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https://github.com/MobileGL-Dev/MobileGL
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[Chore] (MG_Backend/DirectVulkan): eliminate vague texture binding fallbacks
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@@ -20,6 +20,25 @@
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#include <vulkan/vulkan_core.h>
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namespace MobileGL::MG_Backend::DirectVulkan {
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static VkPipelineColorBlendAttachmentState MakeColorBlendAttachmentState(
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Bool blendEnable,
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VkBlendFactor srcColorBlendFactor,
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VkBlendFactor dstColorBlendFactor,
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VkBlendFactor srcAlphaBlendFactor,
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VkBlendFactor dstAlphaBlendFactor,
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VkColorComponentFlags colorWriteMask) {
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VkPipelineColorBlendAttachmentState attachment{};
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attachment.blendEnable = blendEnable ? VK_TRUE : VK_FALSE;
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attachment.srcColorBlendFactor = srcColorBlendFactor;
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attachment.dstColorBlendFactor = dstColorBlendFactor;
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attachment.colorBlendOp = VK_BLEND_OP_ADD;
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attachment.srcAlphaBlendFactor = srcAlphaBlendFactor;
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attachment.dstAlphaBlendFactor = dstAlphaBlendFactor;
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attachment.alphaBlendOp = VK_BLEND_OP_ADD;
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attachment.colorWriteMask = colorWriteMask;
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return attachment;
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}
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static Bool ShouldUseTransientVertexIndexBuffer(const MG_State::GLState::BufferObject& bufferObject) {
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switch (bufferObject.GetUsage()) {
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case BufferUsage::StreamDraw:
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@@ -802,16 +821,24 @@ void main() {
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.depthTestEnable = false,
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.depthWriteEnable = false,
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.depthCompareOp = VK_COMPARE_OP_ALWAYS,
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.blendEnable = false,
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.srcColorBlendFactor = VK_BLEND_FACTOR_ONE,
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.dstColorBlendFactor = VK_BLEND_FACTOR_ZERO,
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.srcAlphaBlendFactor = VK_BLEND_FACTOR_ONE,
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.dstAlphaBlendFactor = VK_BLEND_FACTOR_ZERO,
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.colorWriteMask = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT |
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VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT,
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.stages = &programObj.stages,
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.vertexInputState = &kEmptyVertexInputState
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};
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static constexpr VkColorComponentFlags kColorWriteMask =
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VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT |
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VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT;
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MOBILEGL_ASSERT(payload.colorAttachmentCount <= PipelineFactory::PipelineCreatePayload::kMaxColorAttachments,
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"GetOrCreateBlitPipeline: colorAttachmentCount=%u exceeds payload capacity",
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payload.colorAttachmentCount);
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for (Uint32 i = 0; i < payload.colorAttachmentCount; ++i) {
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payload.colorBlendAttachments[i] = MakeColorBlendAttachmentState(
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false,
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VK_BLEND_FACTOR_ONE,
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VK_BLEND_FACTOR_ZERO,
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VK_BLEND_FACTOR_ONE,
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VK_BLEND_FACTOR_ZERO,
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kColorWriteMask);
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}
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return m_pipelineFactory->GetOrCreatePipeline(payload);
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}
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@@ -832,12 +859,12 @@ void main() {
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auto& vis = m_vertexInputStateFactory->GetOrCreateVertexInputState(vao);
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auto cullFaceEnabled = MG_State::pGLContext->IsCapabilityEnabled(CapabilityInput::CullFace);
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auto depthTestEnabled = MG_State::pGLContext->IsCapabilityEnabled(CapabilityInput::DepthTest);
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BlendFactor srcRGB = BlendFactor::One;
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BlendFactor dstRGB = BlendFactor::Zero;
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BlendFactor srcAlpha = BlendFactor::One;
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BlendFactor dstAlpha = BlendFactor::Zero;
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MG_State::pGLContext->GetBlendFunc(srcRGB, dstRGB, srcAlpha, dstAlpha);
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auto mask = MG_State::pGLContext->GetColorMask();
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const auto colorWriteMask = static_cast<VkColorComponentFlags>(
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(mask.r() ? VK_COLOR_COMPONENT_R_BIT : 0u) |
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(mask.g() ? VK_COLOR_COMPONENT_G_BIT : 0u) |
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(mask.b() ? VK_COLOR_COMPONENT_B_BIT : 0u) |
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(mask.a() ? VK_COLOR_COMPONENT_A_BIT : 0u));
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PipelineFactory::PipelineCreatePayload payload {
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.programHash = programObj.hash,
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@@ -854,19 +881,26 @@ void main() {
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.depthTestEnable = depthTestEnabled,
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.depthWriteEnable = depthTestEnabled && MG_State::pGLContext->GetDepthMask(),
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.depthCompareOp = MG_Util::ConvertDepthTestFuncToVkEnum(MG_State::pGLContext->GetDepthFunc()),
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.blendEnable = MG_State::pGLContext->IsCapabilityEnabled(CapabilityInput::Blend),
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.srcColorBlendFactor = MG_Util::ConvertBlendFactorToVkEnum(srcRGB),
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.dstColorBlendFactor = MG_Util::ConvertBlendFactorToVkEnum(dstRGB),
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.srcAlphaBlendFactor = MG_Util::ConvertBlendFactorToVkEnum(srcAlpha),
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.dstAlphaBlendFactor = MG_Util::ConvertBlendFactorToVkEnum(dstAlpha),
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.colorWriteMask = (
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(mask.r() ? VK_COLOR_COMPONENT_R_BIT : 0u) |
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(mask.g() ? VK_COLOR_COMPONENT_G_BIT : 0u) |
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(mask.b() ? VK_COLOR_COMPONENT_B_BIT : 0u) |
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(mask.a() ? VK_COLOR_COMPONENT_A_BIT : 0u) ),
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.stages = &programObj.stages,
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.vertexInputState = &vis.state
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};
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MOBILEGL_ASSERT(payload.colorAttachmentCount <= PipelineFactory::PipelineCreatePayload::kMaxColorAttachments,
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"GetOrCreatePipeline: colorAttachmentCount=%u exceeds payload capacity",
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payload.colorAttachmentCount);
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for (Uint32 i = 0; i < payload.colorAttachmentCount; ++i) {
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BlendFactor srcRGB = BlendFactor::One;
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BlendFactor dstRGB = BlendFactor::Zero;
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BlendFactor srcAlpha = BlendFactor::One;
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BlendFactor dstAlpha = BlendFactor::Zero;
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MG_State::pGLContext->GetBlendFuncIndexed(i, srcRGB, dstRGB, srcAlpha, dstAlpha);
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payload.colorBlendAttachments[i] = MakeColorBlendAttachmentState(
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MG_State::pGLContext->IsCapabilityEnabledIndexed(CapabilityInput::Blend, i),
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MG_Util::ConvertBlendFactorToVkEnum(srcRGB),
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MG_Util::ConvertBlendFactorToVkEnum(dstRGB),
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MG_Util::ConvertBlendFactorToVkEnum(srcAlpha),
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MG_Util::ConvertBlendFactorToVkEnum(dstAlpha),
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colorWriteMask);
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}
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return m_pipelineFactory->GetOrCreatePipeline(payload);
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}
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