[Feat]: Flags<Bit, Underlying> template for manipulating flag sets

This commit is contained in:
2025-08-08 16:49:41 +08:00
parent 916fdf40af
commit 919274924e
12 changed files with 162 additions and 69 deletions
@@ -1,4 +1,5 @@
#pragma once
#include "MG_Util/Types.h"
namespace MobileGL {
enum class BufferTarget {
@@ -45,25 +46,23 @@ namespace MobileGL {
Coherent = 0x80
};
inline BufferMappingAccessBit operator|(BufferMappingAccessBit a, BufferMappingAccessBit b) {
using T = std::underlying_type_t<BufferMappingAccessBit>;
return static_cast<BufferMappingAccessBit>(static_cast<T>(a) | static_cast<T>(b));
}
// inline Flags<BufferMappingAccessBit> operator|(BufferMappingAccessBit a, const BufferMappingAccessBit b) {
// return Flags(a) | b;
// }
//
// inline BufferMappingAccessBit& operator|=(BufferMappingAccessBit& a, BufferMappingAccessBit b) {
// a = a | b;
// return a;
// }
inline BufferMappingAccessBit& operator|=(BufferMappingAccessBit& a, BufferMappingAccessBit b) {
a = a | b;
return a;
}
// inline Flags<BufferMappingAccessBit> operator&(const BufferMappingAccessBit a, const BufferMappingAccessBit b) {
// return Flags(a) & b;
// }
inline BufferMappingAccessBit operator&(BufferMappingAccessBit a, BufferMappingAccessBit b) {
using T = std::underlying_type_t<BufferMappingAccessBit>;
return static_cast<BufferMappingAccessBit>(static_cast<T>(a) & static_cast<T>(b));
}
inline bool Any(BufferMappingAccessBit a) {
using T = std::underlying_type_t<BufferMappingAccessBit>;
return static_cast<T>(a) != 0;
}
// inline bool Any(BufferMappingAccessBit a) {
// using T = std::underlying_type_t<BufferMappingAccessBit>;
// return static_cast<T>(a) != 0;
// }
namespace MG_State {
namespace GLState {
@@ -77,7 +76,7 @@ namespace MobileGL {
void UploadData(DataPtr data, SizeT atOffset);
void SetUsage(BufferUsage usage);
void* AcquireMemory(Bool markMapped, Bool read, Bool write);
void* AcquireMemoryRange(Range1D range, BufferMappingAccessBit access);
void* AcquireMemoryRange(Range1D range, Flags<BufferMappingAccessBit> access);
void ReleaseMemory();
void FlushMemoryRange(SizeT offset, SizeT length);
void UploadSubData(DataPtr data, SizeT atOffset);
@@ -89,14 +88,14 @@ namespace MobileGL {
BufferUsage GetUsage() const;
Range1D GetDirtyRange() const;
Range1D GetMappedRange() const;
BufferMappingAccessBit GetMappingAccess() const;
Flags<BufferMappingAccessBit> GetMappingAccess() const;
private:
Int m_id = 0;
SizeT m_size = 0;
BufferUsage m_usage = BufferUsage::StaticDraw;
Data m_data;
Bool m_isMapped;
BufferMappingAccessBit m_mappingAccess;
Flags<BufferMappingAccessBit> m_mappingAccess;
Range1D m_dirtyRange;
Range1D m_mappedRange;
std::vector<Uint8> m_stagingData;
@@ -104,4 +103,4 @@ namespace MobileGL {
};
}
}
}
}