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[Feat] (MG_Util/ShaderCompiler): extract global UBO offset from GL plain uniforms
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@@ -287,6 +287,21 @@ TEST_F(ProgramTest, DecompProgram) {
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}
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}
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auto ubo0 = sessions[0].GetShaderInterface(SPVC_RESOURCE_TYPE_UNIFORM_BUFFER);
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auto ubo1 = sessions[1].GetShaderInterface(SPVC_RESOURCE_TYPE_UNIFORM_BUFFER);
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auto& meta0 = sessions[0].GetMetadata();
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auto& meta1 = sessions[1].GetMetadata();
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for (auto& [name, offset] : meta0.plainUniformOffsetsInUBO) {
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printf("%s: \t%u\n", name.c_str(), offset);
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}
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printf("\n");
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for (auto& [name, offset] : meta1.plainUniformOffsetsInUBO) {
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printf("%s: \t%u\n", name.c_str(), offset);
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}
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EXPECT_EQ(meta0.plainUniformOffsetsInUBO.size(), meta1.plainUniformOffsetsInUBO.size());
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for (auto& [name, offset] : meta0.plainUniformOffsetsInUBO) {
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EXPECT_EQ(offset, meta1.plainUniformOffsetsInUBO.at(name));
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}
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}
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