[Feat]: Flags<Bit, Underlying> template for manipulating flag sets

This commit is contained in:
2025-08-08 16:49:41 +08:00
parent 916fdf40af
commit 919274924e
12 changed files with 162 additions and 69 deletions
+14 -14
View File
@@ -61,8 +61,8 @@ namespace MobileGL {
return; return;
} }
BufferMappingAccessBit mappingAccess = bufferObject->GetMappingAccess(); auto mappingAccess = bufferObject->GetMappingAccess();
if(!Any(mappingAccess & BufferMappingAccessBit::FlushExplicit)) { if(!(mappingAccess & BufferMappingAccessBit::FlushExplicit)) {
MG_State::pGLContext->RecordError(ErrorCode::InvalidOperation, MG_State::pGLContext->RecordError(ErrorCode::InvalidOperation,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "FlushMappedBufferRange_State", MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "FlushMappedBufferRange_State",
"Cannot flush a buffer object that is not mapped with GL_MAP_FLUSH_EXPLICIT_BIT.")); "Cannot flush a buffer object that is not mapped with GL_MAP_FLUSH_EXPLICIT_BIT."));
@@ -134,19 +134,19 @@ namespace MobileGL {
auto accessBits = MG_Util::ConvertGLEnumToBufferMappingAccess(access); auto accessBits = MG_Util::ConvertGLEnumToBufferMappingAccess(access);
if (!BufferImpl::ValidateBufferMappingAccess(accessBits)) return nullptr; if (!BufferImpl::ValidateBufferMappingAccess(accessBits)) return nullptr;
if (!Any(accessBits & (BufferMappingAccessBit::Read | BufferMappingAccessBit::Write))) { if (!(accessBits & (BufferMappingAccessBit::Read | BufferMappingAccessBit::Write))) {
MG_State::pGLContext->RecordError(ErrorCode::InvalidOperation, MG_State::pGLContext->RecordError(ErrorCode::InvalidOperation,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "MapBufferRange_State", MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "MapBufferRange_State",
"At least one of GL_MAP_READ_BIT or GL_MAP_WRITE_BIT must be set.")); "At least one of GL_MAP_READ_BIT or GL_MAP_WRITE_BIT must be set."));
return nullptr; return nullptr;
} }
if (Any(accessBits & BufferMappingAccessBit::Read)) { if (accessBits & BufferMappingAccessBit::Read) {
const auto invalidFlags = BufferMappingAccessBit::InvalidateRange | const auto invalidFlags = BufferMappingAccessBit::InvalidateRange |
BufferMappingAccessBit::InvalidateBuffer | BufferMappingAccessBit::InvalidateBuffer |
BufferMappingAccessBit::Unsynchronized; BufferMappingAccessBit::Unsynchronized;
if (Any(accessBits & invalidFlags)) { if (accessBits & invalidFlags) {
MG_State::pGLContext->RecordError(ErrorCode::InvalidOperation, MG_State::pGLContext->RecordError(ErrorCode::InvalidOperation,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "MapBufferRange_State", MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "MapBufferRange_State",
"GL_MAP_READ_BIT cannot be combined with invalidation or unsynchronized flags.")); "GL_MAP_READ_BIT cannot be combined with invalidation or unsynchronized flags."));
@@ -154,8 +154,8 @@ namespace MobileGL {
} }
} }
if (Any(accessBits & BufferMappingAccessBit::FlushExplicit)) { if (accessBits & BufferMappingAccessBit::FlushExplicit) {
if (!(Any(accessBits & BufferMappingAccessBit::Write))) { if (!(accessBits & BufferMappingAccessBit::Write)) {
MG_State::pGLContext->RecordError(ErrorCode::InvalidOperation, MG_State::pGLContext->RecordError(ErrorCode::InvalidOperation,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "MapBufferRange_State", MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "MapBufferRange_State",
"GL_MAP_FLUSH_EXPLICIT_BIT requires GL_MAP_WRITE_BIT.")); "GL_MAP_FLUSH_EXPLICIT_BIT requires GL_MAP_WRITE_BIT."));
@@ -163,10 +163,10 @@ namespace MobileGL {
} }
} }
const BufferMappingAccessBit storageFlags = const auto storageFlags =
BufferMappingAccessBit::Persistent | BufferMappingAccessBit::Coherent; BufferMappingAccessBit::Persistent | BufferMappingAccessBit::Coherent;
BufferMappingAccessBit requiredFlags = accessBits & storageFlags; auto requiredFlags = accessBits & storageFlags;
if (Any(requiredFlags)) { if (requiredFlags) {
// TODO: check if the buffer data is created by BufferStorage and its flags after its implementation // TODO: check if the buffer data is created by BufferStorage and its flags after its implementation
MG_State::pGLContext->RecordError(ErrorCode::InvalidOperation, MG_State::pGLContext->RecordError(ErrorCode::InvalidOperation,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "MapBufferRange_State", MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "MapBufferRange_State",
@@ -178,7 +178,7 @@ namespace MobileGL {
const auto invalidateFlags = BufferMappingAccessBit::InvalidateRange | const auto invalidateFlags = BufferMappingAccessBit::InvalidateRange |
BufferMappingAccessBit::InvalidateBuffer; BufferMappingAccessBit::InvalidateBuffer;
if (!Any(accessBits & invalidateFlags)) { if (!(accessBits & invalidateFlags)) {
MG_State::pGLContext->RecordError(ErrorCode::InvalidOperation, MG_State::pGLContext->RecordError(ErrorCode::InvalidOperation,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "MapBufferRange_State", MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "MapBufferRange_State",
"Cannot map a buffer object that is already mapped.")); "Cannot map a buffer object that is already mapped."));
@@ -280,7 +280,7 @@ namespace MobileGL {
} }
auto isIllegallyMapped = [](const SharedPtr<MG_State::GLState::BufferObject>& buffer) { auto isIllegallyMapped = [](const SharedPtr<MG_State::GLState::BufferObject>& buffer) {
return buffer->IsMapped() && !Any(buffer->GetMappingAccess() & BufferMappingAccessBit::Persistent); return buffer->IsMapped() && !(buffer->GetMappingAccess() & BufferMappingAccessBit::Persistent);
}; };
if (isIllegallyMapped(readBufferObject) || isIllegallyMapped(writeBufferObject)) { if (isIllegallyMapped(readBufferObject) || isIllegallyMapped(writeBufferObject)) {
MG_State::pGLContext->RecordError(ErrorCode::InvalidOperation, MG_State::pGLContext->RecordError(ErrorCode::InvalidOperation,
@@ -328,8 +328,8 @@ namespace MobileGL {
return; return;
} }
BufferMappingAccessBit mappingAccess = bufferObject->GetMappingAccess(); auto mappingAccess = bufferObject->GetMappingAccess();
if (bufferObject->IsMapped() && !Any(mappingAccess & BufferMappingAccessBit::Persistent)) { if (bufferObject->IsMapped() && !(mappingAccess & BufferMappingAccessBit::Persistent)) {
Range1D mappedRange = bufferObject->GetMappedRange(); Range1D mappedRange = bufferObject->GetMappedRange();
if (offset + size >= mappedRange.start) { if (offset + size >= mappedRange.start) {
MG_State::pGLContext->RecordError(ErrorCode::InvalidOperation, MG_State::pGLContext->RecordError(ErrorCode::InvalidOperation,
@@ -48,7 +48,7 @@ namespace MobileGL::MG_Impl::GLImpl {
return false; return false;
} }
bool ValidateBufferMappingAccess(BufferMappingAccessBit accessBits) { bool ValidateBufferMappingAccess(Flags<BufferMappingAccessBit> accessBits) {
if (accessBits == BufferMappingAccessBit::Null) { if (accessBits == BufferMappingAccessBit::Null) {
MG_State::pGLContext->RecordError(ErrorCode::InvalidEnum, MG_State::pGLContext->RecordError(ErrorCode::InvalidEnum,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl/BufferImpl", "ValidateBufferMappingAccess", MakeShared<GenericErrorInfo>("MG_Impl/GLImpl/BufferImpl", "ValidateBufferMappingAccess",
@@ -56,7 +56,7 @@ namespace MobileGL::MG_Impl::GLImpl {
return false; return false;
} }
const BufferMappingAccessBit validBits = const auto validBits =
BufferMappingAccessBit::Read | BufferMappingAccessBit::Read |
BufferMappingAccessBit::Write | BufferMappingAccessBit::Write |
BufferMappingAccessBit::InvalidateRange | BufferMappingAccessBit::InvalidateRange |
+1 -1
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@@ -5,6 +5,6 @@ namespace MobileGL::MG_Impl::GLImpl {
bool ValidateBufferTarget(BufferTarget target); bool ValidateBufferTarget(BufferTarget target);
bool ValidateBufferName(Uint index); bool ValidateBufferName(Uint index);
bool ValidateBufferUsage(BufferUsage usage); bool ValidateBufferUsage(BufferUsage usage);
bool ValidateBufferMappingAccess(BufferMappingAccessBit accessBits); bool ValidateBufferMappingAccess(Flags<BufferMappingAccessBit> accessBits);
} }
} }
@@ -30,8 +30,8 @@ namespace MobileGL {
void BufferObject::ReleaseMemory() { void BufferObject::ReleaseMemory() {
if (!m_isMapped) return; if (!m_isMapped) return;
if (Any(m_mappingAccess & BufferMappingAccessBit::Write)) { // if we wrote to the buffer if (m_mappingAccess & BufferMappingAccessBit::Write) { // if we wrote to the buffer
if (!Any(m_mappingAccess & BufferMappingAccessBit::FlushExplicit)) { // if we didn't flush explicitly if (!(m_mappingAccess & BufferMappingAccessBit::FlushExplicit)) { // if we didn't flush explicitly
memcpy(m_data.data() + m_mappedRange.start, memcpy(m_data.data() + m_mappedRange.start,
m_stagingData.data(), m_stagingData.data(),
m_mappedRange.end - m_mappedRange.start); m_mappedRange.end - m_mappedRange.start);
@@ -49,8 +49,8 @@ namespace MobileGL {
void BufferObject::FlushMemoryRange(SizeT offset, SizeT length) { void BufferObject::FlushMemoryRange(SizeT offset, SizeT length) {
assert(m_isMapped); assert(m_isMapped);
assert(Any(m_mappingAccess & BufferMappingAccessBit::FlushExplicit)); assert((m_mappingAccess & BufferMappingAccessBit::FlushExplicit));
assert(Any(m_mappingAccess & BufferMappingAccessBit::Write)); assert((m_mappingAccess & BufferMappingAccessBit::Write));
SizeT start = m_mappedRange.start + offset; SizeT start = m_mappedRange.start + offset;
SizeT end = start + length; SizeT end = start + length;
@@ -82,16 +82,17 @@ namespace MobileGL {
void* BufferObject::AcquireMemory(Bool markMapped, Bool read, Bool write) { void* BufferObject::AcquireMemory(Bool markMapped, Bool read, Bool write) {
if (markMapped) { if (markMapped) {
m_isMapped = true; m_isMapped = true;
auto a = BufferMappingAccessBit::Coherent | BufferMappingAccessBit::Read;
m_mappingAccess = m_mappingAccess =
(read ? BufferMappingAccessBit::Read : BufferMappingAccessBit::Null) | (read ? BufferMappingAccessBit::Read : BufferMappingAccessBit::Null) |
(write ? BufferMappingAccessBit::Write : BufferMappingAccessBit::Null); (write ? BufferMappingAccessBit::Write : BufferMappingAccessBit::Null);
m_mappedRange = { 0, m_size }; m_mappedRange = { 0, m_size };
if (Any(m_mappingAccess & BufferMappingAccessBit::Write)) { if (m_mappingAccess & BufferMappingAccessBit::Write) {
m_stagingData.resize(m_size); m_stagingData.resize(m_size);
m_ownsStagingData = true; m_ownsStagingData = true;
if (!Any(m_mappingAccess & (BufferMappingAccessBit::InvalidateRange | if (!(m_mappingAccess & (BufferMappingAccessBit::InvalidateRange |
BufferMappingAccessBit::InvalidateBuffer))) { BufferMappingAccessBit::InvalidateBuffer))) {
memcpy(m_stagingData.data(), m_data.data(), m_size); memcpy(m_stagingData.data(), m_data.data(), m_size);
} }
@@ -103,17 +104,17 @@ namespace MobileGL {
return m_data.data(); return m_data.data();
} }
void* BufferObject::AcquireMemoryRange(Range1D range, BufferMappingAccessBit access) { void* BufferObject::AcquireMemoryRange(Range1D range, Flags<BufferMappingAccessBit> access) {
assert(range.end <= m_size && range.start <= range.end); assert(range.end <= m_size && range.start <= range.end);
m_isMapped = true; m_isMapped = true;
m_mappingAccess = access; m_mappingAccess = access;
m_mappedRange = range; m_mappedRange = range;
if (Any(access & BufferMappingAccessBit::Write)) { if (access & BufferMappingAccessBit::Write) {
m_stagingData.resize(range.end - range.start); m_stagingData.resize(range.end - range.start);
m_ownsStagingData = true; m_ownsStagingData = true;
if (!Any(access & (BufferMappingAccessBit::InvalidateRange | if (!(access & (BufferMappingAccessBit::InvalidateRange |
BufferMappingAccessBit::InvalidateBuffer))) { BufferMappingAccessBit::InvalidateBuffer))) {
memcpy(m_stagingData.data(), m_data.data() + range.start, m_stagingData.size()); memcpy(m_stagingData.data(), m_data.data() + range.start, m_stagingData.size());
} }
@@ -150,7 +151,7 @@ namespace MobileGL {
return m_isMapped ? m_mappedRange : Range1D{ 0, 0 }; return m_isMapped ? m_mappedRange : Range1D{ 0, 0 };
} }
BufferMappingAccessBit BufferObject::GetMappingAccess() const { Flags<BufferMappingAccessBit> BufferObject::GetMappingAccess() const {
return m_isMapped ? m_mappingAccess : BufferMappingAccessBit::Null; return m_isMapped ? m_mappingAccess : BufferMappingAccessBit::Null;
} }
} }
@@ -1,4 +1,5 @@
#pragma once #pragma once
#include "MG_Util/Types.h"
namespace MobileGL { namespace MobileGL {
enum class BufferTarget { enum class BufferTarget {
@@ -45,25 +46,23 @@ namespace MobileGL {
Coherent = 0x80 Coherent = 0x80
}; };
inline BufferMappingAccessBit operator|(BufferMappingAccessBit a, BufferMappingAccessBit b) { // inline Flags<BufferMappingAccessBit> operator|(BufferMappingAccessBit a, const BufferMappingAccessBit b) {
using T = std::underlying_type_t<BufferMappingAccessBit>; // return Flags(a) | b;
return static_cast<BufferMappingAccessBit>(static_cast<T>(a) | static_cast<T>(b)); // }
} //
// inline BufferMappingAccessBit& operator|=(BufferMappingAccessBit& a, BufferMappingAccessBit b) {
// a = a | b;
// return a;
// }
inline BufferMappingAccessBit& operator|=(BufferMappingAccessBit& a, BufferMappingAccessBit b) { // inline Flags<BufferMappingAccessBit> operator&(const BufferMappingAccessBit a, const BufferMappingAccessBit b) {
a = a | b; // return Flags(a) & b;
return a; // }
}
inline BufferMappingAccessBit operator&(BufferMappingAccessBit a, BufferMappingAccessBit b) { // inline bool Any(BufferMappingAccessBit a) {
using T = std::underlying_type_t<BufferMappingAccessBit>; // using T = std::underlying_type_t<BufferMappingAccessBit>;
return static_cast<BufferMappingAccessBit>(static_cast<T>(a) & static_cast<T>(b)); // return static_cast<T>(a) != 0;
} // }
inline bool Any(BufferMappingAccessBit a) {
using T = std::underlying_type_t<BufferMappingAccessBit>;
return static_cast<T>(a) != 0;
}
namespace MG_State { namespace MG_State {
namespace GLState { namespace GLState {
@@ -77,7 +76,7 @@ namespace MobileGL {
void UploadData(DataPtr data, SizeT atOffset); void UploadData(DataPtr data, SizeT atOffset);
void SetUsage(BufferUsage usage); void SetUsage(BufferUsage usage);
void* AcquireMemory(Bool markMapped, Bool read, Bool write); void* AcquireMemory(Bool markMapped, Bool read, Bool write);
void* AcquireMemoryRange(Range1D range, BufferMappingAccessBit access); void* AcquireMemoryRange(Range1D range, Flags<BufferMappingAccessBit> access);
void ReleaseMemory(); void ReleaseMemory();
void FlushMemoryRange(SizeT offset, SizeT length); void FlushMemoryRange(SizeT offset, SizeT length);
void UploadSubData(DataPtr data, SizeT atOffset); void UploadSubData(DataPtr data, SizeT atOffset);
@@ -89,14 +88,14 @@ namespace MobileGL {
BufferUsage GetUsage() const; BufferUsage GetUsage() const;
Range1D GetDirtyRange() const; Range1D GetDirtyRange() const;
Range1D GetMappedRange() const; Range1D GetMappedRange() const;
BufferMappingAccessBit GetMappingAccess() const; Flags<BufferMappingAccessBit> GetMappingAccess() const;
private: private:
Int m_id = 0; Int m_id = 0;
SizeT m_size = 0; SizeT m_size = 0;
BufferUsage m_usage = BufferUsage::StaticDraw; BufferUsage m_usage = BufferUsage::StaticDraw;
Data m_data; Data m_data;
Bool m_isMapped; Bool m_isMapped;
BufferMappingAccessBit m_mappingAccess; Flags<BufferMappingAccessBit> m_mappingAccess;
Range1D m_dirtyRange; Range1D m_dirtyRange;
Range1D m_mappedRange; Range1D m_mappedRange;
std::vector<Uint8> m_stagingData; std::vector<Uint8> m_stagingData;
@@ -38,8 +38,8 @@ namespace MobileGL {
} }
} }
BufferMappingAccessBit ConvertGLEnumToBufferMappingAccess(GLbitfield access) { Flags<BufferMappingAccessBit> ConvertGLEnumToBufferMappingAccess(GLbitfield access) {
BufferMappingAccessBit result = BufferMappingAccessBit::Null; Flags result = BufferMappingAccessBit::Null;
if (access & GL_MAP_READ_BIT) result |= BufferMappingAccessBit::Read; if (access & GL_MAP_READ_BIT) result |= BufferMappingAccessBit::Read;
if (access & GL_MAP_WRITE_BIT) result |= BufferMappingAccessBit::Write; if (access & GL_MAP_WRITE_BIT) result |= BufferMappingAccessBit::Write;
if (access & GL_MAP_INVALIDATE_RANGE_BIT) result |= BufferMappingAccessBit::InvalidateRange; if (access & GL_MAP_INVALIDATE_RANGE_BIT) result |= BufferMappingAccessBit::InvalidateRange;
@@ -4,6 +4,6 @@ namespace MobileGL {
namespace MG_Util { namespace MG_Util {
BufferTarget ConvertGLEnumToBufferTarget(GLenum bufferTarget); BufferTarget ConvertGLEnumToBufferTarget(GLenum bufferTarget);
BufferUsage ConvertGLEnumToBufferUsage(GLenum usage); BufferUsage ConvertGLEnumToBufferUsage(GLenum usage);
BufferMappingAccessBit ConvertGLEnumToBufferMappingAccess(GLbitfield access); Flags<BufferMappingAccessBit> ConvertGLEnumToBufferMappingAccess(GLbitfield access);
} }
} }
@@ -40,14 +40,14 @@ namespace MobileGL {
GLbitfield ConvertBufferMappingAccessToGLEnum(BufferMappingAccessBit access) { GLbitfield ConvertBufferMappingAccessToGLEnum(BufferMappingAccessBit access) {
GLbitfield result = 0; GLbitfield result = 0;
if (Any(access & BufferMappingAccessBit::Read)) result |= GL_MAP_READ_BIT; if (access & BufferMappingAccessBit::Read) result |= GL_MAP_READ_BIT;
if (Any(access & BufferMappingAccessBit::Write)) result |= GL_MAP_WRITE_BIT; if (access & BufferMappingAccessBit::Write) result |= GL_MAP_WRITE_BIT;
if (Any(access & BufferMappingAccessBit::InvalidateRange)) result |= GL_MAP_INVALIDATE_RANGE_BIT; if (access & BufferMappingAccessBit::InvalidateRange) result |= GL_MAP_INVALIDATE_RANGE_BIT;
if (Any(access & BufferMappingAccessBit::InvalidateBuffer)) result |= GL_MAP_INVALIDATE_BUFFER_BIT; if (access & BufferMappingAccessBit::InvalidateBuffer) result |= GL_MAP_INVALIDATE_BUFFER_BIT;
if (Any(access & BufferMappingAccessBit::FlushExplicit)) result |= GL_MAP_FLUSH_EXPLICIT_BIT; if (access & BufferMappingAccessBit::FlushExplicit) result |= GL_MAP_FLUSH_EXPLICIT_BIT;
if (Any(access & BufferMappingAccessBit::Unsynchronized)) result |= GL_MAP_UNSYNCHRONIZED_BIT; if (access & BufferMappingAccessBit::Unsynchronized) result |= GL_MAP_UNSYNCHRONIZED_BIT;
if (Any(access & BufferMappingAccessBit::Persistent)) result |= GL_MAP_PERSISTENT_BIT; if (access & BufferMappingAccessBit::Persistent) result |= GL_MAP_PERSISTENT_BIT;
if (Any(access & BufferMappingAccessBit::Coherent)) result |= GL_MAP_COHERENT_BIT; if (access & BufferMappingAccessBit::Coherent) result |= GL_MAP_COHERENT_BIT;
return result; return result;
} }
} }
@@ -38,16 +38,16 @@ namespace MobileGL {
} }
} }
String ConvertBufferMappingAccessToString(BufferMappingAccessBit access) { String ConvertBufferMappingAccessToString(Flags<BufferMappingAccessBit> access) {
String result = "["; String result = "[";
if (Any(access & BufferMappingAccessBit::Read)) result += "Read, "; if (access & BufferMappingAccessBit::Read) result += "Read, ";
if (Any(access & BufferMappingAccessBit::Write)) result += "Write, "; if (access & BufferMappingAccessBit::Write) result += "Write, ";
if (Any(access & BufferMappingAccessBit::InvalidateRange)) result += "InvalidateRange, "; if (access & BufferMappingAccessBit::InvalidateRange) result += "InvalidateRange, ";
if (Any(access & BufferMappingAccessBit::InvalidateBuffer)) result += "InvalidateBuffer, "; if (access & BufferMappingAccessBit::InvalidateBuffer) result += "InvalidateBuffer, ";
if (Any(access & BufferMappingAccessBit::FlushExplicit)) result += "FlushExplicit, "; if (access & BufferMappingAccessBit::FlushExplicit) result += "FlushExplicit, ";
if (Any(access & BufferMappingAccessBit::Unsynchronized)) result += "Unsynchronized, "; if (access & BufferMappingAccessBit::Unsynchronized) result += "Unsynchronized, ";
if (Any(access & BufferMappingAccessBit::Persistent)) result += "Persistent, "; if (access & BufferMappingAccessBit::Persistent) result += "Persistent, ";
if (Any(access & BufferMappingAccessBit::Coherent)) result += "Coherent, "; if (access & BufferMappingAccessBit::Coherent) result += "Coherent, ";
result.pop_back(); result.pop_back();
result.pop_back(); result.pop_back();
result += "]"; result += "]";
@@ -4,6 +4,6 @@ namespace MobileGL {
namespace MG_Util { namespace MG_Util {
String ConvertBufferTargetToString(BufferTarget bufferTarget); String ConvertBufferTargetToString(BufferTarget bufferTarget);
String ConvertBufferUsageToString(BufferUsage usage); String ConvertBufferUsageToString(BufferUsage usage);
String ConvertBufferMappingAccessToString(BufferMappingAccessBit access); String ConvertBufferMappingAccessToString(Flags<BufferMappingAccessBit> access);
} }
} }
@@ -8,9 +8,15 @@ namespace MobileGL {
struct EmptyType {}; struct EmptyType {};
enum class ShaderCompileBits : Uint {
EmitDiscardAsDemote = 1 << 0,
};
struct ShaderAttrib { struct ShaderAttrib {
GLenum shaderType; GLenum shaderType;
String sourceStr; String sourceStr;
Flags<ShaderCompileBits> flags;
}; };
struct ProgramAttrib { struct ProgramAttrib {
+87
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@@ -172,6 +172,93 @@ namespace MobileGL {
GLInfo RendererGLInfo; GLInfo RendererGLInfo;
BackendCap BackendCapability; BackendCap BackendCapability;
}; };
template <typename Bit, typename Underlying =
std::enable_if<std::is_scoped_enum_v<Bit>, std::underlying_type_t<Bit>>
>
class Flags {
public:
Flags() = default;
Flags(Bit b): flags(static_cast<typename Underlying::type>(b)) {}
Flags(typename Underlying::type b): flags(b) {}
// Flags - Bit
Flags operator|(const Bit b) const {
return Flags(flags | static_cast<typename Underlying::type>(b));
}
Flags operator&(const Bit b) const {
return Flags(flags & static_cast<typename Underlying::type>(b));
}
Flags& operator|=(const Bit b) {
flags |= static_cast<typename Underlying::type>(b);
return *this;
}
Flags& operator&=(const Bit b) {
flags &= static_cast<typename Underlying::type>(b);
return *this;
}
bool operator==(const Bit b) const {
return flags == static_cast<typename Underlying::type>(b);
}
bool operator!=(const Bit b) const {
return !(*this == b);
}
// Flags - Flags
Flags operator|(const Flags b) const {
return Flags(flags | b.flags);
}
Flags operator&(const Flags b) const {
return Flags(flags & b.flags);
}
Flags& operator|=(Flags b) {
flags |= b.flags;
return *this;
}
Flags& operator&=(Flags b) {
flags &= b.flags;
return *this;
}
bool operator==(const Flags b) const {
return flags == b.flags;
}
bool operator!=(const Flags b) const {
return !(*this == b);
}
operator bool() const {
return Any();
}
private:
bool Any() const {
return static_cast<typename Underlying::type>(flags) != 0;
}
typename Underlying::type flags = 0;
};
template<typename Bit, typename = std::enable_if_t<std::is_scoped_enum_v<Bit>>>
Flags<Bit> operator|(const Bit lhs, const Bit rhs) {
return Flags<Bit>(lhs) | rhs;
}
template<typename Bit, typename = std::enable_if_t<std::is_scoped_enum_v<Bit>>>
Flags<Bit> operator&(const Bit lhs, const Bit rhs) {
return Flags<Bit>(lhs) & rhs;
}
} }
#include "../MG_Util/ShaderTranspiler/Types.h" #include "../MG_Util/ShaderTranspiler/Types.h"