[Feat]: Flags<Bit, Underlying> template for manipulating flag sets

This commit is contained in:
2025-08-08 16:49:41 +08:00
parent 916fdf40af
commit 919274924e
12 changed files with 162 additions and 69 deletions
@@ -30,8 +30,8 @@ namespace MobileGL {
void BufferObject::ReleaseMemory() {
if (!m_isMapped) return;
if (Any(m_mappingAccess & BufferMappingAccessBit::Write)) { // if we wrote to the buffer
if (!Any(m_mappingAccess & BufferMappingAccessBit::FlushExplicit)) { // if we didn't flush explicitly
if (m_mappingAccess & BufferMappingAccessBit::Write) { // if we wrote to the buffer
if (!(m_mappingAccess & BufferMappingAccessBit::FlushExplicit)) { // if we didn't flush explicitly
memcpy(m_data.data() + m_mappedRange.start,
m_stagingData.data(),
m_mappedRange.end - m_mappedRange.start);
@@ -49,8 +49,8 @@ namespace MobileGL {
void BufferObject::FlushMemoryRange(SizeT offset, SizeT length) {
assert(m_isMapped);
assert(Any(m_mappingAccess & BufferMappingAccessBit::FlushExplicit));
assert(Any(m_mappingAccess & BufferMappingAccessBit::Write));
assert((m_mappingAccess & BufferMappingAccessBit::FlushExplicit));
assert((m_mappingAccess & BufferMappingAccessBit::Write));
SizeT start = m_mappedRange.start + offset;
SizeT end = start + length;
@@ -82,16 +82,17 @@ namespace MobileGL {
void* BufferObject::AcquireMemory(Bool markMapped, Bool read, Bool write) {
if (markMapped) {
m_isMapped = true;
auto a = BufferMappingAccessBit::Coherent | BufferMappingAccessBit::Read;
m_mappingAccess =
(read ? BufferMappingAccessBit::Read : BufferMappingAccessBit::Null) |
(write ? BufferMappingAccessBit::Write : BufferMappingAccessBit::Null);
m_mappedRange = { 0, m_size };
if (Any(m_mappingAccess & BufferMappingAccessBit::Write)) {
if (m_mappingAccess & BufferMappingAccessBit::Write) {
m_stagingData.resize(m_size);
m_ownsStagingData = true;
if (!Any(m_mappingAccess & (BufferMappingAccessBit::InvalidateRange |
if (!(m_mappingAccess & (BufferMappingAccessBit::InvalidateRange |
BufferMappingAccessBit::InvalidateBuffer))) {
memcpy(m_stagingData.data(), m_data.data(), m_size);
}
@@ -103,17 +104,17 @@ namespace MobileGL {
return m_data.data();
}
void* BufferObject::AcquireMemoryRange(Range1D range, BufferMappingAccessBit access) {
void* BufferObject::AcquireMemoryRange(Range1D range, Flags<BufferMappingAccessBit> access) {
assert(range.end <= m_size && range.start <= range.end);
m_isMapped = true;
m_mappingAccess = access;
m_mappedRange = range;
if (Any(access & BufferMappingAccessBit::Write)) {
if (access & BufferMappingAccessBit::Write) {
m_stagingData.resize(range.end - range.start);
m_ownsStagingData = true;
if (!Any(access & (BufferMappingAccessBit::InvalidateRange |
if (!(access & (BufferMappingAccessBit::InvalidateRange |
BufferMappingAccessBit::InvalidateBuffer))) {
memcpy(m_stagingData.data(), m_data.data() + range.start, m_stagingData.size());
}
@@ -150,7 +151,7 @@ namespace MobileGL {
return m_isMapped ? m_mappedRange : Range1D{ 0, 0 };
}
BufferMappingAccessBit BufferObject::GetMappingAccess() const {
Flags<BufferMappingAccessBit> BufferObject::GetMappingAccess() const {
return m_isMapped ? m_mappingAccess : BufferMappingAccessBit::Null;
}
}
@@ -1,4 +1,5 @@
#pragma once
#include "MG_Util/Types.h"
namespace MobileGL {
enum class BufferTarget {
@@ -45,25 +46,23 @@ namespace MobileGL {
Coherent = 0x80
};
inline BufferMappingAccessBit operator|(BufferMappingAccessBit a, BufferMappingAccessBit b) {
using T = std::underlying_type_t<BufferMappingAccessBit>;
return static_cast<BufferMappingAccessBit>(static_cast<T>(a) | static_cast<T>(b));
}
// inline Flags<BufferMappingAccessBit> operator|(BufferMappingAccessBit a, const BufferMappingAccessBit b) {
// return Flags(a) | b;
// }
//
// inline BufferMappingAccessBit& operator|=(BufferMappingAccessBit& a, BufferMappingAccessBit b) {
// a = a | b;
// return a;
// }
inline BufferMappingAccessBit& operator|=(BufferMappingAccessBit& a, BufferMappingAccessBit b) {
a = a | b;
return a;
}
// inline Flags<BufferMappingAccessBit> operator&(const BufferMappingAccessBit a, const BufferMappingAccessBit b) {
// return Flags(a) & b;
// }
inline BufferMappingAccessBit operator&(BufferMappingAccessBit a, BufferMappingAccessBit b) {
using T = std::underlying_type_t<BufferMappingAccessBit>;
return static_cast<BufferMappingAccessBit>(static_cast<T>(a) & static_cast<T>(b));
}
inline bool Any(BufferMappingAccessBit a) {
using T = std::underlying_type_t<BufferMappingAccessBit>;
return static_cast<T>(a) != 0;
}
// inline bool Any(BufferMappingAccessBit a) {
// using T = std::underlying_type_t<BufferMappingAccessBit>;
// return static_cast<T>(a) != 0;
// }
namespace MG_State {
namespace GLState {
@@ -77,7 +76,7 @@ namespace MobileGL {
void UploadData(DataPtr data, SizeT atOffset);
void SetUsage(BufferUsage usage);
void* AcquireMemory(Bool markMapped, Bool read, Bool write);
void* AcquireMemoryRange(Range1D range, BufferMappingAccessBit access);
void* AcquireMemoryRange(Range1D range, Flags<BufferMappingAccessBit> access);
void ReleaseMemory();
void FlushMemoryRange(SizeT offset, SizeT length);
void UploadSubData(DataPtr data, SizeT atOffset);
@@ -89,14 +88,14 @@ namespace MobileGL {
BufferUsage GetUsage() const;
Range1D GetDirtyRange() const;
Range1D GetMappedRange() const;
BufferMappingAccessBit GetMappingAccess() const;
Flags<BufferMappingAccessBit> GetMappingAccess() const;
private:
Int m_id = 0;
SizeT m_size = 0;
BufferUsage m_usage = BufferUsage::StaticDraw;
Data m_data;
Bool m_isMapped;
BufferMappingAccessBit m_mappingAccess;
Flags<BufferMappingAccessBit> m_mappingAccess;
Range1D m_dirtyRange;
Range1D m_mappedRange;
std::vector<Uint8> m_stagingData;
@@ -104,4 +103,4 @@ namespace MobileGL {
};
}
}
}
}