Files
MobileGL/MobileGL/MG_Util/Converters/GLToMG/FramebufferEnumConverter.h
T

10 lines
372 B
C++

#pragma once
#include <Includes.h>
#include <MG_State/GLState/FramebufferState/FramebufferObject.h>
namespace MobileGL {
namespace MG_Util {
FramebufferTarget ConvertGLEnumToFramebufferTarget(GLenum bufferTarget);
FramebufferAttachmentType ConvertGLEnumToFramebufferAttachmentType(GLenum attachment);
} // namespace MG_Util
} // namespace MobileGL