,16 +386,17 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
VK_VERIFY(result, "Present, vkQueuePresentKHR");
|
||||
|
||||
// 3) Advance frame slot.
|
||||
m_frameContext.AdvanceFrame();
|
||||
m_frameContext.AdvanceToNext();
|
||||
|
||||
// 4) Wait/reset/acquire for next frame.
|
||||
VK_VERIFY(vkWaitForFences(m_device, 1, &m_frameContext.GetCurrentImageInFlightFence(), VK_TRUE, UINT64_MAX),
|
||||
auto& nextFrame = m_frameContext.GetCurrent();
|
||||
VK_VERIFY(vkWaitForFences(m_device, 1, &nextFrame.imageInFlightFence, VK_TRUE, UINT64_MAX),
|
||||
"Present, vkWaitForFences");
|
||||
VK_VERIFY(vkResetFences(m_device, 1, &m_frameContext.GetCurrentImageInFlightFence()),
|
||||
VK_VERIFY(vkResetFences(m_device, 1, &nextFrame.imageInFlightFence),
|
||||
"Present, vkResetFences");
|
||||
result =
|
||||
vkAcquireNextImageKHR(m_device, m_swapchainObject.GetHandle(), UINT64_MAX,
|
||||
m_frameContext.GetCurrentImageAvailableSemaphore(), VK_NULL_HANDLE,
|
||||
nextFrame.imageAvailableSemaphore, VK_NULL_HANDLE,
|
||||
&m_imageIndexAcquired);
|
||||
if (result == VK_ERROR_OUT_OF_DATE_KHR || result == VK_SUBOPTIMAL_KHR) {
|
||||
MGLOG_D("Present, vkAcquireNextImageKHR got %d, recreating swapchain", result);
|
||||
@@ -912,7 +916,9 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
CreateSwapchain();
|
||||
CreateDefaultRenderPass();
|
||||
CreateDefaultFramebuffers();
|
||||
m_frameContext.ResetPerFrameState();
|
||||
if (m_frameContext.GetFrameCount() > 0) {
|
||||
m_frameContext.GetCurrent().hasCommandBufferRecorded = false;
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace MobileGL::MG_Backend::DirectVulkan
|
||||
|
||||
Reference in New Issue
Block a user