mirror of
https://github.com/MobileGL-Dev/MobileGL
synced 2026-09-07 19:58:32 +09:00
[Chore] (MG_Backend/DirectVulkan): eliminate vague texture binding fallbacks
This commit is contained in:
@@ -291,20 +291,6 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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const TextureTarget preferredTarget = programObj.samplerTextureTargetByBinding[binding];
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outTexture = textureUnit.GetBindingSlot(preferredTarget).GetBoundObject();
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if (!outTexture) {
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for (const auto& bindingSlot : textureUnit.GetAllBindingSlots()) {
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const auto& fallbackTexture = bindingSlot.GetBoundObject();
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if (!fallbackTexture) {
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continue;
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}
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outTexture = fallbackTexture;
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MGLOG_D(
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"ResolveSamplerTexture: falling back to bound textureId=%d for sampler binding=%u location=%d unit=%d target=%d",
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outTexture->GetExternalIndex(), binding, location, unit, static_cast<Int>(preferredTarget));
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break;
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}
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}
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if (!outTexture) {
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MGLOG_E("ResolveSamplerTexture: no texture bound for sampler binding=%u location=%d unit=%d target=%d",
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binding, location, unit, static_cast<Int>(preferredTarget));
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@@ -592,12 +578,18 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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} else {
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hasImage = ResolveSamplerDescriptor(commandBuffer, program, programObj, binding, imageInfo);
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}
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MOBILEGL_ASSERT(hasImage,
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"UniformDescriptorBinder::BindProgramUniformBuffers failed: sampler binding %u has no valid texture descriptor",
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binding);
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MOBILEGL_ASSERT(imageInfo.sampler != VK_NULL_HANDLE && imageInfo.imageView != VK_NULL_HANDLE,
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"UniformDescriptorBinder::BindProgramUniformBuffers failed: sampler binding %u has null sampler or imageView",
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binding);
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if (!hasImage) {
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MGLOG_E(
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"UniformDescriptorBinder::BindProgramUniformBuffers failed: sampler binding %u has no valid texture descriptor",
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binding);
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return false;
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}
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if (imageInfo.sampler == VK_NULL_HANDLE || imageInfo.imageView == VK_NULL_HANDLE) {
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MGLOG_E(
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"UniformDescriptorBinder::BindProgramUniformBuffers failed: sampler binding %u has null sampler or imageView",
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binding);
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return false;
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}
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imageInfos.push_back(imageInfo);
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write.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
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write.pImageInfo = &imageInfos.back();
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@@ -148,49 +148,61 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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case DataType::Int16:
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switch (size) {
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case 1:
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return isInteger ? VK_FORMAT_R16_SINT : VK_FORMAT_R16_SNORM;
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return isInteger ? VK_FORMAT_R16_SINT : (normalized ? VK_FORMAT_R16_SNORM : VK_FORMAT_R16_SSCALED);
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case 2:
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return isInteger ? VK_FORMAT_R16G16_SINT : VK_FORMAT_R16G16_SNORM;
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return isInteger ? VK_FORMAT_R16G16_SINT
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: (normalized ? VK_FORMAT_R16G16_SNORM : VK_FORMAT_R16G16_SSCALED);
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case 3:
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return isInteger ? VK_FORMAT_R16G16B16_SINT : VK_FORMAT_R16G16B16_SNORM;
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return isInteger ? VK_FORMAT_R16G16B16_SINT
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: (normalized ? VK_FORMAT_R16G16B16_SNORM : VK_FORMAT_R16G16B16_SSCALED);
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case 4:
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return isInteger ? VK_FORMAT_R16G16B16A16_SINT : VK_FORMAT_R16G16B16A16_SNORM;
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return isInteger ? VK_FORMAT_R16G16B16A16_SINT
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: (normalized ? VK_FORMAT_R16G16B16A16_SNORM : VK_FORMAT_R16G16B16A16_SSCALED);
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default: return VK_FORMAT_UNDEFINED;
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}
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case DataType::Uint16:
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switch (size) {
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case 1:
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return isInteger ? VK_FORMAT_R16_UINT : VK_FORMAT_R16_UNORM;
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return isInteger ? VK_FORMAT_R16_UINT : (normalized ? VK_FORMAT_R16_UNORM : VK_FORMAT_R16_USCALED);
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case 2:
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return isInteger ? VK_FORMAT_R16G16_UINT : VK_FORMAT_R16G16_UNORM;
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return isInteger ? VK_FORMAT_R16G16_UINT
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: (normalized ? VK_FORMAT_R16G16_UNORM : VK_FORMAT_R16G16_USCALED);
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case 3:
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return isInteger ? VK_FORMAT_R16G16B16_UINT : VK_FORMAT_R16G16B16_UNORM;
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return isInteger ? VK_FORMAT_R16G16B16_UINT
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: (normalized ? VK_FORMAT_R16G16B16_UNORM : VK_FORMAT_R16G16B16_USCALED);
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case 4:
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return isInteger ? VK_FORMAT_R16G16B16A16_UINT : VK_FORMAT_R16G16B16A16_UNORM;
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return isInteger ? VK_FORMAT_R16G16B16A16_UINT
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: (normalized ? VK_FORMAT_R16G16B16A16_UNORM : VK_FORMAT_R16G16B16A16_USCALED);
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default: return VK_FORMAT_UNDEFINED;
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}
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case DataType::Int8:
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switch (size) {
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case 1:
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return isInteger ? VK_FORMAT_R8_SINT : VK_FORMAT_R8_SNORM;
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return isInteger ? VK_FORMAT_R8_SINT : (normalized ? VK_FORMAT_R8_SNORM : VK_FORMAT_R8_SSCALED);
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case 2:
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return isInteger ? VK_FORMAT_R8G8_SINT : VK_FORMAT_R8G8_SNORM;
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return isInteger ? VK_FORMAT_R8G8_SINT
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: (normalized ? VK_FORMAT_R8G8_SNORM : VK_FORMAT_R8G8_SSCALED);
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case 3:
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return isInteger ? VK_FORMAT_R8G8B8_SINT : VK_FORMAT_R8G8B8_SNORM;
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return isInteger ? VK_FORMAT_R8G8B8_SINT
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: (normalized ? VK_FORMAT_R8G8B8_SNORM : VK_FORMAT_R8G8B8_SSCALED);
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case 4:
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return isInteger ? VK_FORMAT_R8G8B8A8_SINT : VK_FORMAT_R8G8B8A8_SNORM;
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return isInteger ? VK_FORMAT_R8G8B8A8_SINT
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: (normalized ? VK_FORMAT_R8G8B8A8_SNORM : VK_FORMAT_R8G8B8A8_SSCALED);
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default: return VK_FORMAT_UNDEFINED;
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}
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case DataType::Uint8:
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switch (size) {
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case 1:
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return isInteger ? VK_FORMAT_R8_UINT : VK_FORMAT_R8_UNORM;
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return isInteger ? VK_FORMAT_R8_UINT : (normalized ? VK_FORMAT_R8_UNORM : VK_FORMAT_R8_USCALED);
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case 2:
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return isInteger ? VK_FORMAT_R8G8_UINT : VK_FORMAT_R8G8_UNORM;
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return isInteger ? VK_FORMAT_R8G8_UINT
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: (normalized ? VK_FORMAT_R8G8_UNORM : VK_FORMAT_R8G8_USCALED);
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case 3:
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return isInteger ? VK_FORMAT_R8G8B8_UINT : VK_FORMAT_R8G8B8_UNORM;
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return isInteger ? VK_FORMAT_R8G8B8_UINT
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: (normalized ? VK_FORMAT_R8G8B8_UNORM : VK_FORMAT_R8G8B8_USCALED);
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case 4:
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return isInteger ? VK_FORMAT_R8G8B8A8_UINT : VK_FORMAT_R8G8B8A8_UNORM;
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return isInteger ? VK_FORMAT_R8G8B8A8_UINT
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: (normalized ? VK_FORMAT_R8G8B8A8_UNORM : VK_FORMAT_R8G8B8A8_USCALED);
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default: return VK_FORMAT_UNDEFINED;
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}
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default:
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@@ -20,6 +20,25 @@
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#include <vulkan/vulkan_core.h>
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namespace MobileGL::MG_Backend::DirectVulkan {
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static VkPipelineColorBlendAttachmentState MakeColorBlendAttachmentState(
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Bool blendEnable,
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VkBlendFactor srcColorBlendFactor,
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VkBlendFactor dstColorBlendFactor,
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VkBlendFactor srcAlphaBlendFactor,
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VkBlendFactor dstAlphaBlendFactor,
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VkColorComponentFlags colorWriteMask) {
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VkPipelineColorBlendAttachmentState attachment{};
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attachment.blendEnable = blendEnable ? VK_TRUE : VK_FALSE;
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attachment.srcColorBlendFactor = srcColorBlendFactor;
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attachment.dstColorBlendFactor = dstColorBlendFactor;
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attachment.colorBlendOp = VK_BLEND_OP_ADD;
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attachment.srcAlphaBlendFactor = srcAlphaBlendFactor;
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attachment.dstAlphaBlendFactor = dstAlphaBlendFactor;
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attachment.alphaBlendOp = VK_BLEND_OP_ADD;
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attachment.colorWriteMask = colorWriteMask;
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return attachment;
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}
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static Bool ShouldUseTransientVertexIndexBuffer(const MG_State::GLState::BufferObject& bufferObject) {
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switch (bufferObject.GetUsage()) {
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case BufferUsage::StreamDraw:
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@@ -802,16 +821,24 @@ void main() {
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.depthTestEnable = false,
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.depthWriteEnable = false,
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.depthCompareOp = VK_COMPARE_OP_ALWAYS,
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.blendEnable = false,
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.srcColorBlendFactor = VK_BLEND_FACTOR_ONE,
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.dstColorBlendFactor = VK_BLEND_FACTOR_ZERO,
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.srcAlphaBlendFactor = VK_BLEND_FACTOR_ONE,
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.dstAlphaBlendFactor = VK_BLEND_FACTOR_ZERO,
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.colorWriteMask = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT |
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VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT,
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.stages = &programObj.stages,
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.vertexInputState = &kEmptyVertexInputState
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};
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static constexpr VkColorComponentFlags kColorWriteMask =
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VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT |
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VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT;
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MOBILEGL_ASSERT(payload.colorAttachmentCount <= PipelineFactory::PipelineCreatePayload::kMaxColorAttachments,
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"GetOrCreateBlitPipeline: colorAttachmentCount=%u exceeds payload capacity",
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payload.colorAttachmentCount);
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for (Uint32 i = 0; i < payload.colorAttachmentCount; ++i) {
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payload.colorBlendAttachments[i] = MakeColorBlendAttachmentState(
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false,
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VK_BLEND_FACTOR_ONE,
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VK_BLEND_FACTOR_ZERO,
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VK_BLEND_FACTOR_ONE,
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VK_BLEND_FACTOR_ZERO,
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kColorWriteMask);
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}
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return m_pipelineFactory->GetOrCreatePipeline(payload);
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}
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@@ -832,12 +859,12 @@ void main() {
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auto& vis = m_vertexInputStateFactory->GetOrCreateVertexInputState(vao);
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auto cullFaceEnabled = MG_State::pGLContext->IsCapabilityEnabled(CapabilityInput::CullFace);
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auto depthTestEnabled = MG_State::pGLContext->IsCapabilityEnabled(CapabilityInput::DepthTest);
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BlendFactor srcRGB = BlendFactor::One;
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BlendFactor dstRGB = BlendFactor::Zero;
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BlendFactor srcAlpha = BlendFactor::One;
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BlendFactor dstAlpha = BlendFactor::Zero;
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MG_State::pGLContext->GetBlendFunc(srcRGB, dstRGB, srcAlpha, dstAlpha);
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auto mask = MG_State::pGLContext->GetColorMask();
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const auto colorWriteMask = static_cast<VkColorComponentFlags>(
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(mask.r() ? VK_COLOR_COMPONENT_R_BIT : 0u) |
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(mask.g() ? VK_COLOR_COMPONENT_G_BIT : 0u) |
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(mask.b() ? VK_COLOR_COMPONENT_B_BIT : 0u) |
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(mask.a() ? VK_COLOR_COMPONENT_A_BIT : 0u));
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PipelineFactory::PipelineCreatePayload payload {
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.programHash = programObj.hash,
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@@ -854,19 +881,26 @@ void main() {
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.depthTestEnable = depthTestEnabled,
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.depthWriteEnable = depthTestEnabled && MG_State::pGLContext->GetDepthMask(),
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.depthCompareOp = MG_Util::ConvertDepthTestFuncToVkEnum(MG_State::pGLContext->GetDepthFunc()),
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.blendEnable = MG_State::pGLContext->IsCapabilityEnabled(CapabilityInput::Blend),
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.srcColorBlendFactor = MG_Util::ConvertBlendFactorToVkEnum(srcRGB),
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.dstColorBlendFactor = MG_Util::ConvertBlendFactorToVkEnum(dstRGB),
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.srcAlphaBlendFactor = MG_Util::ConvertBlendFactorToVkEnum(srcAlpha),
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.dstAlphaBlendFactor = MG_Util::ConvertBlendFactorToVkEnum(dstAlpha),
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.colorWriteMask = (
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(mask.r() ? VK_COLOR_COMPONENT_R_BIT : 0u) |
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(mask.g() ? VK_COLOR_COMPONENT_G_BIT : 0u) |
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(mask.b() ? VK_COLOR_COMPONENT_B_BIT : 0u) |
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(mask.a() ? VK_COLOR_COMPONENT_A_BIT : 0u) ),
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.stages = &programObj.stages,
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.vertexInputState = &vis.state
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};
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MOBILEGL_ASSERT(payload.colorAttachmentCount <= PipelineFactory::PipelineCreatePayload::kMaxColorAttachments,
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"GetOrCreatePipeline: colorAttachmentCount=%u exceeds payload capacity",
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payload.colorAttachmentCount);
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for (Uint32 i = 0; i < payload.colorAttachmentCount; ++i) {
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BlendFactor srcRGB = BlendFactor::One;
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BlendFactor dstRGB = BlendFactor::Zero;
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BlendFactor srcAlpha = BlendFactor::One;
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BlendFactor dstAlpha = BlendFactor::Zero;
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MG_State::pGLContext->GetBlendFuncIndexed(i, srcRGB, dstRGB, srcAlpha, dstAlpha);
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payload.colorBlendAttachments[i] = MakeColorBlendAttachmentState(
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MG_State::pGLContext->IsCapabilityEnabledIndexed(CapabilityInput::Blend, i),
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MG_Util::ConvertBlendFactorToVkEnum(srcRGB),
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MG_Util::ConvertBlendFactorToVkEnum(dstRGB),
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MG_Util::ConvertBlendFactorToVkEnum(srcAlpha),
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MG_Util::ConvertBlendFactorToVkEnum(dstAlpha),
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colorWriteMask);
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}
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return m_pipelineFactory->GetOrCreatePipeline(payload);
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}
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@@ -541,6 +541,9 @@ namespace MobileGL::MG_Impl::GLImpl {
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} else {
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auto* ttype = programObject.GetUniformTType(location);
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if (ttype->isTexture() || ttype->isImage()) {
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MGLOG_D("%s: program = %d, opaque uniform location = %d, name = '%s', unit = %d", __func__,
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programObject.GetExternalIndex(), location, programObject.GetUniformName(location).c_str(),
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static_cast<Int>(*value));
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programObject.SetUniformSamplerOrImageUnitIndex(location, *value);
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}
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}
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@@ -167,6 +167,7 @@ namespace MobileGL::MG_Impl::GLImpl {
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}
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void BindSampler_State(GLuint unit, GLuint sampler) {
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MGLOG_D("BindSampler_State: unit = %u, sampler = %u", unit, sampler);
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if (unit >= MG_State::GLState::TextureState::MAX_TEXTURE_IMAGE_UNITS) {
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MG_State::pGLContext->RecordError(
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ErrorCode::InvalidValue,
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@@ -1292,7 +1292,8 @@ namespace MobileGL::MG_Impl::GLImpl {
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}
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void BindTexture_State(GLenum target, GLuint texture) {
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MGLOG_D("BindTexture_State called with target: 0x%X, texture: %u", target, texture);
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const Int activeUnit = MG_State::pGLContext->GetActiveTextureUnit();
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MGLOG_D("BindTexture_State called with target: 0x%X, texture: %u, unit: %d", target, texture, activeUnit);
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// ======================= Converting ================================
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TextureTarget textureTarget = MG_Util::ConvertGLEnumToTextureTarget(target);
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@@ -1301,7 +1302,7 @@ namespace MobileGL::MG_Impl::GLImpl {
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// Name 0 unbinds the current target from the active texture unit.
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if (texture == 0) {
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auto& currentUnit = MG_State::pGLContext->GetTextureUnitObject(MG_State::pGLContext->GetActiveTextureUnit());
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auto& currentUnit = MG_State::pGLContext->GetTextureUnitObject(activeUnit);
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auto& bindingSlot = currentUnit.GetBindingSlot(textureTarget);
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bindingSlot.Bind(nullptr);
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return;
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@@ -1339,7 +1340,9 @@ namespace MobileGL::MG_Impl::GLImpl {
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}
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// ======================= Processing ================================
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MG_State::pGLContext->SetActiveTextureUnit((Int)texture - GL_TEXTURE0);
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const Int unit = (Int)texture - GL_TEXTURE0;
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MGLOG_D("ActiveTexture_State: unit = %d", unit);
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MG_State::pGLContext->SetActiveTextureUnit(unit);
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}
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void GetTexImage_Backend(GLenum target, GLint level, GLenum format, GLenum type, GLvoid* pixels) {
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