mirror of
https://github.com/MobileGL-Dev/MobileGL
synced 2026-09-08 04:08:32 +09:00
Revert "[Improvement] (MG_State/TextureState): Separate TextureStorage.h into .cpp/.h"
This reverts commit 657c672899.
This commit is contained in:
@@ -146,7 +146,6 @@ set(SOURCE_FILES
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MobileGL/MG_State/GLState/TextureState/TextureObject2D.cpp
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MobileGL/MG_State/GLState/TextureState/TextureObject2DCube.cpp
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MobileGL/MG_State/GLState/TextureState/TextureObject3D.cpp
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MobileGL/MG_State/GLState/TextureState/TextureStorage.cpp
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MobileGL/MG_State/GLState/TextureState/TextureUnit.cpp
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MobileGL/MG_State/GLState/TextureState/TextureState.cpp
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MobileGL/MG_State/GLState/ProgramState/ProgramObject.cpp
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@@ -1,90 +0,0 @@
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#include "TextureStorage.h"
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namespace MobileGL {
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namespace MG_State {
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namespace GLState {
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template <SizeT TargetCount>
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TextureStorage<TargetCount>::TextureStorage() {
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static_assert(TargetCount > 0, "Mipmap size must be greater than zero");
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}
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template <SizeT TargetCount>
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void TextureStorage<TargetCount>::AllocateLevel(Uint targetIndex, Uint level, MipmapInput input) {
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MOBILEGL_ASSERT(targetIndex < TargetCount, "AllocateLevel: target invalid");
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auto& targetData = m_data[targetIndex];
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targetData.reserve(std::bit_ceil(level + 1));
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targetData.resize(level + 1);
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auto& targetTexelSizes = m_texelSizes[targetIndex];
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targetTexelSizes.reserve(std::bit_ceil(level + 1));
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targetTexelSizes.resize(level + 1);
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targetTexelSizes[level] = input.texelSize;
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auto& dirtyArr = m_isDirty[targetIndex];
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dirtyArr.resize(level + 1, false);
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auto& data = targetData[level];
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data.resize(input.byteSize, 0);
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}
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template <SizeT TargetCount>
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void TextureStorage<TargetCount>::UpdateSubData(Uint targetIndex, Uint level, DataPtr input) {
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MOBILEGL_ASSERT(targetIndex < TargetCount, "UpdateSubData: target invalid");
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auto& targetData = m_data[targetIndex];
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MOBILEGL_ASSERT(level < targetData.size(), "UpdateSubData: level out of range");
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auto& levelData = targetData[level];
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MOBILEGL_ASSERT(levelData.size() < input.size, "UpdateSubData: input data larger than allocated");
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if (input.data && input.size > 0) {
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const Uint8* src = static_cast<const Uint8*>(input.data);
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Memcpy(levelData.data(), src, input.size);
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m_isDirty[targetIndex][level] = true;
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}
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}
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template <SizeT TargetCount>
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void* TextureStorage<TargetCount>::MapData(Uint targetIndex, Uint level) {
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MOBILEGL_ASSERT(targetIndex < TargetCount, "UpdateSubData: target invalid");
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auto& targetData = m_data[targetIndex];
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MOBILEGL_ASSERT(level < targetData.size(), "UpdateSubData: level out of range");
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auto& levelData = targetData[level];
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return levelData.data();
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}
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template <SizeT TargetCount>
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IntVec3 TextureStorage<TargetCount>::GetTexelSize(Uint targetIndex, Uint level) const {
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MOBILEGL_ASSERT(targetIndex < TargetCount, "GetTexelSize: target invalid");
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auto& targetTexelSizes = m_texelSizes[targetIndex];
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if (level >= targetTexelSizes.size()) return {0, 0, 0};
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return targetTexelSizes[level];
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}
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template <SizeT TargetCount>
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SizeT TextureStorage<TargetCount>::GetByteSize(Uint targetIndex, Uint level) const {
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MOBILEGL_ASSERT(targetIndex < TargetCount, "GetByteSize: target invalid");
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auto& data = m_data[targetIndex];
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return data[level].size();
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}
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template <SizeT TargetCount>
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SizeT TextureStorage<TargetCount>::GetLevelCount() const {
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return m_data[0].size();
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}
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template <SizeT TargetCount>
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void TextureStorage<TargetCount>::MarkDirty(Uint targetIndex, Uint level, bool dirty) {
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MOBILEGL_ASSERT(targetIndex < TargetCount, "MarkDirty: target invalid");
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MOBILEGL_ASSERT(level < m_isDirty[targetIndex].size(), "MarkDirty: level out of range");
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m_isDirty[targetIndex][level] = dirty;
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}
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template <SizeT TargetCount>
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bool TextureStorage<TargetCount>::IsDirty(Uint targetIndex, Uint level) const {
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MOBILEGL_ASSERT(targetIndex < TargetCount, "IsDirty: target invalid");
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MOBILEGL_ASSERT(level < m_isDirty[targetIndex].size(), "IsDirty: level out of range");
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return m_isDirty[targetIndex][level];
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}
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} // namespace GLState
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} // namespace MG_State
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} // namespace MobileGL
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@@ -1,7 +1,7 @@
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#pragma once
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#include <Includes.h>
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#include <MG_Util/Math/VectorTypes.h>
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#include "TextureEnum.h"
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#include "MG_Util/Types.h"
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#include "MG_Util/Math/VectorTypes.h"
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namespace MobileGL {
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namespace MG_State {
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@@ -14,22 +14,86 @@ namespace MobileGL {
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template <SizeT TargetCount>
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class TextureStorage {
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public:
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TextureStorage();
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TextureStorage() {
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static_assert(TargetCount > 0, "Mipmap size must be greater than zero");
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}
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void AllocateLevel(Uint targetIndex, Uint level, MipmapInput input);
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void UpdateSubData(Uint targetIndex, Uint level, DataPtr input);
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void* MapData(Uint targetIndex, Uint level);
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IntVec3 GetTexelSize(Uint targetIndex, Uint level) const;
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SizeT GetByteSize(Uint targetIndex, Uint level) const;
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SizeT GetLevelCount() const;
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void MarkDirty(Uint targetIndex, Uint level, bool dirty);
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bool IsDirty(Uint targetIndex, Uint level) const;
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void AllocateLevel(Uint targetIndex, Uint level, MipmapInput input) {
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MOBILEGL_ASSERT(targetIndex < TargetCount, "AllocateLevel: target invalid");
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auto& targetData = m_data[targetIndex];
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targetData.reserve(std::bit_ceil(level + 1));
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targetData.resize(level + 1);
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auto& targetTexelSizes = m_texelSizes[targetIndex];
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targetTexelSizes.reserve(std::bit_ceil(level + 1));
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targetTexelSizes.resize(level + 1);
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targetTexelSizes[level] = input.texelSize;
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auto& dirtyArr = m_isDirty[targetIndex];
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dirtyArr.resize(level + 1, false);
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auto& data = targetData[level];
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data.resize(input.byteSize, 0);
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}
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void UpdateSubData(Uint targetIndex, Uint level, DataPtr input) {
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MOBILEGL_ASSERT(targetIndex < TargetCount, "UpdateSubData: target invalid");
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auto& targetData = m_data[targetIndex];
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MOBILEGL_ASSERT(level < targetData.size(), "UpdateSubData: level out of range");
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auto& levelData = targetData[level];
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MOBILEGL_ASSERT(levelData.size() < input.size, "UpdateSubData: input data larger than allocated");
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if (input.data && input.size > 0) {
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const Uint8* src = static_cast<const Uint8*>(input.data);
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Memcpy(levelData.data(), src, input.size);
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m_isDirty[targetIndex][level] = true;
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}
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}
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void* MapData(Uint targetIndex, Uint level) {
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MOBILEGL_ASSERT(targetIndex < TargetCount, "UpdateSubData: target invalid");
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auto& targetData = m_data[targetIndex];
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MOBILEGL_ASSERT(level < targetData.size(), "UpdateSubData: level out of range");
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auto& levelData = targetData[level];
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return levelData.data();
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}
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IntVec3 GetTexelSize(Uint targetIndex, Uint level) const {
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MOBILEGL_ASSERT(targetIndex < TargetCount, "GetTexelSize: target invalid");
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auto& targetTexelSizes = m_texelSizes[targetIndex];
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if (level >= targetTexelSizes.size())
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return {0, 0, 0};
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return targetTexelSizes[level];
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}
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SizeT GetByteSize(Uint targetIndex, Uint level) const {
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MOBILEGL_ASSERT(targetIndex < TargetCount, "GetByteSize: target invalid");
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auto& data = m_data[targetIndex];
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return data[level].size();
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}
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SizeT GetLevelCount() const {
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return m_data[0].size();
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}
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void MarkDirty(Uint targetIndex, Uint level, bool dirty) {
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MOBILEGL_ASSERT(targetIndex < TargetCount, "MarkDirty: target invalid");
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MOBILEGL_ASSERT(level < m_isDirty[targetIndex].size(), "MarkDirty: level out of range");
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m_isDirty[targetIndex][level] = dirty;
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}
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bool IsDirty(Uint targetIndex, Uint level) const {
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MOBILEGL_ASSERT(targetIndex < TargetCount, "IsDirty: target invalid");
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MOBILEGL_ASSERT(level < m_isDirty[targetIndex].size(), "IsDirty: level out of range");
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return m_isDirty[targetIndex][level];
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}
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protected:
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Array<Vector<IntVec3>, TargetCount> m_texelSizes;
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Array<Vector<Vector<Uint8>>, TargetCount> m_data;
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Array<Vector<bool>, TargetCount> m_isDirty;
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};
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} // namespace GLState
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} // namespace MG_State
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} // namespace MobileGL
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}
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}
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}
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