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[Feat] (MG_Backend/DirectGLES): Implement basic stuff for DirectGLES backend.
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@@ -89,6 +89,9 @@ namespace MobileGL {
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std::shared_ptr<RenderbufferObjectStub> renderbuffer);
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void Detach(FramebufferAttachmentType type);
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const FramebufferAttachment& GetAttachment(FramebufferAttachmentType type) const;
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const Array<FramebufferAttachment,
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static_cast<SizeT>(FramebufferAttachmentType::FramebufferAttachmentTypeCount)>&
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GetAllAttachments() const;
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Bool CheckCompleteness() const;
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void SetDrawBuffers(const std::vector<FramebufferAttachmentType>& buffers);
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const Vector<FramebufferAttachmentType>& GetDrawBuffers() const;
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