mirror of
https://github.com/MobileGL-Dev/MobileGL
synced 2026-09-11 05:38:31 +09:00
[Chore] (All): Add standardized source file header and update script.
This commit is contained in:
@@ -1,3 +1,10 @@
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// MobileGL - MobileGL/MG_State/GLState/BufferState/BufferObject.cpp
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// Copyright (C) 2025 MobileGL-Dev
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// Licensed under the GNU Lesser General Public License v2.1:
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// http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html
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// SPDX-License-Identifier: LGPL-2.1-only
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// End of Source File Header
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#include "BufferObject.h"
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#include "MG_Util/Types.h"
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@@ -1,3 +1,10 @@
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// MobileGL - MobileGL/MG_State/GLState/BufferState/BufferObject.h
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// Copyright (C) 2025 MobileGL-Dev
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// Licensed under the GNU Lesser General Public License v2.1:
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// http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html
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// SPDX-License-Identifier: LGPL-2.1-only
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// End of Source File Header
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#pragma once
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#include "MG_Util/Types.h"
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#include <Includes.h>
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@@ -1,3 +1,10 @@
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// MobileGL - MobileGL/MG_State/GLState/BufferState/BufferState.cpp
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// Copyright (C) 2025 MobileGL-Dev
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// Licensed under the GNU Lesser General Public License v2.1:
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// http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html
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// SPDX-License-Identifier: LGPL-2.1-only
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// End of Source File Header
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#include "BufferState.h"
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namespace MobileGL {
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@@ -1,3 +1,10 @@
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// MobileGL - MobileGL/MG_State/GLState/BufferState/BufferState.h
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// Copyright (C) 2025 MobileGL-Dev
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// Licensed under the GNU Lesser General Public License v2.1:
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// http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html
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// SPDX-License-Identifier: LGPL-2.1-only
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// End of Source File Header
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#pragma once
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#include <Includes.h>
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#include <MG_Util/Miscellany/IndexGenerator.h>
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@@ -1,3 +1,10 @@
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// MobileGL - MobileGL/MG_State/GLState/Core.cpp
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// Copyright (C) 2025 MobileGL-Dev
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// Licensed under the GNU Lesser General Public License v2.1:
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// http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html
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// SPDX-License-Identifier: LGPL-2.1-only
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// End of Source File Header
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#include "Core.h"
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#include "MG_State/GLState/RenderbufferState/RenderbufferObject.h"
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@@ -1,3 +1,10 @@
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// MobileGL - MobileGL/MG_State/GLState/Core.h
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// Copyright (C) 2025 MobileGL-Dev
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// Licensed under the GNU Lesser General Public License v2.1:
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// http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html
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// SPDX-License-Identifier: LGPL-2.1-only
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// End of Source File Header
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#pragma once
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#include <Includes.h>
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#include "ErrorState/Error.h"
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@@ -1,3 +1,10 @@
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// MobileGL - MobileGL/MG_State/GLState/ErrorState/Error.cpp
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// Copyright (C) 2025 MobileGL-Dev
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// Licensed under the GNU Lesser General Public License v2.1:
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// http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html
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// SPDX-License-Identifier: LGPL-2.1-only
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// End of Source File Header
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#include "Error.h"
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#include <MG_Util/Converters/GLToStr/GLEnumConverter.h>
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#include <MG_Util/Converters/MGToGL/ErrorCodeConverter.h>
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@@ -1,3 +1,10 @@
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// MobileGL - MobileGL/MG_State/GLState/ErrorState/Error.h
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// Copyright (C) 2025 MobileGL-Dev
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// Licensed under the GNU Lesser General Public License v2.1:
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// http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html
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// SPDX-License-Identifier: LGPL-2.1-only
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// End of Source File Header
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#pragma once
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#include <Includes.h>
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#include "ErrorCode.h"
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@@ -1,3 +1,10 @@
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// MobileGL - MobileGL/MG_State/GLState/ErrorState/ErrorCode.h
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// Copyright (C) 2025 MobileGL-Dev
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// Licensed under the GNU Lesser General Public License v2.1:
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// http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html
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// SPDX-License-Identifier: LGPL-2.1-only
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// End of Source File Header
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#pragma once
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namespace MobileGL {
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@@ -1,3 +1,10 @@
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// MobileGL - MobileGL/MG_State/GLState/ErrorState/ErrorInfo.h
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// Copyright (C) 2025 MobileGL-Dev
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// Licensed under the GNU Lesser General Public License v2.1:
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// http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html
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// SPDX-License-Identifier: LGPL-2.1-only
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// End of Source File Header
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#pragma once
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#include <Includes.h>
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@@ -1,3 +1,10 @@
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// MobileGL - MobileGL/MG_State/GLState/FramebufferState/FramebufferObject.cpp
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// Copyright (C) 2025 MobileGL-Dev
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// Licensed under the GNU Lesser General Public License v2.1:
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// http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html
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// SPDX-License-Identifier: LGPL-2.1-only
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// End of Source File Header
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#include "FramebufferObject.h"
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#include "MG_Util/Types.h"
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@@ -1,3 +1,10 @@
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// MobileGL - MobileGL/MG_State/GLState/FramebufferState/FramebufferObject.h
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// Copyright (C) 2025 MobileGL-Dev
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// Licensed under the GNU Lesser General Public License v2.1:
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// http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html
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// SPDX-License-Identifier: LGPL-2.1-only
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// End of Source File Header
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#pragma once
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#include <Includes.h>
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#include <MG_State/GLState/TextureState/TextureObject.h>
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@@ -1,3 +1,10 @@
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// MobileGL - MobileGL/MG_State/GLState/FramebufferState/FramebufferState.cpp
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// Copyright (C) 2025 MobileGL-Dev
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// Licensed under the GNU Lesser General Public License v2.1:
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// http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html
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// SPDX-License-Identifier: LGPL-2.1-only
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// End of Source File Header
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#include "FramebufferState.h"
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#include "MG_State/GLState/FramebufferState/FramebufferObject.h"
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@@ -1,3 +1,10 @@
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// MobileGL - MobileGL/MG_State/GLState/FramebufferState/FramebufferState.h
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// Copyright (C) 2025 MobileGL-Dev
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// Licensed under the GNU Lesser General Public License v2.1:
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// http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html
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// SPDX-License-Identifier: LGPL-2.1-only
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// End of Source File Header
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#pragma once
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#include <Includes.h>
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#include <MG_Util/Miscellany/IndexGenerator.h>
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@@ -1,3 +1,10 @@
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// MobileGL - MobileGL/MG_State/GLState/ProgramState/ProgramObject.cpp
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// Copyright (C) 2025 MobileGL-Dev
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// Licensed under the GNU Lesser General Public License v2.1:
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// http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html
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// SPDX-License-Identifier: LGPL-2.1-only
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// End of Source File Header
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#include "ProgramObject.h"
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#include "MG_Util/Converters/GLToStr/GLEnumConverter.h"
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#include "MG_Util/ShaderTranspiler/Types.h"
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@@ -1,3 +1,10 @@
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// MobileGL - MobileGL/MG_State/GLState/ProgramState/ProgramObject.h
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// Copyright (C) 2025 MobileGL-Dev
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// Licensed under the GNU Lesser General Public License v2.1:
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// http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html
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// SPDX-License-Identifier: LGPL-2.1-only
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// End of Source File Header
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#pragma once
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#include <Includes.h>
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#include "ShaderObject.h"
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@@ -1,3 +1,10 @@
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// MobileGL - MobileGL/MG_State/GLState/ProgramState/ProgramState.cpp
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// Copyright (C) 2025 MobileGL-Dev
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// Licensed under the GNU Lesser General Public License v2.1:
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// http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html
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// SPDX-License-Identifier: LGPL-2.1-only
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// End of Source File Header
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#include "ProgramState.h"
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namespace MobileGL {
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@@ -1,3 +1,10 @@
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// MobileGL - MobileGL/MG_State/GLState/ProgramState/ProgramState.h
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// Copyright (C) 2025 MobileGL-Dev
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// Licensed under the GNU Lesser General Public License v2.1:
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// http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html
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// SPDX-License-Identifier: LGPL-2.1-only
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// End of Source File Header
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#pragma once
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#include <Includes.h>
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#include <MG_Util/Miscellany/IndexGenerator.h>
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@@ -1,3 +1,10 @@
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// MobileGL - MobileGL/MG_State/GLState/ProgramState/ShaderObject.cpp
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// Copyright (C) 2025 MobileGL-Dev
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// Licensed under the GNU Lesser General Public License v2.1:
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// http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html
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// SPDX-License-Identifier: LGPL-2.1-only
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// End of Source File Header
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#include "ShaderObject.h"
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#include <MG_Util/ShaderTranspiler/Types.h>
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#include <MG_Util/ShaderTranspiler/ShaderCompiler.h>
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@@ -1,3 +1,10 @@
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// MobileGL - MobileGL/MG_State/GLState/ProgramState/ShaderObject.h
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// Copyright (C) 2025 MobileGL-Dev
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// Licensed under the GNU Lesser General Public License v2.1:
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// http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html
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// SPDX-License-Identifier: LGPL-2.1-only
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// End of Source File Header
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#pragma once
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#include <Includes.h>
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@@ -1,3 +1,10 @@
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// MobileGL - MobileGL/MG_State/GLState/RenderState/RenderState.cpp
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// Copyright (C) 2025 MobileGL-Dev
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// Licensed under the GNU Lesser General Public License v2.1:
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// http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html
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// SPDX-License-Identifier: LGPL-2.1-only
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// End of Source File Header
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#include "RenderState.h"
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namespace MobileGL {
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@@ -1,3 +1,10 @@
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// MobileGL - MobileGL/MG_State/GLState/RenderState/RenderState.h
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// Copyright (C) 2025 MobileGL-Dev
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// Licensed under the GNU Lesser General Public License v2.1:
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// http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html
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// SPDX-License-Identifier: LGPL-2.1-only
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// End of Source File Header
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#pragma once
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#include "MG_Util/Math/VectorTypes.h"
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#include "MG_Util/Types.h"
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@@ -1,3 +1,10 @@
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// MobileGL - MobileGL/MG_State/GLState/RenderbufferState/RenderbufferObject.cpp
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// Copyright (C) 2025 MobileGL-Dev
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// Licensed under the GNU Lesser General Public License v2.1:
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// http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html
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// SPDX-License-Identifier: LGPL-2.1-only
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// End of Source File Header
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#include "RenderbufferObject.h"
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#include <MG_Util/Metrics/TextureMetrics.h>
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@@ -1,3 +1,10 @@
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// MobileGL - MobileGL/MG_State/GLState/RenderbufferState/RenderbufferObject.h
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// Copyright (C) 2025 MobileGL-Dev
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// Licensed under the GNU Lesser General Public License v2.1:
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// http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html
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// SPDX-License-Identifier: LGPL-2.1-only
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// End of Source File Header
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#pragma once
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#include <Includes.h>
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#include <MG_Util/Math/VectorTypes.h>
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@@ -1,3 +1,10 @@
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// MobileGL - MobileGL/MG_State/GLState/RenderbufferState/RenderbufferState.cpp
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// Copyright (C) 2025 MobileGL-Dev
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// Licensed under the GNU Lesser General Public License v2.1:
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// http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html
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// SPDX-License-Identifier: LGPL-2.1-only
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// End of Source File Header
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#include "RenderbufferState.h"
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namespace MobileGL {
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@@ -1,3 +1,10 @@
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// MobileGL - MobileGL/MG_State/GLState/RenderbufferState/RenderbufferState.h
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// Copyright (C) 2025 MobileGL-Dev
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// Licensed under the GNU Lesser General Public License v2.1:
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// http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html
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// SPDX-License-Identifier: LGPL-2.1-only
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// End of Source File Header
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#pragma once
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#include <Includes.h>
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#include <MG_Util/Miscellany/IndexGenerator.h>
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@@ -1,3 +1,10 @@
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// MobileGL - MobileGL/MG_State/GLState/SamplerState/SamplerObject.cpp
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// Copyright (C) 2025 MobileGL-Dev
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// Licensed under the GNU Lesser General Public License v2.1:
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// http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html
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// SPDX-License-Identifier: LGPL-2.1-only
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// End of Source File Header
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#include "SamplerObject.h"
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namespace MobileGL {
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@@ -1,3 +1,10 @@
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// MobileGL - MobileGL/MG_State/GLState/SamplerState/SamplerObject.h
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// Copyright (C) 2025 MobileGL-Dev
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// Licensed under the GNU Lesser General Public License v2.1:
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// http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html
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// SPDX-License-Identifier: LGPL-2.1-only
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// End of Source File Header
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#pragma once
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#include <Includes.h>
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@@ -1,3 +1,10 @@
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// MobileGL - MobileGL/MG_State/GLState/SamplerState/SamplerState.cpp
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// Copyright (C) 2025 MobileGL-Dev
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// Licensed under the GNU Lesser General Public License v2.1:
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// http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html
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// SPDX-License-Identifier: LGPL-2.1-only
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// End of Source File Header
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#include "SamplerState.h"
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namespace MobileGL {
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@@ -1,3 +1,10 @@
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// MobileGL - MobileGL/MG_State/GLState/SamplerState/SamplerState.h
|
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// Copyright (C) 2025 MobileGL-Dev
|
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// Licensed under the GNU Lesser General Public License v2.1:
|
||||
// http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html
|
||||
// SPDX-License-Identifier: LGPL-2.1-only
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// End of Source File Header
|
||||
|
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#pragma once
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#include "SamplerObject.h"
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#include <MG_Util/Miscellany/IndexGenerator.h>
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|
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@@ -1,3 +1,10 @@
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// MobileGL - MobileGL/MG_State/GLState/TextureState/MipmapStorage.cpp
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// Copyright (C) 2025 MobileGL-Dev
|
||||
// Licensed under the GNU Lesser General Public License v2.1:
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||||
// http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html
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||||
// SPDX-License-Identifier: LGPL-2.1-only
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||||
// End of Source File Header
|
||||
|
||||
#include "MipmapStorage.h"
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namespace MobileGL {
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@@ -1,3 +1,10 @@
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// MobileGL - MobileGL/MG_State/GLState/TextureState/MipmapStorage.h
|
||||
// Copyright (C) 2025 MobileGL-Dev
|
||||
// Licensed under the GNU Lesser General Public License v2.1:
|
||||
// http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html
|
||||
// SPDX-License-Identifier: LGPL-2.1-only
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||||
// End of Source File Header
|
||||
|
||||
#pragma once
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#include "TextureEnum.h"
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#include "MG_Util/Types.h"
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||||
|
||||
@@ -1,3 +1,10 @@
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||||
// MobileGL - MobileGL/MG_State/GLState/TextureState/MipmapUploadTargetArray.h
|
||||
// Copyright (C) 2025 MobileGL-Dev
|
||||
// Licensed under the GNU Lesser General Public License v2.1:
|
||||
// http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html
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||||
// SPDX-License-Identifier: LGPL-2.1-only
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// End of Source File Header
|
||||
|
||||
#pragma once
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#include "MipmapStorage.h"
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#include "TextureEnum.h"
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|
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@@ -1,3 +1,10 @@
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// MobileGL - MobileGL/MG_State/GLState/TextureState/TextureEnum.h
|
||||
// Copyright (C) 2025 MobileGL-Dev
|
||||
// Licensed under the GNU Lesser General Public License v2.1:
|
||||
// http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html
|
||||
// SPDX-License-Identifier: LGPL-2.1-only
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// End of Source File Header
|
||||
|
||||
#pragma once
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||||
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namespace MobileGL {
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||||
|
||||
@@ -1,3 +1,10 @@
|
||||
// MobileGL - MobileGL/MG_State/GLState/TextureState/TextureObject.cpp
|
||||
// Copyright (C) 2025 MobileGL-Dev
|
||||
// Licensed under the GNU Lesser General Public License v2.1:
|
||||
// http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html
|
||||
// SPDX-License-Identifier: LGPL-2.1-only
|
||||
// End of Source File Header
|
||||
|
||||
#include "TextureObject.h"
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||||
#include <MG_Util/Metrics/TextureMetrics.h>
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||||
|
||||
|
||||
@@ -1,3 +1,10 @@
|
||||
// MobileGL - MobileGL/MG_State/GLState/TextureState/TextureObject.h
|
||||
// Copyright (C) 2025 MobileGL-Dev
|
||||
// Licensed under the GNU Lesser General Public License v2.1:
|
||||
// http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html
|
||||
// SPDX-License-Identifier: LGPL-2.1-only
|
||||
// End of Source File Header
|
||||
|
||||
#pragma once
|
||||
#include "TextureEnum.h"
|
||||
#include "MipmapUploadTargetArray.h"
|
||||
|
||||
@@ -1,3 +1,10 @@
|
||||
// MobileGL - MobileGL/MG_State/GLState/TextureState/TextureObject1D.cpp
|
||||
// Copyright (C) 2025 MobileGL-Dev
|
||||
// Licensed under the GNU Lesser General Public License v2.1:
|
||||
// http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html
|
||||
// SPDX-License-Identifier: LGPL-2.1-only
|
||||
// End of Source File Header
|
||||
|
||||
#include "TextureObject1D.h"
|
||||
|
||||
namespace MobileGL {
|
||||
|
||||
@@ -1,3 +1,10 @@
|
||||
// MobileGL - MobileGL/MG_State/GLState/TextureState/TextureObject1D.h
|
||||
// Copyright (C) 2025 MobileGL-Dev
|
||||
// Licensed under the GNU Lesser General Public License v2.1:
|
||||
// http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html
|
||||
// SPDX-License-Identifier: LGPL-2.1-only
|
||||
// End of Source File Header
|
||||
|
||||
#pragma once
|
||||
#include "TextureObject.h"
|
||||
|
||||
|
||||
@@ -1,3 +1,10 @@
|
||||
// MobileGL - MobileGL/MG_State/GLState/TextureState/TextureObject2D.cpp
|
||||
// Copyright (C) 2025 MobileGL-Dev
|
||||
// Licensed under the GNU Lesser General Public License v2.1:
|
||||
// http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html
|
||||
// SPDX-License-Identifier: LGPL-2.1-only
|
||||
// End of Source File Header
|
||||
|
||||
#include "TextureObject2D.h"
|
||||
|
||||
namespace MobileGL {
|
||||
|
||||
@@ -1,3 +1,10 @@
|
||||
// MobileGL - MobileGL/MG_State/GLState/TextureState/TextureObject2D.h
|
||||
// Copyright (C) 2025 MobileGL-Dev
|
||||
// Licensed under the GNU Lesser General Public License v2.1:
|
||||
// http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html
|
||||
// SPDX-License-Identifier: LGPL-2.1-only
|
||||
// End of Source File Header
|
||||
|
||||
#pragma once
|
||||
#include "TextureObject.h"
|
||||
|
||||
|
||||
@@ -1,3 +1,10 @@
|
||||
// MobileGL - MobileGL/MG_State/GLState/TextureState/TextureObject2DCube.cpp
|
||||
// Copyright (C) 2025 MobileGL-Dev
|
||||
// Licensed under the GNU Lesser General Public License v2.1:
|
||||
// http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html
|
||||
// SPDX-License-Identifier: LGPL-2.1-only
|
||||
// End of Source File Header
|
||||
|
||||
#include "TextureObject2DCube.h"
|
||||
|
||||
namespace MobileGL {
|
||||
|
||||
@@ -1,3 +1,10 @@
|
||||
// MobileGL - MobileGL/MG_State/GLState/TextureState/TextureObject2DCube.h
|
||||
// Copyright (C) 2025 MobileGL-Dev
|
||||
// Licensed under the GNU Lesser General Public License v2.1:
|
||||
// http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html
|
||||
// SPDX-License-Identifier: LGPL-2.1-only
|
||||
// End of Source File Header
|
||||
|
||||
#pragma once
|
||||
#include "TextureObject.h"
|
||||
|
||||
|
||||
@@ -1,3 +1,10 @@
|
||||
// MobileGL - MobileGL/MG_State/GLState/TextureState/TextureObject3D.cpp
|
||||
// Copyright (C) 2025 MobileGL-Dev
|
||||
// Licensed under the GNU Lesser General Public License v2.1:
|
||||
// http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html
|
||||
// SPDX-License-Identifier: LGPL-2.1-only
|
||||
// End of Source File Header
|
||||
|
||||
#include "TextureObject3D.h"
|
||||
|
||||
namespace MobileGL {
|
||||
|
||||
@@ -1,3 +1,10 @@
|
||||
// MobileGL - MobileGL/MG_State/GLState/TextureState/TextureObject3D.h
|
||||
// Copyright (C) 2025 MobileGL-Dev
|
||||
// Licensed under the GNU Lesser General Public License v2.1:
|
||||
// http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html
|
||||
// SPDX-License-Identifier: LGPL-2.1-only
|
||||
// End of Source File Header
|
||||
|
||||
#pragma once
|
||||
#include "TextureObject.h"
|
||||
|
||||
|
||||
@@ -1,3 +1,10 @@
|
||||
// MobileGL - MobileGL/MG_State/GLState/TextureState/TextureObjectBuffer.cpp
|
||||
// Copyright (C) 2025 MobileGL-Dev
|
||||
// Licensed under the GNU Lesser General Public License v2.1:
|
||||
// http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html
|
||||
// SPDX-License-Identifier: LGPL-2.1-only
|
||||
// End of Source File Header
|
||||
|
||||
#include "TextureObjectBuffer.h"
|
||||
|
||||
namespace MobileGL {
|
||||
|
||||
@@ -1,3 +1,10 @@
|
||||
// MobileGL - MobileGL/MG_State/GLState/TextureState/TextureObjectBuffer.h
|
||||
// Copyright (C) 2025 MobileGL-Dev
|
||||
// Licensed under the GNU Lesser General Public License v2.1:
|
||||
// http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html
|
||||
// SPDX-License-Identifier: LGPL-2.1-only
|
||||
// End of Source File Header
|
||||
|
||||
#pragma once
|
||||
#include "TextureObject.h"
|
||||
#include "MG_State/GLState/BufferState/BufferObject.h"
|
||||
|
||||
@@ -1,3 +1,10 @@
|
||||
// MobileGL - MobileGL/MG_State/GLState/TextureState/TextureObjectStubs.h
|
||||
// Copyright (C) 2025 MobileGL-Dev
|
||||
// Licensed under the GNU Lesser General Public License v2.1:
|
||||
// http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html
|
||||
// SPDX-License-Identifier: LGPL-2.1-only
|
||||
// End of Source File Header
|
||||
|
||||
#pragma once
|
||||
#include "MG_State/GLState/TextureState/TextureEnum.h"
|
||||
#include "TextureObject.h"
|
||||
|
||||
@@ -1,3 +1,10 @@
|
||||
// MobileGL - MobileGL/MG_State/GLState/TextureState/TextureState.cpp
|
||||
// Copyright (C) 2025 MobileGL-Dev
|
||||
// Licensed under the GNU Lesser General Public License v2.1:
|
||||
// http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html
|
||||
// SPDX-License-Identifier: LGPL-2.1-only
|
||||
// End of Source File Header
|
||||
|
||||
#include "TextureState.h"
|
||||
#include "Defines.h"
|
||||
#include "TextureEnum.h"
|
||||
|
||||
@@ -1,3 +1,10 @@
|
||||
// MobileGL - MobileGL/MG_State/GLState/TextureState/TextureState.h
|
||||
// Copyright (C) 2025 MobileGL-Dev
|
||||
// Licensed under the GNU Lesser General Public License v2.1:
|
||||
// http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html
|
||||
// SPDX-License-Identifier: LGPL-2.1-only
|
||||
// End of Source File Header
|
||||
|
||||
#pragma once
|
||||
#include <Includes.h>
|
||||
#include <MG_Util/Miscellany/IndexGenerator.h>
|
||||
|
||||
@@ -1,3 +1,10 @@
|
||||
// MobileGL - MobileGL/MG_State/GLState/TextureState/TextureTypes.h
|
||||
// Copyright (C) 2025 MobileGL-Dev
|
||||
// Licensed under the GNU Lesser General Public License v2.1:
|
||||
// http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html
|
||||
// SPDX-License-Identifier: LGPL-2.1-only
|
||||
// End of Source File Header
|
||||
|
||||
#pragma once
|
||||
#include "MG_Util/Types.h"
|
||||
#include "MG_Util/Math/VectorTypes.h"
|
||||
|
||||
@@ -1,3 +1,10 @@
|
||||
// MobileGL - MobileGL/MG_State/GLState/TextureState/TextureUnit.cpp
|
||||
// Copyright (C) 2025 MobileGL-Dev
|
||||
// Licensed under the GNU Lesser General Public License v2.1:
|
||||
// http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html
|
||||
// SPDX-License-Identifier: LGPL-2.1-only
|
||||
// End of Source File Header
|
||||
|
||||
#include "TextureUnit.h"
|
||||
|
||||
namespace MobileGL {
|
||||
|
||||
@@ -1,3 +1,10 @@
|
||||
// MobileGL - MobileGL/MG_State/GLState/TextureState/TextureUnit.h
|
||||
// Copyright (C) 2025 MobileGL-Dev
|
||||
// Licensed under the GNU Lesser General Public License v2.1:
|
||||
// http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html
|
||||
// SPDX-License-Identifier: LGPL-2.1-only
|
||||
// End of Source File Header
|
||||
|
||||
#pragma once
|
||||
#include <Includes.h>
|
||||
#include <MG_State/GLState/SamplerState/SamplerObject.h>
|
||||
|
||||
@@ -1,3 +1,10 @@
|
||||
// MobileGL - MobileGL/MG_State/GLState/VertexArrayState/VertexArrayObject.cpp
|
||||
// Copyright (C) 2025 MobileGL-Dev
|
||||
// Licensed under the GNU Lesser General Public License v2.1:
|
||||
// http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html
|
||||
// SPDX-License-Identifier: LGPL-2.1-only
|
||||
// End of Source File Header
|
||||
|
||||
#include "VertexArrayObject.h"
|
||||
|
||||
namespace MobileGL {
|
||||
|
||||
@@ -1,3 +1,10 @@
|
||||
// MobileGL - MobileGL/MG_State/GLState/VertexArrayState/VertexArrayObject.h
|
||||
// Copyright (C) 2025 MobileGL-Dev
|
||||
// Licensed under the GNU Lesser General Public License v2.1:
|
||||
// http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html
|
||||
// SPDX-License-Identifier: LGPL-2.1-only
|
||||
// End of Source File Header
|
||||
|
||||
#pragma once
|
||||
#include <Includes.h>
|
||||
#include "../BufferState/BufferObject.h"
|
||||
|
||||
@@ -1,3 +1,10 @@
|
||||
// MobileGL - MobileGL/MG_State/GLState/VertexArrayState/VertexArrayState.cpp
|
||||
// Copyright (C) 2025 MobileGL-Dev
|
||||
// Licensed under the GNU Lesser General Public License v2.1:
|
||||
// http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html
|
||||
// SPDX-License-Identifier: LGPL-2.1-only
|
||||
// End of Source File Header
|
||||
|
||||
#include "VertexArrayState.h"
|
||||
|
||||
namespace MobileGL {
|
||||
|
||||
@@ -1,3 +1,10 @@
|
||||
// MobileGL - MobileGL/MG_State/GLState/VertexArrayState/VertexArrayState.h
|
||||
// Copyright (C) 2025 MobileGL-Dev
|
||||
// Licensed under the GNU Lesser General Public License v2.1:
|
||||
// http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html
|
||||
// SPDX-License-Identifier: LGPL-2.1-only
|
||||
// End of Source File Header
|
||||
|
||||
#pragma once
|
||||
#include <Includes.h>
|
||||
#include "VertexArrayObject.h"
|
||||
|
||||
Reference in New Issue
Block a user