mirror of
https://github.com/MobileGL-Dev/MobileGL
synced 2026-09-13 14:48:32 +09:00
[Chore] (All): Add standardized source file header and update script.
This commit is contained in:
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// MobileGL - MobileGL/MG_State/GLState/TextureState/MipmapStorage.cpp
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// Copyright (C) 2025 MobileGL-Dev
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// Licensed under the GNU Lesser General Public License v2.1:
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// http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html
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// SPDX-License-Identifier: LGPL-2.1-only
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// End of Source File Header
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#include "MipmapStorage.h"
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namespace MobileGL {
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// MobileGL - MobileGL/MG_State/GLState/TextureState/MipmapStorage.h
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// Copyright (C) 2025 MobileGL-Dev
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// Licensed under the GNU Lesser General Public License v2.1:
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// http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html
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// SPDX-License-Identifier: LGPL-2.1-only
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// End of Source File Header
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#pragma once
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#include "TextureEnum.h"
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#include "MG_Util/Types.h"
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// MobileGL - MobileGL/MG_State/GLState/TextureState/MipmapUploadTargetArray.h
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// Copyright (C) 2025 MobileGL-Dev
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// Licensed under the GNU Lesser General Public License v2.1:
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// http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html
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// SPDX-License-Identifier: LGPL-2.1-only
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// End of Source File Header
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#pragma once
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#include "MipmapStorage.h"
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#include "TextureEnum.h"
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// MobileGL - MobileGL/MG_State/GLState/TextureState/TextureEnum.h
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// Copyright (C) 2025 MobileGL-Dev
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// Licensed under the GNU Lesser General Public License v2.1:
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// http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html
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// SPDX-License-Identifier: LGPL-2.1-only
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// End of Source File Header
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#pragma once
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namespace MobileGL {
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// MobileGL - MobileGL/MG_State/GLState/TextureState/TextureObject.cpp
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// Copyright (C) 2025 MobileGL-Dev
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// Licensed under the GNU Lesser General Public License v2.1:
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// http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html
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// SPDX-License-Identifier: LGPL-2.1-only
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// End of Source File Header
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#include "TextureObject.h"
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#include <MG_Util/Metrics/TextureMetrics.h>
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// MobileGL - MobileGL/MG_State/GLState/TextureState/TextureObject.h
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// Copyright (C) 2025 MobileGL-Dev
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// Licensed under the GNU Lesser General Public License v2.1:
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// http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html
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// SPDX-License-Identifier: LGPL-2.1-only
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// End of Source File Header
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#pragma once
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#include "TextureEnum.h"
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#include "MipmapUploadTargetArray.h"
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// MobileGL - MobileGL/MG_State/GLState/TextureState/TextureObject1D.cpp
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// Copyright (C) 2025 MobileGL-Dev
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// Licensed under the GNU Lesser General Public License v2.1:
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// http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html
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// SPDX-License-Identifier: LGPL-2.1-only
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// End of Source File Header
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#include "TextureObject1D.h"
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namespace MobileGL {
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// MobileGL - MobileGL/MG_State/GLState/TextureState/TextureObject1D.h
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// Copyright (C) 2025 MobileGL-Dev
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// Licensed under the GNU Lesser General Public License v2.1:
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// http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html
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// SPDX-License-Identifier: LGPL-2.1-only
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// End of Source File Header
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#pragma once
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#include "TextureObject.h"
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@@ -1,3 +1,10 @@
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// MobileGL - MobileGL/MG_State/GLState/TextureState/TextureObject2D.cpp
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// Copyright (C) 2025 MobileGL-Dev
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// Licensed under the GNU Lesser General Public License v2.1:
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// http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html
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// SPDX-License-Identifier: LGPL-2.1-only
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// End of Source File Header
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#include "TextureObject2D.h"
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namespace MobileGL {
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// MobileGL - MobileGL/MG_State/GLState/TextureState/TextureObject2D.h
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// Copyright (C) 2025 MobileGL-Dev
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// Licensed under the GNU Lesser General Public License v2.1:
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// http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html
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// SPDX-License-Identifier: LGPL-2.1-only
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// End of Source File Header
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#pragma once
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#include "TextureObject.h"
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// MobileGL - MobileGL/MG_State/GLState/TextureState/TextureObject2DCube.cpp
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// Copyright (C) 2025 MobileGL-Dev
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// Licensed under the GNU Lesser General Public License v2.1:
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// http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html
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// SPDX-License-Identifier: LGPL-2.1-only
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// End of Source File Header
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#include "TextureObject2DCube.h"
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namespace MobileGL {
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// MobileGL - MobileGL/MG_State/GLState/TextureState/TextureObject2DCube.h
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// Copyright (C) 2025 MobileGL-Dev
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// Licensed under the GNU Lesser General Public License v2.1:
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// http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html
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// SPDX-License-Identifier: LGPL-2.1-only
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// End of Source File Header
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#pragma once
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#include "TextureObject.h"
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// MobileGL - MobileGL/MG_State/GLState/TextureState/TextureObject3D.cpp
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// Copyright (C) 2025 MobileGL-Dev
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// Licensed under the GNU Lesser General Public License v2.1:
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// http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html
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// SPDX-License-Identifier: LGPL-2.1-only
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// End of Source File Header
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#include "TextureObject3D.h"
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namespace MobileGL {
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// MobileGL - MobileGL/MG_State/GLState/TextureState/TextureObject3D.h
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// Copyright (C) 2025 MobileGL-Dev
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// Licensed under the GNU Lesser General Public License v2.1:
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// http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html
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// SPDX-License-Identifier: LGPL-2.1-only
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// End of Source File Header
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#pragma once
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#include "TextureObject.h"
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@@ -1,3 +1,10 @@
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// MobileGL - MobileGL/MG_State/GLState/TextureState/TextureObjectBuffer.cpp
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// Copyright (C) 2025 MobileGL-Dev
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// Licensed under the GNU Lesser General Public License v2.1:
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// http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html
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// SPDX-License-Identifier: LGPL-2.1-only
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// End of Source File Header
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#include "TextureObjectBuffer.h"
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namespace MobileGL {
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// MobileGL - MobileGL/MG_State/GLState/TextureState/TextureObjectBuffer.h
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// Copyright (C) 2025 MobileGL-Dev
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// Licensed under the GNU Lesser General Public License v2.1:
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// http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html
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// SPDX-License-Identifier: LGPL-2.1-only
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// End of Source File Header
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#pragma once
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#include "TextureObject.h"
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#include "MG_State/GLState/BufferState/BufferObject.h"
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@@ -1,3 +1,10 @@
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// MobileGL - MobileGL/MG_State/GLState/TextureState/TextureObjectStubs.h
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// Copyright (C) 2025 MobileGL-Dev
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// Licensed under the GNU Lesser General Public License v2.1:
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// http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html
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// SPDX-License-Identifier: LGPL-2.1-only
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// End of Source File Header
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#pragma once
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#include "MG_State/GLState/TextureState/TextureEnum.h"
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#include "TextureObject.h"
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@@ -1,3 +1,10 @@
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// MobileGL - MobileGL/MG_State/GLState/TextureState/TextureState.cpp
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// Copyright (C) 2025 MobileGL-Dev
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// Licensed under the GNU Lesser General Public License v2.1:
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// http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html
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// SPDX-License-Identifier: LGPL-2.1-only
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// End of Source File Header
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#include "TextureState.h"
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#include "Defines.h"
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#include "TextureEnum.h"
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// MobileGL - MobileGL/MG_State/GLState/TextureState/TextureState.h
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// Copyright (C) 2025 MobileGL-Dev
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// Licensed under the GNU Lesser General Public License v2.1:
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// http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html
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// SPDX-License-Identifier: LGPL-2.1-only
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// End of Source File Header
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#pragma once
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#include <Includes.h>
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#include <MG_Util/Miscellany/IndexGenerator.h>
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// MobileGL - MobileGL/MG_State/GLState/TextureState/TextureTypes.h
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// Copyright (C) 2025 MobileGL-Dev
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// Licensed under the GNU Lesser General Public License v2.1:
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// http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html
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// SPDX-License-Identifier: LGPL-2.1-only
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// End of Source File Header
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#pragma once
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#include "MG_Util/Types.h"
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#include "MG_Util/Math/VectorTypes.h"
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// MobileGL - MobileGL/MG_State/GLState/TextureState/TextureUnit.cpp
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// Copyright (C) 2025 MobileGL-Dev
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// Licensed under the GNU Lesser General Public License v2.1:
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// http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html
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// SPDX-License-Identifier: LGPL-2.1-only
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// End of Source File Header
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#include "TextureUnit.h"
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namespace MobileGL {
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// MobileGL - MobileGL/MG_State/GLState/TextureState/TextureUnit.h
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// Copyright (C) 2025 MobileGL-Dev
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// Licensed under the GNU Lesser General Public License v2.1:
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// http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html
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// SPDX-License-Identifier: LGPL-2.1-only
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// End of Source File Header
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#pragma once
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#include <Includes.h>
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#include <MG_State/GLState/SamplerState/SamplerObject.h>
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