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https://github.com/MobileGL-Dev/MobileGL
synced 2026-09-07 19:58:32 +09:00
Merge branch 'Feat/Diligent' of https://github.com/MobileGL-Dev/MobileGL into feat/Diligent
This commit is contained in:
@@ -43,13 +43,18 @@ namespace MG_Diligent {
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}
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}
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if (attribName.empty()) {
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continue;
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// This can happen if an attribute is bound but not used by the shader program.
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}
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MG_State::QueryProgramAttributeLocation(program, attribName.c_str());
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if (attribIndex == -1) {
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continue;
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}
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Diligent::LayoutElement element;
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element.InputIndex = static_cast<Diligent::Uint32>(attribIndex);
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element.InputIndex = attribIndex;
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element.BufferSlot = 0;
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element.NumComponents = attrib.size;
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@@ -67,16 +72,18 @@ namespace MG_Diligent {
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}
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element.IsNormalized = attrib.normalized;
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element.RelativeOffset = static_cast<Diligent::Uint32>(reinterpret_cast<size_t>(attrib.pointer));
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element.Stride = attrib.stride; // Set stride by attrib.stride
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element.RelativeOffset = static_cast<Diligent::Uint32>(reinterpret_cast<uintptr_t>(attrib.pointer));
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inputLayout.push_back(element);
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MG_Util::Debug::LogD("Built LayoutElement for attrib '%s' (location %d): "
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"NumComponents=%d, ValueType=%d, IsNormalized=%s, RelativeOffset=%u",
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"NumComponents=%d, ValueType=%d, IsNormalized=%s, RelativeOffset=%u, Stride=%u",
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attribName.c_str(), attribIndex,
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element.NumComponents, element.ValueType,
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element.IsNormalized ? "true" : "false",
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element.RelativeOffset);
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element.RelativeOffset, element.Stride);
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}
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}
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