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https://github.com/MobileGL-Dev/MobileGL
synced 2026-09-08 04:08:32 +09:00
[Fix] (MG_Util/ShaderCompiler): make glslang don't emit demote to replace discard
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@@ -99,6 +99,69 @@ TEST_F(ProgramTest, CompileSimpleFragmentShader) {
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}
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}
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const char* position_color_fsh = R"(#version 150
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in vec4 vertexColor;
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uniform vec4 ColorModulator;
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out vec4 fragColor;
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void main() {
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vec4 color = vertexColor;
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if (color.a == 0.0) {
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discard;
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}
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fragColor = color * ColorModulator;
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})";
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TEST_F(ProgramTest, CompileFragmentShaderWithDiscard) {
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using namespace MG_Util::ShaderTranspiler;
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ShaderAttrib attrib {
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.shaderType = GL_FRAGMENT_SHADER,
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.sourceStr = position_color_fsh
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};
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auto res = ShaderCompiler::CompileShader(attrib);
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if (!res) {
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ASSERT_NE(res.error().errc, 0);
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FAIL() << "errc: " << res.error().errc << "\nlog: " << res.error().log;
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}
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ProgramAttrib programAttrib {
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.shaderTypes = { GL_FRAGMENT_SHADER },
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.shaders = { res.value() }
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};
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auto program_res = ShaderCompiler::LinkProgram(programAttrib);
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if (!program_res) {
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ASSERT_NE(program_res.error().errc, 0);
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FAIL() << "errc: " << program_res.error().errc << "\nlog: " << program_res.error().log;
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}
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auto spirvs = program_res.value();
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Vector<SpvcSession> sessions(spirvs.size());
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for (SizeT i = 0; i < spirvs.size(); ++i) {
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sessions[i] = SpvcSession(spirvs[i]);
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}
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for (SizeT i = 0; i < spirvs.size(); ++i) {
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std::cout << "Decompiling " << MG_Util::ConvertGLEnumToString(programAttrib.shaderTypes[i]) << std::endl;
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auto src = ShaderCompiler::DecompileShader(sessions[i]);
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if (!src) {
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ASSERT_NE(src.error().errc, 0);
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FAIL() << "errc: " << src.error().errc << "\nlog: " << src.error().log;
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} else {
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std::cout << src.value() << std::endl;
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}
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if (src.value().find("demote") != std::string::npos) {
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FAIL() << "Found unsupported demote!";
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}
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}
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}
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TEST_F(ProgramTest, CompileAndLinkProgram) {
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using namespace MG_Util::ShaderTranspiler;
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ShaderAttrib vs_attrib {
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@@ -133,7 +133,7 @@ namespace MobileGL {
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tshader->setInvertY(true);
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tshader->setEnvInput(glslang::EShSourceGlsl, lang, glslang::EShClientVulkan, 450);
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tshader->setEnvClient(glslang::EShClientVulkan, glslang::EShTargetVulkan_1_3);
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tshader->setEnvTarget(glslang::EShTargetSpv, glslang::EShTargetSpv_1_6);
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tshader->setEnvTarget(glslang::EShTargetSpv, glslang::EShTargetSpv_1_5);
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tshader->setAutoMapLocations(true);
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tshader->setAutoMapBindings(true);
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tshader->setEnvInputVulkanRulesRelaxed(); // using EXT_vulkan_glsl_relaxed for gl_VertexID and gl_InstanceID?
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@@ -79,6 +79,8 @@ namespace ShaderTranspiler {
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return spvc_compiler_compile(compiler, result);
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}
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const char* SpvcSession::GetLastErrorString() const {
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return spvc_context_get_last_error_string(context);
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}
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