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[Feat]: Flags<Bit, Underlying> template for manipulating flag sets
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@@ -5,6 +5,6 @@ namespace MobileGL::MG_Impl::GLImpl {
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bool ValidateBufferTarget(BufferTarget target);
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bool ValidateBufferName(Uint index);
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bool ValidateBufferUsage(BufferUsage usage);
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bool ValidateBufferMappingAccess(BufferMappingAccessBit accessBits);
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bool ValidateBufferMappingAccess(Flags<BufferMappingAccessBit> accessBits);
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}
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}
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