[Chore] (MG_Backend/DirectVulkan): eliminate vague texture binding fallbacks

This commit is contained in:
2026-05-05 18:34:44 +08:00
parent 0a000d1628
commit 8e4a4359b4
6 changed files with 106 additions and 61 deletions
@@ -291,20 +291,6 @@ namespace MobileGL::MG_Backend::DirectVulkan {
const TextureTarget preferredTarget = programObj.samplerTextureTargetByBinding[binding];
outTexture = textureUnit.GetBindingSlot(preferredTarget).GetBoundObject();
if (!outTexture) {
for (const auto& bindingSlot : textureUnit.GetAllBindingSlots()) {
const auto& fallbackTexture = bindingSlot.GetBoundObject();
if (!fallbackTexture) {
continue;
}
outTexture = fallbackTexture;
MGLOG_D(
"ResolveSamplerTexture: falling back to bound textureId=%d for sampler binding=%u location=%d unit=%d target=%d",
outTexture->GetExternalIndex(), binding, location, unit, static_cast<Int>(preferredTarget));
break;
}
}
if (!outTexture) {
MGLOG_E("ResolveSamplerTexture: no texture bound for sampler binding=%u location=%d unit=%d target=%d",
binding, location, unit, static_cast<Int>(preferredTarget));
@@ -592,12 +578,18 @@ namespace MobileGL::MG_Backend::DirectVulkan {
} else {
hasImage = ResolveSamplerDescriptor(commandBuffer, program, programObj, binding, imageInfo);
}
MOBILEGL_ASSERT(hasImage,
"UniformDescriptorBinder::BindProgramUniformBuffers failed: sampler binding %u has no valid texture descriptor",
binding);
MOBILEGL_ASSERT(imageInfo.sampler != VK_NULL_HANDLE && imageInfo.imageView != VK_NULL_HANDLE,
"UniformDescriptorBinder::BindProgramUniformBuffers failed: sampler binding %u has null sampler or imageView",
binding);
if (!hasImage) {
MGLOG_E(
"UniformDescriptorBinder::BindProgramUniformBuffers failed: sampler binding %u has no valid texture descriptor",
binding);
return false;
}
if (imageInfo.sampler == VK_NULL_HANDLE || imageInfo.imageView == VK_NULL_HANDLE) {
MGLOG_E(
"UniformDescriptorBinder::BindProgramUniformBuffers failed: sampler binding %u has null sampler or imageView",
binding);
return false;
}
imageInfos.push_back(imageInfo);
write.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
write.pImageInfo = &imageInfos.back();
@@ -148,49 +148,61 @@ namespace MobileGL::MG_Backend::DirectVulkan {
case DataType::Int16:
switch (size) {
case 1:
return isInteger ? VK_FORMAT_R16_SINT : VK_FORMAT_R16_SNORM;
return isInteger ? VK_FORMAT_R16_SINT : (normalized ? VK_FORMAT_R16_SNORM : VK_FORMAT_R16_SSCALED);
case 2:
return isInteger ? VK_FORMAT_R16G16_SINT : VK_FORMAT_R16G16_SNORM;
return isInteger ? VK_FORMAT_R16G16_SINT
: (normalized ? VK_FORMAT_R16G16_SNORM : VK_FORMAT_R16G16_SSCALED);
case 3:
return isInteger ? VK_FORMAT_R16G16B16_SINT : VK_FORMAT_R16G16B16_SNORM;
return isInteger ? VK_FORMAT_R16G16B16_SINT
: (normalized ? VK_FORMAT_R16G16B16_SNORM : VK_FORMAT_R16G16B16_SSCALED);
case 4:
return isInteger ? VK_FORMAT_R16G16B16A16_SINT : VK_FORMAT_R16G16B16A16_SNORM;
return isInteger ? VK_FORMAT_R16G16B16A16_SINT
: (normalized ? VK_FORMAT_R16G16B16A16_SNORM : VK_FORMAT_R16G16B16A16_SSCALED);
default: return VK_FORMAT_UNDEFINED;
}
case DataType::Uint16:
switch (size) {
case 1:
return isInteger ? VK_FORMAT_R16_UINT : VK_FORMAT_R16_UNORM;
return isInteger ? VK_FORMAT_R16_UINT : (normalized ? VK_FORMAT_R16_UNORM : VK_FORMAT_R16_USCALED);
case 2:
return isInteger ? VK_FORMAT_R16G16_UINT : VK_FORMAT_R16G16_UNORM;
return isInteger ? VK_FORMAT_R16G16_UINT
: (normalized ? VK_FORMAT_R16G16_UNORM : VK_FORMAT_R16G16_USCALED);
case 3:
return isInteger ? VK_FORMAT_R16G16B16_UINT : VK_FORMAT_R16G16B16_UNORM;
return isInteger ? VK_FORMAT_R16G16B16_UINT
: (normalized ? VK_FORMAT_R16G16B16_UNORM : VK_FORMAT_R16G16B16_USCALED);
case 4:
return isInteger ? VK_FORMAT_R16G16B16A16_UINT : VK_FORMAT_R16G16B16A16_UNORM;
return isInteger ? VK_FORMAT_R16G16B16A16_UINT
: (normalized ? VK_FORMAT_R16G16B16A16_UNORM : VK_FORMAT_R16G16B16A16_USCALED);
default: return VK_FORMAT_UNDEFINED;
}
case DataType::Int8:
switch (size) {
case 1:
return isInteger ? VK_FORMAT_R8_SINT : VK_FORMAT_R8_SNORM;
return isInteger ? VK_FORMAT_R8_SINT : (normalized ? VK_FORMAT_R8_SNORM : VK_FORMAT_R8_SSCALED);
case 2:
return isInteger ? VK_FORMAT_R8G8_SINT : VK_FORMAT_R8G8_SNORM;
return isInteger ? VK_FORMAT_R8G8_SINT
: (normalized ? VK_FORMAT_R8G8_SNORM : VK_FORMAT_R8G8_SSCALED);
case 3:
return isInteger ? VK_FORMAT_R8G8B8_SINT : VK_FORMAT_R8G8B8_SNORM;
return isInteger ? VK_FORMAT_R8G8B8_SINT
: (normalized ? VK_FORMAT_R8G8B8_SNORM : VK_FORMAT_R8G8B8_SSCALED);
case 4:
return isInteger ? VK_FORMAT_R8G8B8A8_SINT : VK_FORMAT_R8G8B8A8_SNORM;
return isInteger ? VK_FORMAT_R8G8B8A8_SINT
: (normalized ? VK_FORMAT_R8G8B8A8_SNORM : VK_FORMAT_R8G8B8A8_SSCALED);
default: return VK_FORMAT_UNDEFINED;
}
case DataType::Uint8:
switch (size) {
case 1:
return isInteger ? VK_FORMAT_R8_UINT : VK_FORMAT_R8_UNORM;
return isInteger ? VK_FORMAT_R8_UINT : (normalized ? VK_FORMAT_R8_UNORM : VK_FORMAT_R8_USCALED);
case 2:
return isInteger ? VK_FORMAT_R8G8_UINT : VK_FORMAT_R8G8_UNORM;
return isInteger ? VK_FORMAT_R8G8_UINT
: (normalized ? VK_FORMAT_R8G8_UNORM : VK_FORMAT_R8G8_USCALED);
case 3:
return isInteger ? VK_FORMAT_R8G8B8_UINT : VK_FORMAT_R8G8B8_UNORM;
return isInteger ? VK_FORMAT_R8G8B8_UINT
: (normalized ? VK_FORMAT_R8G8B8_UNORM : VK_FORMAT_R8G8B8_USCALED);
case 4:
return isInteger ? VK_FORMAT_R8G8B8A8_UINT : VK_FORMAT_R8G8B8A8_UNORM;
return isInteger ? VK_FORMAT_R8G8B8A8_UINT
: (normalized ? VK_FORMAT_R8G8B8A8_UNORM : VK_FORMAT_R8G8B8A8_USCALED);
default: return VK_FORMAT_UNDEFINED;
}
default:
@@ -20,6 +20,25 @@
#include <vulkan/vulkan_core.h>
namespace MobileGL::MG_Backend::DirectVulkan {
static VkPipelineColorBlendAttachmentState MakeColorBlendAttachmentState(
Bool blendEnable,
VkBlendFactor srcColorBlendFactor,
VkBlendFactor dstColorBlendFactor,
VkBlendFactor srcAlphaBlendFactor,
VkBlendFactor dstAlphaBlendFactor,
VkColorComponentFlags colorWriteMask) {
VkPipelineColorBlendAttachmentState attachment{};
attachment.blendEnable = blendEnable ? VK_TRUE : VK_FALSE;
attachment.srcColorBlendFactor = srcColorBlendFactor;
attachment.dstColorBlendFactor = dstColorBlendFactor;
attachment.colorBlendOp = VK_BLEND_OP_ADD;
attachment.srcAlphaBlendFactor = srcAlphaBlendFactor;
attachment.dstAlphaBlendFactor = dstAlphaBlendFactor;
attachment.alphaBlendOp = VK_BLEND_OP_ADD;
attachment.colorWriteMask = colorWriteMask;
return attachment;
}
static Bool ShouldUseTransientVertexIndexBuffer(const MG_State::GLState::BufferObject& bufferObject) {
switch (bufferObject.GetUsage()) {
case BufferUsage::StreamDraw:
@@ -802,16 +821,24 @@ void main() {
.depthTestEnable = false,
.depthWriteEnable = false,
.depthCompareOp = VK_COMPARE_OP_ALWAYS,
.blendEnable = false,
.srcColorBlendFactor = VK_BLEND_FACTOR_ONE,
.dstColorBlendFactor = VK_BLEND_FACTOR_ZERO,
.srcAlphaBlendFactor = VK_BLEND_FACTOR_ONE,
.dstAlphaBlendFactor = VK_BLEND_FACTOR_ZERO,
.colorWriteMask = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT |
VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT,
.stages = &programObj.stages,
.vertexInputState = &kEmptyVertexInputState
};
static constexpr VkColorComponentFlags kColorWriteMask =
VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT |
VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT;
MOBILEGL_ASSERT(payload.colorAttachmentCount <= PipelineFactory::PipelineCreatePayload::kMaxColorAttachments,
"GetOrCreateBlitPipeline: colorAttachmentCount=%u exceeds payload capacity",
payload.colorAttachmentCount);
for (Uint32 i = 0; i < payload.colorAttachmentCount; ++i) {
payload.colorBlendAttachments[i] = MakeColorBlendAttachmentState(
false,
VK_BLEND_FACTOR_ONE,
VK_BLEND_FACTOR_ZERO,
VK_BLEND_FACTOR_ONE,
VK_BLEND_FACTOR_ZERO,
kColorWriteMask);
}
return m_pipelineFactory->GetOrCreatePipeline(payload);
}
@@ -832,12 +859,12 @@ void main() {
auto& vis = m_vertexInputStateFactory->GetOrCreateVertexInputState(vao);
auto cullFaceEnabled = MG_State::pGLContext->IsCapabilityEnabled(CapabilityInput::CullFace);
auto depthTestEnabled = MG_State::pGLContext->IsCapabilityEnabled(CapabilityInput::DepthTest);
BlendFactor srcRGB = BlendFactor::One;
BlendFactor dstRGB = BlendFactor::Zero;
BlendFactor srcAlpha = BlendFactor::One;
BlendFactor dstAlpha = BlendFactor::Zero;
MG_State::pGLContext->GetBlendFunc(srcRGB, dstRGB, srcAlpha, dstAlpha);
auto mask = MG_State::pGLContext->GetColorMask();
const auto colorWriteMask = static_cast<VkColorComponentFlags>(
(mask.r() ? VK_COLOR_COMPONENT_R_BIT : 0u) |
(mask.g() ? VK_COLOR_COMPONENT_G_BIT : 0u) |
(mask.b() ? VK_COLOR_COMPONENT_B_BIT : 0u) |
(mask.a() ? VK_COLOR_COMPONENT_A_BIT : 0u));
PipelineFactory::PipelineCreatePayload payload {
.programHash = programObj.hash,
@@ -854,19 +881,26 @@ void main() {
.depthTestEnable = depthTestEnabled,
.depthWriteEnable = depthTestEnabled && MG_State::pGLContext->GetDepthMask(),
.depthCompareOp = MG_Util::ConvertDepthTestFuncToVkEnum(MG_State::pGLContext->GetDepthFunc()),
.blendEnable = MG_State::pGLContext->IsCapabilityEnabled(CapabilityInput::Blend),
.srcColorBlendFactor = MG_Util::ConvertBlendFactorToVkEnum(srcRGB),
.dstColorBlendFactor = MG_Util::ConvertBlendFactorToVkEnum(dstRGB),
.srcAlphaBlendFactor = MG_Util::ConvertBlendFactorToVkEnum(srcAlpha),
.dstAlphaBlendFactor = MG_Util::ConvertBlendFactorToVkEnum(dstAlpha),
.colorWriteMask = (
(mask.r() ? VK_COLOR_COMPONENT_R_BIT : 0u) |
(mask.g() ? VK_COLOR_COMPONENT_G_BIT : 0u) |
(mask.b() ? VK_COLOR_COMPONENT_B_BIT : 0u) |
(mask.a() ? VK_COLOR_COMPONENT_A_BIT : 0u) ),
.stages = &programObj.stages,
.vertexInputState = &vis.state
};
MOBILEGL_ASSERT(payload.colorAttachmentCount <= PipelineFactory::PipelineCreatePayload::kMaxColorAttachments,
"GetOrCreatePipeline: colorAttachmentCount=%u exceeds payload capacity",
payload.colorAttachmentCount);
for (Uint32 i = 0; i < payload.colorAttachmentCount; ++i) {
BlendFactor srcRGB = BlendFactor::One;
BlendFactor dstRGB = BlendFactor::Zero;
BlendFactor srcAlpha = BlendFactor::One;
BlendFactor dstAlpha = BlendFactor::Zero;
MG_State::pGLContext->GetBlendFuncIndexed(i, srcRGB, dstRGB, srcAlpha, dstAlpha);
payload.colorBlendAttachments[i] = MakeColorBlendAttachmentState(
MG_State::pGLContext->IsCapabilityEnabledIndexed(CapabilityInput::Blend, i),
MG_Util::ConvertBlendFactorToVkEnum(srcRGB),
MG_Util::ConvertBlendFactorToVkEnum(dstRGB),
MG_Util::ConvertBlendFactorToVkEnum(srcAlpha),
MG_Util::ConvertBlendFactorToVkEnum(dstAlpha),
colorWriteMask);
}
return m_pipelineFactory->GetOrCreatePipeline(payload);
}
@@ -541,6 +541,9 @@ namespace MobileGL::MG_Impl::GLImpl {
} else {
auto* ttype = programObject.GetUniformTType(location);
if (ttype->isTexture() || ttype->isImage()) {
MGLOG_D("%s: program = %d, opaque uniform location = %d, name = '%s', unit = %d", __func__,
programObject.GetExternalIndex(), location, programObject.GetUniformName(location).c_str(),
static_cast<Int>(*value));
programObject.SetUniformSamplerOrImageUnitIndex(location, *value);
}
}
@@ -167,6 +167,7 @@ namespace MobileGL::MG_Impl::GLImpl {
}
void BindSampler_State(GLuint unit, GLuint sampler) {
MGLOG_D("BindSampler_State: unit = %u, sampler = %u", unit, sampler);
if (unit >= MG_State::GLState::TextureState::MAX_TEXTURE_IMAGE_UNITS) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue,
@@ -1292,7 +1292,8 @@ namespace MobileGL::MG_Impl::GLImpl {
}
void BindTexture_State(GLenum target, GLuint texture) {
MGLOG_D("BindTexture_State called with target: 0x%X, texture: %u", target, texture);
const Int activeUnit = MG_State::pGLContext->GetActiveTextureUnit();
MGLOG_D("BindTexture_State called with target: 0x%X, texture: %u, unit: %d", target, texture, activeUnit);
// ======================= Converting ================================
TextureTarget textureTarget = MG_Util::ConvertGLEnumToTextureTarget(target);
@@ -1301,7 +1302,7 @@ namespace MobileGL::MG_Impl::GLImpl {
// Name 0 unbinds the current target from the active texture unit.
if (texture == 0) {
auto& currentUnit = MG_State::pGLContext->GetTextureUnitObject(MG_State::pGLContext->GetActiveTextureUnit());
auto& currentUnit = MG_State::pGLContext->GetTextureUnitObject(activeUnit);
auto& bindingSlot = currentUnit.GetBindingSlot(textureTarget);
bindingSlot.Bind(nullptr);
return;
@@ -1339,7 +1340,9 @@ namespace MobileGL::MG_Impl::GLImpl {
}
// ======================= Processing ================================
MG_State::pGLContext->SetActiveTextureUnit((Int)texture - GL_TEXTURE0);
const Int unit = (Int)texture - GL_TEXTURE0;
MGLOG_D("ActiveTexture_State: unit = %d", unit);
MG_State::pGLContext->SetActiveTextureUnit(unit);
}
void GetTexImage_Backend(GLenum target, GLint level, GLenum format, GLenum type, GLvoid* pixels) {