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https://github.com/MobileGL-Dev/MobileGL
synced 2026-09-07 19:58:32 +09:00
[Misc] (MG_Impl/Drawing): Test glClear in backend.
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@@ -65,6 +65,7 @@ set(SOURCE_FILES
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MobileGL/MG_Impl/EGLImpl/EGLWrapper/EGLWrapper.cpp
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# @INSERTION_POINT:SOURCE_FILE_GLIMPL@ #
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MobileGL/MG_Impl/GLImpl/Drawing/GL_Drawing.cpp
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MobileGL/MG_Impl/GLImpl/RenderState/GL_RenderState.cpp
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MobileGL/MG_Impl/GLImpl/Framebuffer/Validators.cpp
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MobileGL/MG_Impl/GLImpl/Framebuffer/GL_Framebuffer.cpp
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@@ -0,0 +1,33 @@
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#include "GL_Drawing.h"
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#include <Config.h>
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#include <MG_State/GLState/Core.h>
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#include <MG_Util/BackendLoaders/OpenGL/Loader.h>
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namespace MobileGL {
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namespace MG_Impl::GLImpl {
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void Clear_Backend(GLbitfield mask) {
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#if MOBILEGL_BACKEND == MOBILEGL_BACKEND_TYPE_DIRECT_GLES
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auto clearColor = MG_State::pGLContext->GetClearColor();
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MG_External::GLES::glClearColor(clearColor.r(), clearColor.g(), clearColor.b(), clearColor.a());
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auto clearDepth = MG_State::pGLContext->GetClearDepth();
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MG_External::GLES::glClearDepthf(clearDepth);
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MG_External::GLES::glClear(mask);
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#endif
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}
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void DrawElements_Backend(GLenum mode, GLsizei count, GLenum type, const void* indices) {
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// TODO
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}
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/* @INSERTION_POINT:FUNCTION_IMPLEMENTATION@ */
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void Clear(GLbitfield mask) {
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Clear_Backend(mask);
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}
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void DrawElements(GLenum mode, GLsizei count, GLenum type, const void* indices) {
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DrawElements_Backend(mode, count, type, indices);
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}
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} // namespace MG_Impl::GLImpl
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} // namespace MobileGL
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@@ -0,0 +1,10 @@
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#pragma once
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#include <Includes.h>
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namespace MobileGL {
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namespace MG_Impl::GLImpl {
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/* @INSERTION_POINT:FUNCTION_DECLARATION@ */
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void Clear(GLbitfield mask);
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void DrawElements(GLenum mode, GLsizei count, GLenum type, const void* indices);
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} // namespace MG_Impl::GLImpl
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} // namespace MobileGL
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@@ -3,6 +3,7 @@
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#include "../Getter/GL_Getter.h"
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#include "../Program/GL_Program.h"
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#include "../Texture/GL_Texture.h"
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#include "../Drawing/GL_Drawing.h"
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#include "../RenderState/GL_RenderState.h"
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#include "../Framebuffer/GL_Framebuffer.h"
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#include "../VertexArray/GL_VertexArray.h"
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@@ -51,7 +52,7 @@ DECLARE_GL_FUNCTION_HEAD(void, BlendFuncSeparate, GLenum sfactorRGB, GLenum dfac
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DECLARE_GL_FUNCTION_HEAD(void, BufferData, GLenum target, GLsizeiptr size, const void* data, GLenum usage) DECLARE_GL_FUNCTION_END_NO_RETURN(void, BufferData, target, size, data, usage)
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DECLARE_GL_FUNCTION_HEAD(void, BufferSubData, GLenum target, GLintptr offset, GLsizeiptr size, const void* data) DECLARE_GL_FUNCTION_END_NO_RETURN(void, BufferSubData, target, offset, size, data)
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DECLARE_GL_FUNCTION_HEAD(GLenum, CheckFramebufferStatus, GLenum target) DECLARE_GL_FUNCTION_END(GLenum, CheckFramebufferStatus, target)
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DECLARE_GL_FUNCTION_STUB_HEAD(void, Clear, GLbitfield mask) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Clear, mask)
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DECLARE_GL_FUNCTION_HEAD(void, Clear, GLbitfield mask) DECLARE_GL_FUNCTION_END_NO_RETURN(void, Clear, mask)
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DECLARE_GL_FUNCTION_HEAD(void, ClearColor, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) DECLARE_GL_FUNCTION_END_NO_RETURN(void, ClearColor, red, green, blue, alpha)
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DECLARE_GL_FUNCTION_STUB_HEAD(void, ClearDepthf, GLfloat d) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ClearDepthf, d)
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DECLARE_GL_FUNCTION_HEAD(void, ClearStencil, GLint s) DECLARE_GL_FUNCTION_END_NO_RETURN(void, ClearStencil, s)
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@@ -77,7 +78,7 @@ DECLARE_GL_FUNCTION_HEAD(void, DetachShader, GLuint program, GLuint shader) DECL
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DECLARE_GL_FUNCTION_HEAD(void, Disable, GLenum cap) DECLARE_GL_FUNCTION_END_NO_RETURN(void, Disable, cap)
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DECLARE_GL_FUNCTION_HEAD(void, DisableVertexAttribArray, GLuint index) DECLARE_GL_FUNCTION_END_NO_RETURN(void, DisableVertexAttribArray, index)
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DECLARE_GL_FUNCTION_STUB_HEAD(void, DrawArrays, GLenum mode, GLint first, GLsizei count) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, DrawArrays, mode, first, count)
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DECLARE_GL_FUNCTION_STUB_HEAD(void, DrawElements, GLenum mode, GLsizei count, GLenum type, const void* indices) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, DrawElements, mode, count, type, indices)
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DECLARE_GL_FUNCTION_HEAD(void, DrawElements, GLenum mode, GLsizei count, GLenum type, const void* indices) DECLARE_GL_FUNCTION_END_NO_RETURN(void, DrawElements, mode, count, type, indices)
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DECLARE_GL_FUNCTION_HEAD(void, Enable, GLenum cap) DECLARE_GL_FUNCTION_END_NO_RETURN(void, Enable, cap)
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DECLARE_GL_FUNCTION_HEAD(void, EnableVertexAttribArray, GLuint index) DECLARE_GL_FUNCTION_END_NO_RETURN(void, EnableVertexAttribArray, index)
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DECLARE_GL_FUNCTION_STUB_HEAD(void, Finish) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Finish)
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