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[Feat] (MG_Util/Converters): Implement converters related to framebuffer enum.
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#pragma once
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#include <Includes.h>
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#include <MG_State/GLState/FramebufferState/FramebufferObject.h>
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namespace MobileGL {
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namespace MG_Util {
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FramebufferTarget ConvertGLEnumToFramebufferTarget(GLenum bufferTarget);
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FramebufferAttachmentType ConvertGLEnumToFramebufferAttachmentType(GLenum attachment);
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} // namespace MG_Util
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} // namespace MobileGL
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