mirror of
https://github.com/MobileGL-Dev/MobileGL
synced 2026-09-08 12:18:30 +09:00
[Feat]: Flags<Bit, Underlying> template for manipulating flag sets
This commit is contained in:
@@ -61,8 +61,8 @@ namespace MobileGL {
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return;
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}
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BufferMappingAccessBit mappingAccess = bufferObject->GetMappingAccess();
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if(!Any(mappingAccess & BufferMappingAccessBit::FlushExplicit)) {
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auto mappingAccess = bufferObject->GetMappingAccess();
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if(!(mappingAccess & BufferMappingAccessBit::FlushExplicit)) {
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MG_State::pGLContext->RecordError(ErrorCode::InvalidOperation,
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MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "FlushMappedBufferRange_State",
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"Cannot flush a buffer object that is not mapped with GL_MAP_FLUSH_EXPLICIT_BIT."));
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@@ -134,19 +134,19 @@ namespace MobileGL {
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auto accessBits = MG_Util::ConvertGLEnumToBufferMappingAccess(access);
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if (!BufferImpl::ValidateBufferMappingAccess(accessBits)) return nullptr;
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if (!Any(accessBits & (BufferMappingAccessBit::Read | BufferMappingAccessBit::Write))) {
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if (!(accessBits & (BufferMappingAccessBit::Read | BufferMappingAccessBit::Write))) {
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MG_State::pGLContext->RecordError(ErrorCode::InvalidOperation,
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MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "MapBufferRange_State",
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"At least one of GL_MAP_READ_BIT or GL_MAP_WRITE_BIT must be set."));
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return nullptr;
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}
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if (Any(accessBits & BufferMappingAccessBit::Read)) {
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if (accessBits & BufferMappingAccessBit::Read) {
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const auto invalidFlags = BufferMappingAccessBit::InvalidateRange |
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BufferMappingAccessBit::InvalidateBuffer |
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BufferMappingAccessBit::Unsynchronized;
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if (Any(accessBits & invalidFlags)) {
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if (accessBits & invalidFlags) {
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MG_State::pGLContext->RecordError(ErrorCode::InvalidOperation,
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MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "MapBufferRange_State",
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"GL_MAP_READ_BIT cannot be combined with invalidation or unsynchronized flags."));
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@@ -154,8 +154,8 @@ namespace MobileGL {
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}
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}
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if (Any(accessBits & BufferMappingAccessBit::FlushExplicit)) {
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if (!(Any(accessBits & BufferMappingAccessBit::Write))) {
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if (accessBits & BufferMappingAccessBit::FlushExplicit) {
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if (!(accessBits & BufferMappingAccessBit::Write)) {
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MG_State::pGLContext->RecordError(ErrorCode::InvalidOperation,
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MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "MapBufferRange_State",
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"GL_MAP_FLUSH_EXPLICIT_BIT requires GL_MAP_WRITE_BIT."));
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@@ -163,10 +163,10 @@ namespace MobileGL {
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}
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}
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const BufferMappingAccessBit storageFlags =
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const auto storageFlags =
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BufferMappingAccessBit::Persistent | BufferMappingAccessBit::Coherent;
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BufferMappingAccessBit requiredFlags = accessBits & storageFlags;
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if (Any(requiredFlags)) {
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auto requiredFlags = accessBits & storageFlags;
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if (requiredFlags) {
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// TODO: check if the buffer data is created by BufferStorage and its flags after its implementation
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MG_State::pGLContext->RecordError(ErrorCode::InvalidOperation,
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MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "MapBufferRange_State",
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@@ -178,7 +178,7 @@ namespace MobileGL {
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const auto invalidateFlags = BufferMappingAccessBit::InvalidateRange |
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BufferMappingAccessBit::InvalidateBuffer;
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if (!Any(accessBits & invalidateFlags)) {
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if (!(accessBits & invalidateFlags)) {
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MG_State::pGLContext->RecordError(ErrorCode::InvalidOperation,
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MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "MapBufferRange_State",
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"Cannot map a buffer object that is already mapped."));
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@@ -280,7 +280,7 @@ namespace MobileGL {
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}
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auto isIllegallyMapped = [](const SharedPtr<MG_State::GLState::BufferObject>& buffer) {
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return buffer->IsMapped() && !Any(buffer->GetMappingAccess() & BufferMappingAccessBit::Persistent);
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return buffer->IsMapped() && !(buffer->GetMappingAccess() & BufferMappingAccessBit::Persistent);
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};
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if (isIllegallyMapped(readBufferObject) || isIllegallyMapped(writeBufferObject)) {
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MG_State::pGLContext->RecordError(ErrorCode::InvalidOperation,
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@@ -328,8 +328,8 @@ namespace MobileGL {
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return;
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}
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BufferMappingAccessBit mappingAccess = bufferObject->GetMappingAccess();
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if (bufferObject->IsMapped() && !Any(mappingAccess & BufferMappingAccessBit::Persistent)) {
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auto mappingAccess = bufferObject->GetMappingAccess();
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if (bufferObject->IsMapped() && !(mappingAccess & BufferMappingAccessBit::Persistent)) {
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Range1D mappedRange = bufferObject->GetMappedRange();
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if (offset + size >= mappedRange.start) {
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MG_State::pGLContext->RecordError(ErrorCode::InvalidOperation,
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@@ -48,7 +48,7 @@ namespace MobileGL::MG_Impl::GLImpl {
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return false;
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}
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bool ValidateBufferMappingAccess(BufferMappingAccessBit accessBits) {
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bool ValidateBufferMappingAccess(Flags<BufferMappingAccessBit> accessBits) {
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if (accessBits == BufferMappingAccessBit::Null) {
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MG_State::pGLContext->RecordError(ErrorCode::InvalidEnum,
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MakeShared<GenericErrorInfo>("MG_Impl/GLImpl/BufferImpl", "ValidateBufferMappingAccess",
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@@ -56,7 +56,7 @@ namespace MobileGL::MG_Impl::GLImpl {
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return false;
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}
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const BufferMappingAccessBit validBits =
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const auto validBits =
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BufferMappingAccessBit::Read |
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BufferMappingAccessBit::Write |
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BufferMappingAccessBit::InvalidateRange |
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@@ -5,6 +5,6 @@ namespace MobileGL::MG_Impl::GLImpl {
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bool ValidateBufferTarget(BufferTarget target);
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bool ValidateBufferName(Uint index);
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bool ValidateBufferUsage(BufferUsage usage);
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bool ValidateBufferMappingAccess(BufferMappingAccessBit accessBits);
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bool ValidateBufferMappingAccess(Flags<BufferMappingAccessBit> accessBits);
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}
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}
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@@ -30,8 +30,8 @@ namespace MobileGL {
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void BufferObject::ReleaseMemory() {
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if (!m_isMapped) return;
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if (Any(m_mappingAccess & BufferMappingAccessBit::Write)) { // if we wrote to the buffer
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if (!Any(m_mappingAccess & BufferMappingAccessBit::FlushExplicit)) { // if we didn't flush explicitly
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if (m_mappingAccess & BufferMappingAccessBit::Write) { // if we wrote to the buffer
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if (!(m_mappingAccess & BufferMappingAccessBit::FlushExplicit)) { // if we didn't flush explicitly
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memcpy(m_data.data() + m_mappedRange.start,
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m_stagingData.data(),
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m_mappedRange.end - m_mappedRange.start);
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@@ -49,8 +49,8 @@ namespace MobileGL {
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void BufferObject::FlushMemoryRange(SizeT offset, SizeT length) {
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assert(m_isMapped);
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assert(Any(m_mappingAccess & BufferMappingAccessBit::FlushExplicit));
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assert(Any(m_mappingAccess & BufferMappingAccessBit::Write));
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assert((m_mappingAccess & BufferMappingAccessBit::FlushExplicit));
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assert((m_mappingAccess & BufferMappingAccessBit::Write));
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SizeT start = m_mappedRange.start + offset;
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SizeT end = start + length;
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@@ -82,16 +82,17 @@ namespace MobileGL {
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void* BufferObject::AcquireMemory(Bool markMapped, Bool read, Bool write) {
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if (markMapped) {
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m_isMapped = true;
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auto a = BufferMappingAccessBit::Coherent | BufferMappingAccessBit::Read;
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m_mappingAccess =
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(read ? BufferMappingAccessBit::Read : BufferMappingAccessBit::Null) |
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(write ? BufferMappingAccessBit::Write : BufferMappingAccessBit::Null);
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m_mappedRange = { 0, m_size };
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if (Any(m_mappingAccess & BufferMappingAccessBit::Write)) {
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if (m_mappingAccess & BufferMappingAccessBit::Write) {
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m_stagingData.resize(m_size);
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m_ownsStagingData = true;
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if (!Any(m_mappingAccess & (BufferMappingAccessBit::InvalidateRange |
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if (!(m_mappingAccess & (BufferMappingAccessBit::InvalidateRange |
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BufferMappingAccessBit::InvalidateBuffer))) {
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memcpy(m_stagingData.data(), m_data.data(), m_size);
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}
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@@ -103,17 +104,17 @@ namespace MobileGL {
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return m_data.data();
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}
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void* BufferObject::AcquireMemoryRange(Range1D range, BufferMappingAccessBit access) {
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void* BufferObject::AcquireMemoryRange(Range1D range, Flags<BufferMappingAccessBit> access) {
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assert(range.end <= m_size && range.start <= range.end);
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m_isMapped = true;
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m_mappingAccess = access;
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m_mappedRange = range;
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if (Any(access & BufferMappingAccessBit::Write)) {
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if (access & BufferMappingAccessBit::Write) {
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m_stagingData.resize(range.end - range.start);
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m_ownsStagingData = true;
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if (!Any(access & (BufferMappingAccessBit::InvalidateRange |
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if (!(access & (BufferMappingAccessBit::InvalidateRange |
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BufferMappingAccessBit::InvalidateBuffer))) {
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memcpy(m_stagingData.data(), m_data.data() + range.start, m_stagingData.size());
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}
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@@ -150,7 +151,7 @@ namespace MobileGL {
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return m_isMapped ? m_mappedRange : Range1D{ 0, 0 };
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}
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BufferMappingAccessBit BufferObject::GetMappingAccess() const {
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Flags<BufferMappingAccessBit> BufferObject::GetMappingAccess() const {
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return m_isMapped ? m_mappingAccess : BufferMappingAccessBit::Null;
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}
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}
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@@ -1,4 +1,5 @@
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#pragma once
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#include "MG_Util/Types.h"
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namespace MobileGL {
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enum class BufferTarget {
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@@ -45,25 +46,23 @@ namespace MobileGL {
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Coherent = 0x80
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};
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inline BufferMappingAccessBit operator|(BufferMappingAccessBit a, BufferMappingAccessBit b) {
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using T = std::underlying_type_t<BufferMappingAccessBit>;
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return static_cast<BufferMappingAccessBit>(static_cast<T>(a) | static_cast<T>(b));
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}
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// inline Flags<BufferMappingAccessBit> operator|(BufferMappingAccessBit a, const BufferMappingAccessBit b) {
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// return Flags(a) | b;
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// }
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//
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// inline BufferMappingAccessBit& operator|=(BufferMappingAccessBit& a, BufferMappingAccessBit b) {
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// a = a | b;
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// return a;
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// }
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inline BufferMappingAccessBit& operator|=(BufferMappingAccessBit& a, BufferMappingAccessBit b) {
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a = a | b;
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return a;
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}
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// inline Flags<BufferMappingAccessBit> operator&(const BufferMappingAccessBit a, const BufferMappingAccessBit b) {
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// return Flags(a) & b;
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// }
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inline BufferMappingAccessBit operator&(BufferMappingAccessBit a, BufferMappingAccessBit b) {
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using T = std::underlying_type_t<BufferMappingAccessBit>;
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return static_cast<BufferMappingAccessBit>(static_cast<T>(a) & static_cast<T>(b));
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}
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inline bool Any(BufferMappingAccessBit a) {
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using T = std::underlying_type_t<BufferMappingAccessBit>;
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return static_cast<T>(a) != 0;
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}
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// inline bool Any(BufferMappingAccessBit a) {
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// using T = std::underlying_type_t<BufferMappingAccessBit>;
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// return static_cast<T>(a) != 0;
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// }
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namespace MG_State {
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namespace GLState {
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@@ -77,7 +76,7 @@ namespace MobileGL {
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void UploadData(DataPtr data, SizeT atOffset);
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void SetUsage(BufferUsage usage);
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void* AcquireMemory(Bool markMapped, Bool read, Bool write);
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void* AcquireMemoryRange(Range1D range, BufferMappingAccessBit access);
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void* AcquireMemoryRange(Range1D range, Flags<BufferMappingAccessBit> access);
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void ReleaseMemory();
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void FlushMemoryRange(SizeT offset, SizeT length);
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void UploadSubData(DataPtr data, SizeT atOffset);
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@@ -89,14 +88,14 @@ namespace MobileGL {
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BufferUsage GetUsage() const;
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Range1D GetDirtyRange() const;
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Range1D GetMappedRange() const;
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BufferMappingAccessBit GetMappingAccess() const;
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Flags<BufferMappingAccessBit> GetMappingAccess() const;
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private:
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Int m_id = 0;
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SizeT m_size = 0;
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BufferUsage m_usage = BufferUsage::StaticDraw;
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Data m_data;
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Bool m_isMapped;
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BufferMappingAccessBit m_mappingAccess;
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Flags<BufferMappingAccessBit> m_mappingAccess;
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Range1D m_dirtyRange;
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Range1D m_mappedRange;
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std::vector<Uint8> m_stagingData;
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@@ -104,4 +103,4 @@ namespace MobileGL {
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};
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}
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}
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}
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}
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@@ -38,8 +38,8 @@ namespace MobileGL {
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}
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}
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BufferMappingAccessBit ConvertGLEnumToBufferMappingAccess(GLbitfield access) {
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BufferMappingAccessBit result = BufferMappingAccessBit::Null;
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Flags<BufferMappingAccessBit> ConvertGLEnumToBufferMappingAccess(GLbitfield access) {
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Flags result = BufferMappingAccessBit::Null;
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if (access & GL_MAP_READ_BIT) result |= BufferMappingAccessBit::Read;
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if (access & GL_MAP_WRITE_BIT) result |= BufferMappingAccessBit::Write;
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if (access & GL_MAP_INVALIDATE_RANGE_BIT) result |= BufferMappingAccessBit::InvalidateRange;
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@@ -4,6 +4,6 @@ namespace MobileGL {
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namespace MG_Util {
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BufferTarget ConvertGLEnumToBufferTarget(GLenum bufferTarget);
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BufferUsage ConvertGLEnumToBufferUsage(GLenum usage);
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BufferMappingAccessBit ConvertGLEnumToBufferMappingAccess(GLbitfield access);
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Flags<BufferMappingAccessBit> ConvertGLEnumToBufferMappingAccess(GLbitfield access);
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}
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}
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@@ -40,14 +40,14 @@ namespace MobileGL {
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GLbitfield ConvertBufferMappingAccessToGLEnum(BufferMappingAccessBit access) {
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GLbitfield result = 0;
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if (Any(access & BufferMappingAccessBit::Read)) result |= GL_MAP_READ_BIT;
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if (Any(access & BufferMappingAccessBit::Write)) result |= GL_MAP_WRITE_BIT;
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if (Any(access & BufferMappingAccessBit::InvalidateRange)) result |= GL_MAP_INVALIDATE_RANGE_BIT;
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if (Any(access & BufferMappingAccessBit::InvalidateBuffer)) result |= GL_MAP_INVALIDATE_BUFFER_BIT;
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if (Any(access & BufferMappingAccessBit::FlushExplicit)) result |= GL_MAP_FLUSH_EXPLICIT_BIT;
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if (Any(access & BufferMappingAccessBit::Unsynchronized)) result |= GL_MAP_UNSYNCHRONIZED_BIT;
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if (Any(access & BufferMappingAccessBit::Persistent)) result |= GL_MAP_PERSISTENT_BIT;
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if (Any(access & BufferMappingAccessBit::Coherent)) result |= GL_MAP_COHERENT_BIT;
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if (access & BufferMappingAccessBit::Read) result |= GL_MAP_READ_BIT;
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if (access & BufferMappingAccessBit::Write) result |= GL_MAP_WRITE_BIT;
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if (access & BufferMappingAccessBit::InvalidateRange) result |= GL_MAP_INVALIDATE_RANGE_BIT;
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if (access & BufferMappingAccessBit::InvalidateBuffer) result |= GL_MAP_INVALIDATE_BUFFER_BIT;
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if (access & BufferMappingAccessBit::FlushExplicit) result |= GL_MAP_FLUSH_EXPLICIT_BIT;
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if (access & BufferMappingAccessBit::Unsynchronized) result |= GL_MAP_UNSYNCHRONIZED_BIT;
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if (access & BufferMappingAccessBit::Persistent) result |= GL_MAP_PERSISTENT_BIT;
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if (access & BufferMappingAccessBit::Coherent) result |= GL_MAP_COHERENT_BIT;
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return result;
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}
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}
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@@ -38,16 +38,16 @@ namespace MobileGL {
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}
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}
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String ConvertBufferMappingAccessToString(BufferMappingAccessBit access) {
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String ConvertBufferMappingAccessToString(Flags<BufferMappingAccessBit> access) {
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String result = "[";
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if (Any(access & BufferMappingAccessBit::Read)) result += "Read, ";
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if (Any(access & BufferMappingAccessBit::Write)) result += "Write, ";
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if (Any(access & BufferMappingAccessBit::InvalidateRange)) result += "InvalidateRange, ";
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if (Any(access & BufferMappingAccessBit::InvalidateBuffer)) result += "InvalidateBuffer, ";
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if (Any(access & BufferMappingAccessBit::FlushExplicit)) result += "FlushExplicit, ";
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if (Any(access & BufferMappingAccessBit::Unsynchronized)) result += "Unsynchronized, ";
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if (Any(access & BufferMappingAccessBit::Persistent)) result += "Persistent, ";
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if (Any(access & BufferMappingAccessBit::Coherent)) result += "Coherent, ";
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if (access & BufferMappingAccessBit::Read) result += "Read, ";
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if (access & BufferMappingAccessBit::Write) result += "Write, ";
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if (access & BufferMappingAccessBit::InvalidateRange) result += "InvalidateRange, ";
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if (access & BufferMappingAccessBit::InvalidateBuffer) result += "InvalidateBuffer, ";
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if (access & BufferMappingAccessBit::FlushExplicit) result += "FlushExplicit, ";
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if (access & BufferMappingAccessBit::Unsynchronized) result += "Unsynchronized, ";
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if (access & BufferMappingAccessBit::Persistent) result += "Persistent, ";
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if (access & BufferMappingAccessBit::Coherent) result += "Coherent, ";
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result.pop_back();
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result.pop_back();
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result += "]";
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@@ -4,6 +4,6 @@ namespace MobileGL {
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namespace MG_Util {
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String ConvertBufferTargetToString(BufferTarget bufferTarget);
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String ConvertBufferUsageToString(BufferUsage usage);
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String ConvertBufferMappingAccessToString(BufferMappingAccessBit access);
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String ConvertBufferMappingAccessToString(Flags<BufferMappingAccessBit> access);
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}
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}
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@@ -8,9 +8,15 @@ namespace MobileGL {
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struct EmptyType {};
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enum class ShaderCompileBits : Uint {
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EmitDiscardAsDemote = 1 << 0,
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};
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struct ShaderAttrib {
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GLenum shaderType;
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String sourceStr;
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Flags<ShaderCompileBits> flags;
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};
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struct ProgramAttrib {
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@@ -172,6 +172,93 @@ namespace MobileGL {
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GLInfo RendererGLInfo;
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BackendCap BackendCapability;
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};
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template <typename Bit, typename Underlying =
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std::enable_if<std::is_scoped_enum_v<Bit>, std::underlying_type_t<Bit>>
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>
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class Flags {
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public:
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Flags() = default;
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Flags(Bit b): flags(static_cast<typename Underlying::type>(b)) {}
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Flags(typename Underlying::type b): flags(b) {}
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// Flags - Bit
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Flags operator|(const Bit b) const {
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return Flags(flags | static_cast<typename Underlying::type>(b));
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}
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Flags operator&(const Bit b) const {
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return Flags(flags & static_cast<typename Underlying::type>(b));
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}
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Flags& operator|=(const Bit b) {
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flags |= static_cast<typename Underlying::type>(b);
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return *this;
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}
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Flags& operator&=(const Bit b) {
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flags &= static_cast<typename Underlying::type>(b);
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return *this;
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}
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bool operator==(const Bit b) const {
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return flags == static_cast<typename Underlying::type>(b);
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}
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bool operator!=(const Bit b) const {
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return !(*this == b);
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}
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// Flags - Flags
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Flags operator|(const Flags b) const {
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return Flags(flags | b.flags);
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}
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|
||||
Flags operator&(const Flags b) const {
|
||||
return Flags(flags & b.flags);
|
||||
}
|
||||
|
||||
Flags& operator|=(Flags b) {
|
||||
flags |= b.flags;
|
||||
return *this;
|
||||
}
|
||||
|
||||
Flags& operator&=(Flags b) {
|
||||
flags &= b.flags;
|
||||
return *this;
|
||||
}
|
||||
|
||||
bool operator==(const Flags b) const {
|
||||
return flags == b.flags;
|
||||
}
|
||||
|
||||
bool operator!=(const Flags b) const {
|
||||
return !(*this == b);
|
||||
}
|
||||
|
||||
operator bool() const {
|
||||
return Any();
|
||||
}
|
||||
|
||||
private:
|
||||
bool Any() const {
|
||||
return static_cast<typename Underlying::type>(flags) != 0;
|
||||
}
|
||||
|
||||
typename Underlying::type flags = 0;
|
||||
};
|
||||
|
||||
template<typename Bit, typename = std::enable_if_t<std::is_scoped_enum_v<Bit>>>
|
||||
Flags<Bit> operator|(const Bit lhs, const Bit rhs) {
|
||||
return Flags<Bit>(lhs) | rhs;
|
||||
}
|
||||
|
||||
template<typename Bit, typename = std::enable_if_t<std::is_scoped_enum_v<Bit>>>
|
||||
Flags<Bit> operator&(const Bit lhs, const Bit rhs) {
|
||||
return Flags<Bit>(lhs) & rhs;
|
||||
}
|
||||
}
|
||||
|
||||
#include "../MG_Util/ShaderTranspiler/Types.h"
|
||||
|
||||
Reference in New Issue
Block a user