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https://github.com/MobileGL-Dev/MobileGL
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[Feat] (All): Continue building the basic structure.
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#pragma once
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namespace MobileGL {
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namespace MG_Impl::GLImpl {
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const GLubyte* GetString(GLenum name);
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const GLubyte* GetStringi(GLenum name, GLuint index);
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void GetIntegerv(GLenum pname, GLint* params);
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}
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}
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